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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.9 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.14 by root, Tue Apr 17 18:24:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 23 */
23 24
24/* 25/*
25 * defines and variables used by the artifact generation routines 26 * defines and variables used by the artifact generation routines
26 */ 27 */
27 28
78 * is generated (from a generator) 79 * is generated (from a generator)
79*/ 80*/
80 81
81struct treasure : zero_initialised 82struct treasure : zero_initialised
82{ 83{
83 struct archetype *item; /* Which item this link can be */ 84 struct archetype *item; /* Which item this link can be */
84 shstr name; /* If non null, name of list to use 85 shstr name; /* If non null, name of list to use
85 instead */ 86 instead */
86 treasure *next; /* Next treasure-item in a linked list */ 87 treasure *next; /* Next treasure-item in a linked list */
87 treasure *next_yes; /* If this item was generated, use */ 88 treasure *next_yes; /* If this item was generated, use */
88 /* this link instead of ->next */ 89 /* this link instead of ->next */
94 /* If the entry is a list transition, 95 /* If the entry is a list transition,
95 * 'magic' contains the difficulty 96 * 'magic' contains the difficulty
96 * required to go to the new list 97 * required to go to the new list
97 */ 98 */
98 uint16 nrof; /* random 1 to nrof items are generated */ 99 uint16 nrof; /* random 1 to nrof items are generated */
100
101 treasure ()
102 : chance (100)
103 { }
99}; 104};
100 105
101struct treasurelist : zero_initialised 106struct treasurelist : zero_initialised
102{ 107{
103 shstr name; /* Usually monster-name/combination */ 108 shstr name; /* Usually monster-name/combination */
106 * total_chance contains the sum of 111 * total_chance contains the sum of
107 * the chance for this list. 112 * the chance for this list.
108 */ 113 */
109 treasurelist *next; /* Next treasure-item in linked list */ 114 treasurelist *next; /* Next treasure-item in linked list */
110 treasure *items; /* Items in this list, linked */ 115 treasure *items; /* Items in this list, linked */
116
117 static treasurelist *read (object_thawer &f);
118 static treasurelist *get (const char *name); // find or create
119 static treasurelist *find (const char *name);
111}; 120};
112 121
113#endif 122#endif
123

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