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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.6 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.13 by root, Mon Apr 16 06:23:41 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 23 */
23 24
24/* 25/*
25 * defines and variables used by the artifact generation routines 26 * defines and variables used by the artifact generation routines
26 */ 27 */
27 28
76 * complete treasure-list. Any arch can point to a treasure-list 77 * complete treasure-list. Any arch can point to a treasure-list
77 * to get generated standard treasure when an archetype of that type 78 * to get generated standard treasure when an archetype of that type
78 * is generated (from a generator) 79 * is generated (from a generator)
79*/ 80*/
80 81
81typedef struct treasurestruct : zero_initialised 82struct treasure : zero_initialised
82{ 83{
83 struct archetype *item; /* Which item this link can be */ 84 struct archetype *item; /* Which item this link can be */
84 shstr name; /* If non null, name of list to use 85 shstr name; /* If non null, name of list to use
85 instead */ 86 instead */
86 struct treasurestruct *next; /* Next treasure-item in a linked list */ 87 treasure *next; /* Next treasure-item in a linked list */
87 struct treasurestruct *next_yes; /* If this item was generated, use */ 88 treasure *next_yes; /* If this item was generated, use */
88 /* this link instead of ->next */ 89 /* this link instead of ->next */
89 struct treasurestruct *next_no; /* If this item was not generated, */ 90 treasure *next_no; /* If this item was not generated, */
90 /* then continue here */ 91 /* then continue here */
91 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 92 struct _change_arch change_arch; /* override default arch values if set in treasure list */
92 uint8 chance; /* Percent chance for this item */ 93 uint8 chance; /* Percent chance for this item */
93 uint8 magic; /* Max magic bonus to item */ 94 uint8 magic; /* Max magic bonus to item */
94 /* If the entry is a list transition, 95 /* If the entry is a list transition,
95 * 'magic' contains the difficulty 96 * 'magic' contains the difficulty
96 * required to go to the new list 97 * required to go to the new list
97 */ 98 */
98 uint16 nrof; /* random 1 to nrof items are generated */ 99 uint16 nrof; /* random 1 to nrof items are generated */
99} treasure;
100 100
101 treasure ()
102 : chance (100)
103 { }
104};
101 105
102typedef struct treasureliststruct : zero_initialised 106struct treasurelist : zero_initialised
103{ 107{
104 shstr name; /* Usually monster-name/combination */ 108 shstr name; /* Usually monster-name/combination */
105 sint16 total_chance; /* If non-zero, only 1 item on this 109 sint16 total_chance; /* If non-zero, only 1 item on this
106 * list should be generated. The 110 * list should be generated. The
107 * total_chance contains the sum of 111 * total_chance contains the sum of
108 * the chance for this list. 112 * the chance for this list.
109 */ 113 */
110 struct treasureliststruct *next; /* Next treasure-item in linked list */ 114 treasurelist *next; /* Next treasure-item in linked list */
111 struct treasurestruct *items; /* Items in this list, linked */ 115 treasure *items; /* Items in this list, linked */
112} treasurelist; 116
117 static treasurelist *get (const char *name); // find or create
118 static treasurelist *find (const char *name);
119};
113 120
114#endif 121#endif
122

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