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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.16 by root, Tue Apr 24 00:42:02 2007 UTC vs.
Revision 1.19 by root, Wed Jun 6 05:41:26 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* 25/*
26 * defines and variables used by the artifact generation routines 26 * defines and variables used by the artifact generation routines
27 */ 27 */
86 treasure *next_yes; /* If this item was generated, use */ 86 treasure *next_yes; /* If this item was generated, use */
87 /* this link instead of ->next */ 87 /* this link instead of ->next */
88 treasure *next_no; /* If this item was not generated, */ 88 treasure *next_no; /* If this item was not generated, */
89 /* then continue here */ 89 /* then continue here */
90 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 90 struct _change_arch change_arch; /* override default arch values if set in treasure list */
91 uint8 chance; /* Percent chance for this item */ 91 uint16 chance; /* Percent chance for this item */
92 uint8 magic; /* Max magic bonus to item */
93 /* If the entry is a list transition, 92 /* If the entry is a list transition,
94 * 'magic' contains the difficulty 93 * 'magic' contains the difficulty
95 * required to go to the new list 94 * required to go to the new list
96 */ 95 */
97 uint16 nrof; /* random 1 to nrof items are generated */ 96 uint16 nrof; /* random 1 to nrof items are generated */
97 uint8 magic; /* Max magic bonus to item */
98 98
99 treasure () 99 treasure ()
100 : chance (100) 100 : chance (100)
101 { } 101 { }
102}; 102};
117 static treasurelist *read (object_thawer &f); 117 static treasurelist *read (object_thawer &f);
118 static treasurelist *get (const char *name); // find or create 118 static treasurelist *get (const char *name); // find or create
119 static treasurelist *find (const char *name); 119 static treasurelist *find (const char *name);
120}; 120};
121 121
122inline void
123object_freezer::put (keyword k, treasurelist *v)
124{
125 put (k, v ? &v->name : (const char *)0);
126}
127
122void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); 128void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
123 129
124#endif 130#endif
125 131

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