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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.14 by root, Tue Apr 17 18:24:30 2007 UTC vs.
Revision 1.15 by root, Thu Apr 19 16:23:47 2007 UTC

42#define DIFFLEVELS 31 42#define DIFFLEVELS 31
43 43
44/* 44/*
45 * Flags to generate_treasures(): 45 * Flags to generate_treasures():
46 */ 46 */
47
48enum 47enum
49{ 48{
50 GT_ENVIRONMENT = 0x0001, 49 GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object
51 GT_INVISIBLE = 0x0002, 50 GT_INVISIBLE = 0x0002,
52 GT_STARTEQUIP = 0x0004, 51 GT_STARTEQUIP = 0x0004,
53 GT_APPLY = 0x0008, 52 GT_APPLY = 0x0008,
54 GT_ONLY_GOOD = 0x0010, 53 GT_ONLY_GOOD = 0x0010,
55 GT_UPDATE_INV = 0x0020, 54 GT_UPDATE_INV = 0x0020,
56 GT_MINIMAL = 0x0040 /* Do minimal adjustments */ 55 GT_MINIMAL = 0x0040, // Do minimal adjustments
57}; 56};
58 57
59/* when a treasure got cloned from archlist, we want perhaps change some default 58/* when a treasure got cloned from archlist, we want perhaps change some default
60 * values. All values in this structure will override the default arch. 59 * values. All values in this structure will override the default arch.
61 * TODO: It is a bad way to implement this with a special structure. 60 * TODO: It is a bad way to implement this with a special structure.
76 * treasure is one element in a linked list, which together consist of a 75 * treasure is one element in a linked list, which together consist of a
77 * complete treasure-list. Any arch can point to a treasure-list 76 * complete treasure-list. Any arch can point to a treasure-list
78 * to get generated standard treasure when an archetype of that type 77 * to get generated standard treasure when an archetype of that type
79 * is generated (from a generator) 78 * is generated (from a generator)
80*/ 79*/
81
82struct treasure : zero_initialised 80struct treasure : zero_initialised
83{ 81{
84 struct archetype *item; /* Which item this link can be */ 82 struct archetype *item; /* Which item this link can be */
85 shstr name; /* If non null, name of list to use 83 shstr name; /* If non null, name of list to use
86 instead */ 84 instead */
117 static treasurelist *read (object_thawer &f); 115 static treasurelist *read (object_thawer &f);
118 static treasurelist *get (const char *name); // find or create 116 static treasurelist *get (const char *name); // find or create
119 static treasurelist *find (const char *name); 117 static treasurelist *find (const char *name);
120}; 118};
121 119
120void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
121
122#endif 122#endif
123 123

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