ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/treasure.h
(Generate patch)

Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.12 by root, Fri Jan 19 17:50:11 2007 UTC vs.
Revision 1.37 by root, Sat Oct 8 21:54:05 2022 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 18 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25/* 26/*
26 * defines and variables used by the artifact generation routines 27 * defines and variables used by the artifact generation routines
27 */ 28 */
42#define DIFFLEVELS 31 43#define DIFFLEVELS 31
43 44
44/* 45/*
45 * Flags to generate_treasures(): 46 * Flags to generate_treasures():
46 */ 47 */
47
48enum 48enum
49{ 49{
50 GT_ENVIRONMENT = 0x0001, 50 GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object
51 GT_INVISIBLE = 0x0002, 51 GT_INVISIBLE = 0x0002,
52 GT_STARTEQUIP = 0x0004, 52 GT_STARTEQUIP = 0x0004,
53 GT_APPLY = 0x0008, 53 GT_APPLY = 0x0008,
54 GT_ONLY_GOOD = 0x0010, 54 GT_ONLY_GOOD = 0x0010,
55 GT_UPDATE_INV = 0x0020,
56 GT_MINIMAL = 0x0040 /* Do minimal adjustments */ 55 GT_MINIMAL = 0x0020, // Do minimal adjustments
57}; 56};
58 57
59/* when a treasure got cloned from archlist, we want perhaps change some default 58/* when a treasure got cloned from archlist, we want perhaps change some default
60 * values. All values in this structure will override the default arch. 59 * values. All values in this structure will override the default arch.
61 * TODO: It is a bad way to implement this with a special structure. 60 * TODO: It is a bad way to implement this with a special structure.
62 * Because the real arch list is a at runtime not changed, we can grap for example 61 * Because the real arch list is a at runtime not changed, we can grap for example
63 * here a clone of the arch, store it in the treasure list and then run the original 62 * here a clone of the arch, store it in the treasure list and then run the original
64 * arch parser over this clone, using the treasure list as script until an END comes. 63 * arch parser over this clone, using the treasure list as script until an END comes.
65 * This will allow ANY changes which is possible and we use ony one parser. 64 * This will allow ANY changes which is possible and we use ony one parser.
66 */ 65 */
67 66
68typedef struct _change_arch 67typedef struct _change_arch
69{ 68{
76 * treasure is one element in a linked list, which together consist of a 75 * treasure is one element in a linked list, which together consist of a
77 * complete treasure-list. Any arch can point to a treasure-list 76 * complete treasure-list. Any arch can point to a treasure-list
78 * to get generated standard treasure when an archetype of that type 77 * to get generated standard treasure when an archetype of that type
79 * is generated (from a generator) 78 * is generated (from a generator)
80*/ 79*/
81
82struct treasure : zero_initialised 80struct treasure : zero_initialised
83{ 81{
84 struct archetype *item; /* Which item this link can be */ 82 arch_ptr item; /* Which item this link can be */
85 shstr name; /* If non null, name of list to use 83 shstr name; /* If non null, name of list to use
86 instead */ 84 instead */
87 treasure *next; /* Next treasure-item in a linked list */ 85 treasure *next; /* Next treasure-item in a linked list */
88 treasure *next_yes; /* If this item was generated, use */ 86 treasure *next_yes; /* If this item was generated, use */
89 /* this link instead of ->next */ 87 /* this link instead of ->next */
90 treasure *next_no; /* If this item was not generated, */ 88 treasure *next_no; /* If this item was not generated, */
91 /* then continue here */ 89 /* then continue here */
92 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 90 struct _change_arch change_arch; /* override default arch values if set in treasure list */
93 uint8 chance; /* Percent chance for this item */ 91 uint16 chance; /* Percent chance for this item */
94 uint8 magic; /* Max magic bonus to item */
95 /* If the entry is a list transition, 92 /* If the entry is a list transition,
96 * 'magic' contains the difficulty 93 * 'magic' contains the difficulty
97 * required to go to the new list 94 * required to go to the new list
98 */ 95 */
99 uint16 nrof; /* random 1 to nrof items are generated */ 96 uint16 nrof; /* random 1 to nrof items are generated */
97 uint8 magic; /* Max magic bonus to item */
98
99 treasure ()
100 : chance (100)
101 { }
100}; 102};
101 103
102struct treasurelist : zero_initialised 104struct treasurelist : zero_initialised
103{ 105{
104 shstr name; /* Usually monster-name/combination */ 106 shstr name; /* Usually monster-name/combination */
107 * total_chance contains the sum of 109 * total_chance contains the sum of
108 * the chance for this list. 110 * the chance for this list.
109 */ 111 */
110 treasurelist *next; /* Next treasure-item in linked list */ 112 treasurelist *next; /* Next treasure-item in linked list */
111 treasure *items; /* Items in this list, linked */ 113 treasure *items; /* Items in this list, linked */
114
115 void create (object *op, int flag, int difficulty);
116
117 static treasurelist *read (object_thawer &f);
118 static treasurelist *get (const char *name); // find or create
119 static treasurelist *find (const char *name);
112}; 120};
121
122inline void
123object_freezer::put (const keyword_string k, treasurelist *v)
124{
125 if (ecb_expect_true (v))
126 put (k, v->name);
127 else
128 put (k);
129}
130
131void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
113 132
114#endif 133#endif
115 134

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines