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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.20 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.22 by root, Sun Apr 20 05:24:55 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* 24/*
25 * defines and variables used by the artifact generation routines 25 * defines and variables used by the artifact generation routines
26 */ 26 */
76 * to get generated standard treasure when an archetype of that type 76 * to get generated standard treasure when an archetype of that type
77 * is generated (from a generator) 77 * is generated (from a generator)
78*/ 78*/
79struct treasure : zero_initialised 79struct treasure : zero_initialised
80{ 80{
81 struct archetype *item; /* Which item this link can be */ 81 arch_ptr item; /* Which item this link can be */
82 shstr name; /* If non null, name of list to use 82 shstr name; /* If non null, name of list to use
83 instead */ 83 instead */
84 treasure *next; /* Next treasure-item in a linked list */ 84 treasure *next; /* Next treasure-item in a linked list */
85 treasure *next_yes; /* If this item was generated, use */ 85 treasure *next_yes; /* If this item was generated, use */
86 /* this link instead of ->next */ 86 /* this link instead of ->next */
87 treasure *next_no; /* If this item was not generated, */ 87 treasure *next_no; /* If this item was not generated, */
88 /* then continue here */ 88 /* then continue here */
89 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 89 struct _change_arch change_arch; /* override default arch values if set in treasure list */
90 uint16 chance; /* Percent chance for this item */ 90 uint16 chance; /* Percent chance for this item */
91 /* If the entry is a list transition, 91 /* If the entry is a list transition,
92 * 'magic' contains the difficulty 92 * 'magic' contains the difficulty
93 * required to go to the new list 93 * required to go to the new list
94 */ 94 */
95 uint16 nrof; /* random 1 to nrof items are generated */ 95 uint16 nrof; /* random 1 to nrof items are generated */
96 uint8 magic; /* Max magic bonus to item */ 96 uint8 magic; /* Max magic bonus to item */
97 97
98 treasure () 98 treasure ()
99 : chance (100) 99 : chance (100)
100 { } 100 { }
101}; 101};

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