--- deliantra/server/include/treasure.h 2008/05/06 16:55:26 1.24
+++ deliantra/server/include/treasure.h 2012/10/29 23:55:54 1.32
@@ -1,23 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
* The authors can be reached via e-mail to
*/
@@ -45,7 +46,7 @@
*/
enum
{
- GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object
+ GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object
GT_INVISIBLE = 0x0002,
GT_STARTEQUIP = 0x0004,
GT_APPLY = 0x0008,
@@ -118,9 +119,12 @@
};
inline void
-object_freezer::put (keyword k, treasurelist *v)
+object_freezer::put (const keyword_string k, treasurelist *v)
{
- put (k, v ? &v->name : (const char *)0);
+ if (expect_true (v))
+ put (k, v->name);
+ else
+ put (k);
}
void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);