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/cvs/deliantra/server/include/treasure.h
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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.12 by root, Fri Jan 19 17:50:11 2007 UTC

1/* 1/*
2 * static char *rcsid_treasure_h = 2 * CrossFire, A Multiplayer game for X-windows
3 * "$Id: treasure.h,v 1.2 2006/08/29 08:01:36 root Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29/* 25/*
30 * defines and variables used by the artifact generation routines 26 * defines and variables used by the artifact generation routines
31 */ 27 */
32 28
43 39
44#define MAXMAGIC 4 40#define MAXMAGIC 4
45 41
46#define DIFFLEVELS 31 42#define DIFFLEVELS 31
47 43
48
49/* 44/*
50 * Flags to generate_treasures(): 45 * Flags to generate_treasures():
51 */ 46 */
52 47
53enum { 48enum
49{
54 GT_ENVIRONMENT = 0x0001, 50 GT_ENVIRONMENT = 0x0001,
55 GT_INVISIBLE = 0x0002, 51 GT_INVISIBLE = 0x0002,
56 GT_STARTEQUIP = 0x0004, 52 GT_STARTEQUIP = 0x0004,
57 GT_APPLY = 0x0008, 53 GT_APPLY = 0x0008,
58 GT_ONLY_GOOD = 0x0010, 54 GT_ONLY_GOOD = 0x0010,
59 GT_UPDATE_INV = 0x0020, 55 GT_UPDATE_INV = 0x0020,
60 GT_MINIMAL = 0x0040 /* Do minimal adjustments */ 56 GT_MINIMAL = 0x0040 /* Do minimal adjustments */
61}; 57};
62
63 58
64/* when a treasure got cloned from archlist, we want perhaps change some default 59/* when a treasure got cloned from archlist, we want perhaps change some default
65 * values. All values in this structure will override the default arch. 60 * values. All values in this structure will override the default arch.
66 * TODO: It is a bad way to implement this with a special structure. 61 * TODO: It is a bad way to implement this with a special structure.
67 * Because the real arch list is a at runtime not changed, we can grap for example 62 * Because the real arch list is a at runtime not changed, we can grap for example
68 * here a clone of the arch, store it in the treasure list and then run the original 63 * here a clone of the arch, store it in the treasure list and then run the original
69 * arch parser over this clone, using the treasure list as script until an END comes. 64 * arch parser over this clone, using the treasure list as script until an END comes.
70 * This will allow ANY changes which is possible and we use ony one parser. 65 * This will allow ANY changes which is possible and we use ony one parser.
71 */ 66 */
72 67
73typedef struct _change_arch { 68typedef struct _change_arch
69{
74 const char *name; /* is != NULL, copy this over the original arch name */ 70 shstr name; /* is != NULL, copy this over the original arch name */
75 const char *title; /* is != NULL, copy this over the original arch name */ 71 shstr title; /* is != NULL, copy this over the original arch name */
76 const char *slaying; /* is != NULL, copy this over the original arch name */ 72 shstr slaying; /* is != NULL, copy this over the original arch name */
77} _change_arch; 73} _change_arch;
78
79 74
80/* 75/*
81 * treasure is one element in a linked list, which together consist of a 76 * treasure is one element in a linked list, which together consist of a
82 * complete treasure-list. Any arch can point to a treasure-list 77 * complete treasure-list. Any arch can point to a treasure-list
83 * to get generated standard treasure when an archetype of that type 78 * to get generated standard treasure when an archetype of that type
84 * is generated (from a generator) 79 * is generated (from a generator)
85*/ 80*/
86 81
87typedef struct treasurestruct { 82struct treasure : zero_initialised
83{
88 struct archt *item; /* Which item this link can be */ 84 struct archetype *item; /* Which item this link can be */
89 const char *name; /* If non null, name of list to use 85 shstr name; /* If non null, name of list to use
90 instead */ 86 instead */
91 struct treasurestruct *next; /* Next treasure-item in a linked list */ 87 treasure *next; /* Next treasure-item in a linked list */
92 struct treasurestruct *next_yes; /* If this item was generated, use */ 88 treasure *next_yes; /* If this item was generated, use */
93 /* this link instead of ->next */ 89 /* this link instead of ->next */
94 struct treasurestruct *next_no; /* If this item was not generated, */ 90 treasure *next_no; /* If this item was not generated, */
95 /* then continue here */ 91 /* then continue here */
96 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 92 struct _change_arch change_arch; /* override default arch values if set in treasure list */
97 uint8 chance; /* Percent chance for this item */ 93 uint8 chance; /* Percent chance for this item */
98 uint8 magic; /* Max magic bonus to item */ 94 uint8 magic; /* Max magic bonus to item */
99 /* If the entry is a list transition, 95 /* If the entry is a list transition,
100 * 'magic' contains the difficulty 96 * 'magic' contains the difficulty
101 * required to go to the new list 97 * required to go to the new list
102 */ 98 */
103 uint16 nrof; /* random 1 to nrof items are generated */ 99 uint16 nrof; /* random 1 to nrof items are generated */
104} treasure; 100};
105 101
106 102struct treasurelist : zero_initialised
107typedef struct treasureliststruct { 103{
108 const char *name; /* Usually monster-name/combination */ 104 shstr name; /* Usually monster-name/combination */
109 sint16 total_chance; /* If non-zero, only 1 item on this 105 sint16 total_chance; /* If non-zero, only 1 item on this
110 * list should be generated. The 106 * list should be generated. The
111 * total_chance contains the sum of 107 * total_chance contains the sum of
112 * the chance for this list. 108 * the chance for this list.
113 */ 109 */
114 struct treasureliststruct *next; /* Next treasure-item in linked list */ 110 treasurelist *next; /* Next treasure-item in linked list */
115 struct treasurestruct *items; /* Items in this list, linked */ 111 treasure *items; /* Items in this list, linked */
116} treasurelist; 112};
117
118
119 113
120#endif 114#endif
115

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