1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * defines and variables used by the artifact generation routines |
25 | * defines and variables used by the artifact generation routines |
26 | */ |
26 | */ |
… | |
… | |
76 | * to get generated standard treasure when an archetype of that type |
76 | * to get generated standard treasure when an archetype of that type |
77 | * is generated (from a generator) |
77 | * is generated (from a generator) |
78 | */ |
78 | */ |
79 | struct treasure : zero_initialised |
79 | struct treasure : zero_initialised |
80 | { |
80 | { |
81 | struct archetype *item; /* Which item this link can be */ |
81 | arch_ptr item; /* Which item this link can be */ |
82 | shstr name; /* If non null, name of list to use |
82 | shstr name; /* If non null, name of list to use |
83 | instead */ |
83 | instead */ |
84 | treasure *next; /* Next treasure-item in a linked list */ |
84 | treasure *next; /* Next treasure-item in a linked list */ |
85 | treasure *next_yes; /* If this item was generated, use */ |
85 | treasure *next_yes; /* If this item was generated, use */ |
86 | /* this link instead of ->next */ |
86 | /* this link instead of ->next */ |
87 | treasure *next_no; /* If this item was not generated, */ |
87 | treasure *next_no; /* If this item was not generated, */ |
88 | /* then continue here */ |
88 | /* then continue here */ |
89 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
89 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
90 | uint16 chance; /* Percent chance for this item */ |
90 | uint16 chance; /* Percent chance for this item */ |
91 | /* If the entry is a list transition, |
91 | /* If the entry is a list transition, |
92 | * 'magic' contains the difficulty |
92 | * 'magic' contains the difficulty |
93 | * required to go to the new list |
93 | * required to go to the new list |
94 | */ |
94 | */ |
95 | uint16 nrof; /* random 1 to nrof items are generated */ |
95 | uint16 nrof; /* random 1 to nrof items are generated */ |
96 | uint8 magic; /* Max magic bonus to item */ |
96 | uint8 magic; /* Max magic bonus to item */ |
97 | |
97 | |
98 | treasure () |
98 | treasure () |
99 | : chance (100) |
99 | : chance (100) |
100 | { } |
100 | { } |
101 | }; |
101 | }; |