1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * defines and variables used by the artifact generation routines |
26 | * defines and variables used by the artifact generation routines |
27 | */ |
27 | */ |
28 | |
28 | |
… | |
… | |
42 | #define DIFFLEVELS 31 |
42 | #define DIFFLEVELS 31 |
43 | |
43 | |
44 | /* |
44 | /* |
45 | * Flags to generate_treasures(): |
45 | * Flags to generate_treasures(): |
46 | */ |
46 | */ |
47 | |
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48 | enum |
47 | enum |
49 | { |
48 | { |
50 | GT_ENVIRONMENT = 0x0001, |
49 | GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object |
51 | GT_INVISIBLE = 0x0002, |
50 | GT_INVISIBLE = 0x0002, |
52 | GT_STARTEQUIP = 0x0004, |
51 | GT_STARTEQUIP = 0x0004, |
53 | GT_APPLY = 0x0008, |
52 | GT_APPLY = 0x0008, |
54 | GT_ONLY_GOOD = 0x0010, |
53 | GT_ONLY_GOOD = 0x0010, |
55 | GT_UPDATE_INV = 0x0020, |
54 | GT_UPDATE_INV = 0x0020, |
56 | GT_MINIMAL = 0x0040 /* Do minimal adjustments */ |
55 | GT_MINIMAL = 0x0040, // Do minimal adjustments |
57 | }; |
56 | }; |
58 | |
57 | |
59 | /* when a treasure got cloned from archlist, we want perhaps change some default |
58 | /* when a treasure got cloned from archlist, we want perhaps change some default |
60 | * values. All values in this structure will override the default arch. |
59 | * values. All values in this structure will override the default arch. |
61 | * TODO: It is a bad way to implement this with a special structure. |
60 | * TODO: It is a bad way to implement this with a special structure. |
… | |
… | |
76 | * treasure is one element in a linked list, which together consist of a |
75 | * treasure is one element in a linked list, which together consist of a |
77 | * complete treasure-list. Any arch can point to a treasure-list |
76 | * complete treasure-list. Any arch can point to a treasure-list |
78 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |
79 | * is generated (from a generator) |
78 | * is generated (from a generator) |
80 | */ |
79 | */ |
81 | |
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82 | struct treasure : zero_initialised |
80 | struct treasure : zero_initialised |
83 | { |
81 | { |
84 | struct archetype *item; /* Which item this link can be */ |
82 | struct archetype *item; /* Which item this link can be */ |
85 | shstr name; /* If non null, name of list to use |
83 | shstr name; /* If non null, name of list to use |
86 | instead */ |
84 | instead */ |
87 | treasure *next; /* Next treasure-item in a linked list */ |
85 | treasure *next; /* Next treasure-item in a linked list */ |
88 | treasure *next_yes; /* If this item was generated, use */ |
86 | treasure *next_yes; /* If this item was generated, use */ |
89 | /* this link instead of ->next */ |
87 | /* this link instead of ->next */ |
… | |
… | |
95 | /* If the entry is a list transition, |
93 | /* If the entry is a list transition, |
96 | * 'magic' contains the difficulty |
94 | * 'magic' contains the difficulty |
97 | * required to go to the new list |
95 | * required to go to the new list |
98 | */ |
96 | */ |
99 | uint16 nrof; /* random 1 to nrof items are generated */ |
97 | uint16 nrof; /* random 1 to nrof items are generated */ |
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98 | |
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99 | treasure () |
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100 | : chance (100) |
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101 | { } |
100 | }; |
102 | }; |
101 | |
103 | |
102 | struct treasurelist : zero_initialised |
104 | struct treasurelist : zero_initialised |
103 | { |
105 | { |
104 | shstr name; /* Usually monster-name/combination */ |
106 | shstr name; /* Usually monster-name/combination */ |
… | |
… | |
107 | * total_chance contains the sum of |
109 | * total_chance contains the sum of |
108 | * the chance for this list. |
110 | * the chance for this list. |
109 | */ |
111 | */ |
110 | treasurelist *next; /* Next treasure-item in linked list */ |
112 | treasurelist *next; /* Next treasure-item in linked list */ |
111 | treasure *items; /* Items in this list, linked */ |
113 | treasure *items; /* Items in this list, linked */ |
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114 | |
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115 | static treasurelist *read (object_thawer &f); |
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116 | static treasurelist *get (const char *name); // find or create |
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117 | static treasurelist *find (const char *name); |
112 | }; |
118 | }; |
113 | |
119 | |
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120 | void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); |
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121 | |
114 | #endif |
122 | #endif |
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123 | |