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77 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |
78 | * is generated (from a generator) |
78 | * is generated (from a generator) |
79 | */ |
79 | */ |
80 | struct treasure : zero_initialised |
80 | struct treasure : zero_initialised |
81 | { |
81 | { |
82 | arch_ptr item; /* Which item this link can be */ |
82 | arch_ptr item; /* Which item this link can be */ |
83 | shstr name; /* If non null, name of list to use |
83 | shstr name; /* If non null, name of list to use |
84 | instead */ |
84 | instead */ |
85 | treasure *next; /* Next treasure-item in a linked list */ |
85 | treasure *next; /* Next treasure-item in a linked list */ |
86 | treasure *next_yes; /* If this item was generated, use */ |
86 | treasure *next_yes; /* If this item was generated, use */ |
87 | /* this link instead of ->next */ |
87 | /* this link instead of ->next */ |
88 | treasure *next_no; /* If this item was not generated, */ |
88 | treasure *next_no; /* If this item was not generated, */ |
89 | /* then continue here */ |
89 | /* then continue here */ |
90 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
90 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
91 | uint16 chance; /* Percent chance for this item */ |
91 | uint16 chance; /* Percent chance for this item */ |
92 | /* If the entry is a list transition, |
92 | /* If the entry is a list transition, |
93 | * 'magic' contains the difficulty |
93 | * 'magic' contains the difficulty |
94 | * required to go to the new list |
94 | * required to go to the new list |
95 | */ |
95 | */ |
96 | uint16 nrof; /* random 1 to nrof items are generated */ |
96 | uint16 nrof; /* random 1 to nrof items are generated */ |
97 | uint8 magic; /* Max magic bonus to item */ |
97 | uint8 magic; /* Max magic bonus to item */ |
98 | |
98 | |
99 | treasure () |
99 | treasure () |
100 | : chance (100) |
100 | : chance (100) |