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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.16 by root, Tue Apr 24 00:42:02 2007 UTC vs.
Revision 1.20 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * defines and variables used by the artifact generation routines 25 * defines and variables used by the artifact generation routines
27 */ 26 */
86 treasure *next_yes; /* If this item was generated, use */ 85 treasure *next_yes; /* If this item was generated, use */
87 /* this link instead of ->next */ 86 /* this link instead of ->next */
88 treasure *next_no; /* If this item was not generated, */ 87 treasure *next_no; /* If this item was not generated, */
89 /* then continue here */ 88 /* then continue here */
90 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 89 struct _change_arch change_arch; /* override default arch values if set in treasure list */
91 uint8 chance; /* Percent chance for this item */ 90 uint16 chance; /* Percent chance for this item */
92 uint8 magic; /* Max magic bonus to item */
93 /* If the entry is a list transition, 91 /* If the entry is a list transition,
94 * 'magic' contains the difficulty 92 * 'magic' contains the difficulty
95 * required to go to the new list 93 * required to go to the new list
96 */ 94 */
97 uint16 nrof; /* random 1 to nrof items are generated */ 95 uint16 nrof; /* random 1 to nrof items are generated */
96 uint8 magic; /* Max magic bonus to item */
98 97
99 treasure () 98 treasure ()
100 : chance (100) 99 : chance (100)
101 { } 100 { }
102}; 101};
117 static treasurelist *read (object_thawer &f); 116 static treasurelist *read (object_thawer &f);
118 static treasurelist *get (const char *name); // find or create 117 static treasurelist *get (const char *name); // find or create
119 static treasurelist *find (const char *name); 118 static treasurelist *find (const char *name);
120}; 119};
121 120
121inline void
122object_freezer::put (keyword k, treasurelist *v)
123{
124 put (k, v ? &v->name : (const char *)0);
125}
126
122void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); 127void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
123 128
124#endif 129#endif
125 130

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