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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.25 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.29 by root, Tue Apr 27 07:20:49 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
44/* 44/*
45 * Flags to generate_treasures(): 45 * Flags to generate_treasures():
46 */ 46 */
47enum 47enum
48{ 48{
49 GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object 49 GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object
50 GT_INVISIBLE = 0x0002, 50 GT_INVISIBLE = 0x0002,
51 GT_STARTEQUIP = 0x0004, 51 GT_STARTEQUIP = 0x0004,
52 GT_APPLY = 0x0008, 52 GT_APPLY = 0x0008,
53 GT_ONLY_GOOD = 0x0010, 53 GT_ONLY_GOOD = 0x0010,
54 GT_MINIMAL = 0x0020, // Do minimal adjustments 54 GT_MINIMAL = 0x0020, // Do minimal adjustments
117 static treasurelist *get (const char *name); // find or create 117 static treasurelist *get (const char *name); // find or create
118 static treasurelist *find (const char *name); 118 static treasurelist *find (const char *name);
119}; 119};
120 120
121inline void 121inline void
122object_freezer::put (keyword k, treasurelist *v) 122object_freezer::put (const keyword_string k, treasurelist *v)
123{ 123{
124 put (k, v ? &v->name : (const char *)0); 124 if (expect_true (v))
125 put (k, v->name);
126 else
127 put (k);
125} 128}
126 129
127void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); 130void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
128 131
129#endif 132#endif

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