--- deliantra/server/include/treasure.h 2008/05/06 16:55:26 1.24 +++ deliantra/server/include/treasure.h 2012/10/29 23:55:54 1.32 @@ -1,23 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * * The authors can be reached via e-mail to */ @@ -45,7 +46,7 @@ */ enum { - GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object + GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object GT_INVISIBLE = 0x0002, GT_STARTEQUIP = 0x0004, GT_APPLY = 0x0008, @@ -118,9 +119,12 @@ }; inline void -object_freezer::put (keyword k, treasurelist *v) +object_freezer::put (const keyword_string k, treasurelist *v) { - put (k, v ? &v->name : (const char *)0); + if (expect_true (v)) + put (k, v->name); + else + put (k); } void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);