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42 | #define DIFFLEVELS 31 |
42 | #define DIFFLEVELS 31 |
43 | |
43 | |
44 | /* |
44 | /* |
45 | * Flags to generate_treasures(): |
45 | * Flags to generate_treasures(): |
46 | */ |
46 | */ |
47 | |
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48 | enum |
47 | enum |
49 | { |
48 | { |
50 | GT_ENVIRONMENT = 0x0001, |
49 | GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object |
51 | GT_INVISIBLE = 0x0002, |
50 | GT_INVISIBLE = 0x0002, |
52 | GT_STARTEQUIP = 0x0004, |
51 | GT_STARTEQUIP = 0x0004, |
53 | GT_APPLY = 0x0008, |
52 | GT_APPLY = 0x0008, |
54 | GT_ONLY_GOOD = 0x0010, |
53 | GT_ONLY_GOOD = 0x0010, |
55 | GT_UPDATE_INV = 0x0020, |
54 | GT_UPDATE_INV = 0x0020, |
56 | GT_MINIMAL = 0x0040 /* Do minimal adjustments */ |
55 | GT_MINIMAL = 0x0040, // Do minimal adjustments |
57 | }; |
56 | }; |
58 | |
57 | |
59 | /* when a treasure got cloned from archlist, we want perhaps change some default |
58 | /* when a treasure got cloned from archlist, we want perhaps change some default |
60 | * values. All values in this structure will override the default arch. |
59 | * values. All values in this structure will override the default arch. |
61 | * TODO: It is a bad way to implement this with a special structure. |
60 | * TODO: It is a bad way to implement this with a special structure. |
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76 | * treasure is one element in a linked list, which together consist of a |
75 | * treasure is one element in a linked list, which together consist of a |
77 | * complete treasure-list. Any arch can point to a treasure-list |
76 | * complete treasure-list. Any arch can point to a treasure-list |
78 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |
79 | * is generated (from a generator) |
78 | * is generated (from a generator) |
80 | */ |
79 | */ |
81 | |
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82 | struct treasure : zero_initialised |
80 | struct treasure : zero_initialised |
83 | { |
81 | { |
84 | struct archetype *item; /* Which item this link can be */ |
82 | struct archetype *item; /* Which item this link can be */ |
85 | shstr name; /* If non null, name of list to use |
83 | shstr name; /* If non null, name of list to use |
86 | instead */ |
84 | instead */ |
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88 | treasure *next_yes; /* If this item was generated, use */ |
86 | treasure *next_yes; /* If this item was generated, use */ |
89 | /* this link instead of ->next */ |
87 | /* this link instead of ->next */ |
90 | treasure *next_no; /* If this item was not generated, */ |
88 | treasure *next_no; /* If this item was not generated, */ |
91 | /* then continue here */ |
89 | /* then continue here */ |
92 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
90 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
93 | uint8 chance; /* Percent chance for this item */ |
91 | uint16 chance; /* Percent chance for this item */ |
94 | uint8 magic; /* Max magic bonus to item */ |
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95 | /* If the entry is a list transition, |
92 | /* If the entry is a list transition, |
96 | * 'magic' contains the difficulty |
93 | * 'magic' contains the difficulty |
97 | * required to go to the new list |
94 | * required to go to the new list |
98 | */ |
95 | */ |
99 | uint16 nrof; /* random 1 to nrof items are generated */ |
96 | uint16 nrof; /* random 1 to nrof items are generated */ |
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97 | uint8 magic; /* Max magic bonus to item */ |
100 | |
98 | |
101 | treasure () |
99 | treasure () |
102 | : chance (100) |
100 | : chance (100) |
103 | { } |
101 | { } |
104 | }; |
102 | }; |
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112 | * the chance for this list. |
110 | * the chance for this list. |
113 | */ |
111 | */ |
114 | treasurelist *next; /* Next treasure-item in linked list */ |
112 | treasurelist *next; /* Next treasure-item in linked list */ |
115 | treasure *items; /* Items in this list, linked */ |
113 | treasure *items; /* Items in this list, linked */ |
116 | |
114 | |
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115 | void create (object *op, int flag, int difficulty); |
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116 | |
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117 | static treasurelist *read (object_thawer &f); |
117 | static treasurelist *get (const char *name); // find or create |
118 | static treasurelist *get (const char *name); // find or create |
118 | static treasurelist *find (const char *name); |
119 | static treasurelist *find (const char *name); |
119 | }; |
120 | }; |
120 | |
121 | |
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122 | void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); |
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123 | |
121 | #endif |
124 | #endif |
122 | |
125 | |