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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.12 by root, Fri Jan 19 17:50:11 2007 UTC vs.
Revision 1.17 by root, Sat Apr 28 17:51:58 2007 UTC

42#define DIFFLEVELS 31 42#define DIFFLEVELS 31
43 43
44/* 44/*
45 * Flags to generate_treasures(): 45 * Flags to generate_treasures():
46 */ 46 */
47
48enum 47enum
49{ 48{
50 GT_ENVIRONMENT = 0x0001, 49 GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object
51 GT_INVISIBLE = 0x0002, 50 GT_INVISIBLE = 0x0002,
52 GT_STARTEQUIP = 0x0004, 51 GT_STARTEQUIP = 0x0004,
53 GT_APPLY = 0x0008, 52 GT_APPLY = 0x0008,
54 GT_ONLY_GOOD = 0x0010, 53 GT_ONLY_GOOD = 0x0010,
55 GT_UPDATE_INV = 0x0020, 54 GT_UPDATE_INV = 0x0020,
56 GT_MINIMAL = 0x0040 /* Do minimal adjustments */ 55 GT_MINIMAL = 0x0040, // Do minimal adjustments
57}; 56};
58 57
59/* when a treasure got cloned from archlist, we want perhaps change some default 58/* when a treasure got cloned from archlist, we want perhaps change some default
60 * values. All values in this structure will override the default arch. 59 * values. All values in this structure will override the default arch.
61 * TODO: It is a bad way to implement this with a special structure. 60 * TODO: It is a bad way to implement this with a special structure.
76 * treasure is one element in a linked list, which together consist of a 75 * treasure is one element in a linked list, which together consist of a
77 * complete treasure-list. Any arch can point to a treasure-list 76 * complete treasure-list. Any arch can point to a treasure-list
78 * to get generated standard treasure when an archetype of that type 77 * to get generated standard treasure when an archetype of that type
79 * is generated (from a generator) 78 * is generated (from a generator)
80*/ 79*/
81
82struct treasure : zero_initialised 80struct treasure : zero_initialised
83{ 81{
84 struct archetype *item; /* Which item this link can be */ 82 struct archetype *item; /* Which item this link can be */
85 shstr name; /* If non null, name of list to use 83 shstr name; /* If non null, name of list to use
86 instead */ 84 instead */
87 treasure *next; /* Next treasure-item in a linked list */ 85 treasure *next; /* Next treasure-item in a linked list */
88 treasure *next_yes; /* If this item was generated, use */ 86 treasure *next_yes; /* If this item was generated, use */
89 /* this link instead of ->next */ 87 /* this link instead of ->next */
90 treasure *next_no; /* If this item was not generated, */ 88 treasure *next_no; /* If this item was not generated, */
91 /* then continue here */ 89 /* then continue here */
92 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 90 struct _change_arch change_arch; /* override default arch values if set in treasure list */
93 uint8 chance; /* Percent chance for this item */ 91 uint16 chance; /* Percent chance for this item */
94 uint8 magic; /* Max magic bonus to item */
95 /* If the entry is a list transition, 92 /* If the entry is a list transition,
96 * 'magic' contains the difficulty 93 * 'magic' contains the difficulty
97 * required to go to the new list 94 * required to go to the new list
98 */ 95 */
99 uint16 nrof; /* random 1 to nrof items are generated */ 96 uint16 nrof; /* random 1 to nrof items are generated */
97 uint8 magic; /* Max magic bonus to item */
98
99 treasure ()
100 : chance (100)
101 { }
100}; 102};
101 103
102struct treasurelist : zero_initialised 104struct treasurelist : zero_initialised
103{ 105{
104 shstr name; /* Usually monster-name/combination */ 106 shstr name; /* Usually monster-name/combination */
107 * total_chance contains the sum of 109 * total_chance contains the sum of
108 * the chance for this list. 110 * the chance for this list.
109 */ 111 */
110 treasurelist *next; /* Next treasure-item in linked list */ 112 treasurelist *next; /* Next treasure-item in linked list */
111 treasure *items; /* Items in this list, linked */ 113 treasure *items; /* Items in this list, linked */
114
115 void create (object *op, int flag, int difficulty);
116
117 static treasurelist *read (object_thawer &f);
118 static treasurelist *get (const char *name); // find or create
119 static treasurelist *find (const char *name);
112}; 120};
121
122void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
113 123
114#endif 124#endif
115 125

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