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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.17 by root, Sat Apr 28 17:51:58 2007 UTC vs.
Revision 1.34 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * defines and variables used by the artifact generation routines 26 * defines and variables used by the artifact generation routines
27 */ 27 */
44/* 44/*
45 * Flags to generate_treasures(): 45 * Flags to generate_treasures():
46 */ 46 */
47enum 47enum
48{ 48{
49 GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object 49 GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object
50 GT_INVISIBLE = 0x0002, 50 GT_INVISIBLE = 0x0002,
51 GT_STARTEQUIP = 0x0004, 51 GT_STARTEQUIP = 0x0004,
52 GT_APPLY = 0x0008, 52 GT_APPLY = 0x0008,
53 GT_ONLY_GOOD = 0x0010, 53 GT_ONLY_GOOD = 0x0010,
54 GT_UPDATE_INV = 0x0020,
55 GT_MINIMAL = 0x0040, // Do minimal adjustments 54 GT_MINIMAL = 0x0020, // Do minimal adjustments
56}; 55};
57 56
58/* when a treasure got cloned from archlist, we want perhaps change some default 57/* when a treasure got cloned from archlist, we want perhaps change some default
59 * values. All values in this structure will override the default arch. 58 * values. All values in this structure will override the default arch.
60 * TODO: It is a bad way to implement this with a special structure. 59 * TODO: It is a bad way to implement this with a special structure.
61 * Because the real arch list is a at runtime not changed, we can grap for example 60 * Because the real arch list is a at runtime not changed, we can grap for example
62 * here a clone of the arch, store it in the treasure list and then run the original 61 * here a clone of the arch, store it in the treasure list and then run the original
63 * arch parser over this clone, using the treasure list as script until an END comes. 62 * arch parser over this clone, using the treasure list as script until an END comes.
64 * This will allow ANY changes which is possible and we use ony one parser. 63 * This will allow ANY changes which is possible and we use ony one parser.
65 */ 64 */
66 65
67typedef struct _change_arch 66typedef struct _change_arch
68{ 67{
77 * to get generated standard treasure when an archetype of that type 76 * to get generated standard treasure when an archetype of that type
78 * is generated (from a generator) 77 * is generated (from a generator)
79*/ 78*/
80struct treasure : zero_initialised 79struct treasure : zero_initialised
81{ 80{
82 struct archetype *item; /* Which item this link can be */ 81 arch_ptr item; /* Which item this link can be */
83 shstr name; /* If non null, name of list to use 82 shstr name; /* If non null, name of list to use
84 instead */ 83 instead */
85 treasure *next; /* Next treasure-item in a linked list */ 84 treasure *next; /* Next treasure-item in a linked list */
86 treasure *next_yes; /* If this item was generated, use */ 85 treasure *next_yes; /* If this item was generated, use */
87 /* this link instead of ->next */ 86 /* this link instead of ->next */
88 treasure *next_no; /* If this item was not generated, */ 87 treasure *next_no; /* If this item was not generated, */
89 /* then continue here */ 88 /* then continue here */
90 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 89 struct _change_arch change_arch; /* override default arch values if set in treasure list */
91 uint16 chance; /* Percent chance for this item */ 90 uint16 chance; /* Percent chance for this item */
92 /* If the entry is a list transition, 91 /* If the entry is a list transition,
93 * 'magic' contains the difficulty 92 * 'magic' contains the difficulty
94 * required to go to the new list 93 * required to go to the new list
95 */ 94 */
96 uint16 nrof; /* random 1 to nrof items are generated */ 95 uint16 nrof; /* random 1 to nrof items are generated */
97 uint8 magic; /* Max magic bonus to item */ 96 uint8 magic; /* Max magic bonus to item */
98 97
99 treasure () 98 treasure ()
100 : chance (100) 99 : chance (100)
101 { } 100 { }
102}; 101};
117 static treasurelist *read (object_thawer &f); 116 static treasurelist *read (object_thawer &f);
118 static treasurelist *get (const char *name); // find or create 117 static treasurelist *get (const char *name); // find or create
119 static treasurelist *find (const char *name); 118 static treasurelist *find (const char *name);
120}; 119};
121 120
121inline void
122object_freezer::put (const keyword_string k, treasurelist *v)
123{
124 if (expect_true (v))
125 put (k, v->name);
126 else
127 put (k);
128}
129
122void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); 130void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
123 131
124#endif 132#endif
125 133

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