1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * defines and variables used by the artifact generation routines |
25 | * defines and variables used by the artifact generation routines |
27 | */ |
26 | */ |
… | |
… | |
77 | * to get generated standard treasure when an archetype of that type |
76 | * to get generated standard treasure when an archetype of that type |
78 | * is generated (from a generator) |
77 | * is generated (from a generator) |
79 | */ |
78 | */ |
80 | struct treasure : zero_initialised |
79 | struct treasure : zero_initialised |
81 | { |
80 | { |
82 | struct archetype *item; /* Which item this link can be */ |
81 | arch_ptr item; /* Which item this link can be */ |
83 | shstr name; /* If non null, name of list to use |
82 | shstr name; /* If non null, name of list to use |
84 | instead */ |
83 | instead */ |
85 | treasure *next; /* Next treasure-item in a linked list */ |
84 | treasure *next; /* Next treasure-item in a linked list */ |
86 | treasure *next_yes; /* If this item was generated, use */ |
85 | treasure *next_yes; /* If this item was generated, use */ |
87 | /* this link instead of ->next */ |
86 | /* this link instead of ->next */ |
88 | treasure *next_no; /* If this item was not generated, */ |
87 | treasure *next_no; /* If this item was not generated, */ |
89 | /* then continue here */ |
88 | /* then continue here */ |
90 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
89 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
91 | uint16 chance; /* Percent chance for this item */ |
90 | uint16 chance; /* Percent chance for this item */ |
92 | /* If the entry is a list transition, |
91 | /* If the entry is a list transition, |
93 | * 'magic' contains the difficulty |
92 | * 'magic' contains the difficulty |
94 | * required to go to the new list |
93 | * required to go to the new list |
95 | */ |
94 | */ |
96 | uint16 nrof; /* random 1 to nrof items are generated */ |
95 | uint16 nrof; /* random 1 to nrof items are generated */ |
97 | uint8 magic; /* Max magic bonus to item */ |
96 | uint8 magic; /* Max magic bonus to item */ |
98 | |
97 | |
99 | treasure () |
98 | treasure () |
100 | : chance (100) |
99 | : chance (100) |
101 | { } |
100 | { } |
102 | }; |
101 | }; |
… | |
… | |
117 | static treasurelist *read (object_thawer &f); |
116 | static treasurelist *read (object_thawer &f); |
118 | static treasurelist *get (const char *name); // find or create |
117 | static treasurelist *get (const char *name); // find or create |
119 | static treasurelist *find (const char *name); |
118 | static treasurelist *find (const char *name); |
120 | }; |
119 | }; |
121 | |
120 | |
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121 | inline void |
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122 | object_freezer::put (keyword k, treasurelist *v) |
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123 | { |
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124 | put (k, v ? &v->name : (const char *)0); |
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125 | } |
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126 | |
122 | void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); |
127 | void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); |
123 | |
128 | |
124 | #endif |
129 | #endif |
125 | |
130 | |