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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.24 by root, Tue May 6 16:55:26 2008 UTC vs.
Revision 1.37 by root, Sat Oct 8 21:54:05 2022 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24/* 26/*
25 * defines and variables used by the artifact generation routines 27 * defines and variables used by the artifact generation routines
43/* 45/*
44 * Flags to generate_treasures(): 46 * Flags to generate_treasures():
45 */ 47 */
46enum 48enum
47{ 49{
48 GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object 50 GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object
49 GT_INVISIBLE = 0x0002, 51 GT_INVISIBLE = 0x0002,
50 GT_STARTEQUIP = 0x0004, 52 GT_STARTEQUIP = 0x0004,
51 GT_APPLY = 0x0008, 53 GT_APPLY = 0x0008,
52 GT_ONLY_GOOD = 0x0010, 54 GT_ONLY_GOOD = 0x0010,
53 GT_MINIMAL = 0x0020, // Do minimal adjustments 55 GT_MINIMAL = 0x0020, // Do minimal adjustments
56/* when a treasure got cloned from archlist, we want perhaps change some default 58/* when a treasure got cloned from archlist, we want perhaps change some default
57 * values. All values in this structure will override the default arch. 59 * values. All values in this structure will override the default arch.
58 * TODO: It is a bad way to implement this with a special structure. 60 * TODO: It is a bad way to implement this with a special structure.
59 * Because the real arch list is a at runtime not changed, we can grap for example 61 * Because the real arch list is a at runtime not changed, we can grap for example
60 * here a clone of the arch, store it in the treasure list and then run the original 62 * here a clone of the arch, store it in the treasure list and then run the original
61 * arch parser over this clone, using the treasure list as script until an END comes. 63 * arch parser over this clone, using the treasure list as script until an END comes.
62 * This will allow ANY changes which is possible and we use ony one parser. 64 * This will allow ANY changes which is possible and we use ony one parser.
63 */ 65 */
64 66
65typedef struct _change_arch 67typedef struct _change_arch
66{ 68{
75 * to get generated standard treasure when an archetype of that type 77 * to get generated standard treasure when an archetype of that type
76 * is generated (from a generator) 78 * is generated (from a generator)
77*/ 79*/
78struct treasure : zero_initialised 80struct treasure : zero_initialised
79{ 81{
80 arch_ptr item; /* Which item this link can be */ 82 arch_ptr item; /* Which item this link can be */
81 shstr name; /* If non null, name of list to use 83 shstr name; /* If non null, name of list to use
82 instead */ 84 instead */
83 treasure *next; /* Next treasure-item in a linked list */ 85 treasure *next; /* Next treasure-item in a linked list */
84 treasure *next_yes; /* If this item was generated, use */ 86 treasure *next_yes; /* If this item was generated, use */
85 /* this link instead of ->next */ 87 /* this link instead of ->next */
86 treasure *next_no; /* If this item was not generated, */ 88 treasure *next_no; /* If this item was not generated, */
87 /* then continue here */ 89 /* then continue here */
88 struct _change_arch change_arch; /* override default arch values if set in treasure list */ 90 struct _change_arch change_arch; /* override default arch values if set in treasure list */
89 uint16 chance; /* Percent chance for this item */ 91 uint16 chance; /* Percent chance for this item */
90 /* If the entry is a list transition, 92 /* If the entry is a list transition,
91 * 'magic' contains the difficulty 93 * 'magic' contains the difficulty
92 * required to go to the new list 94 * required to go to the new list
93 */ 95 */
94 uint16 nrof; /* random 1 to nrof items are generated */ 96 uint16 nrof; /* random 1 to nrof items are generated */
95 uint8 magic; /* Max magic bonus to item */ 97 uint8 magic; /* Max magic bonus to item */
96 98
97 treasure () 99 treasure ()
98 : chance (100) 100 : chance (100)
116 static treasurelist *get (const char *name); // find or create 118 static treasurelist *get (const char *name); // find or create
117 static treasurelist *find (const char *name); 119 static treasurelist *find (const char *name);
118}; 120};
119 121
120inline void 122inline void
121object_freezer::put (keyword k, treasurelist *v) 123object_freezer::put (const keyword_string k, treasurelist *v)
122{ 124{
123 put (k, v ? &v->name : (const char *)0); 125 if (ecb_expect_true (v))
126 put (k, v->name);
127 else
128 put (k);
124} 129}
125 130
126void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); 131void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);
127 132
128#endif 133#endif

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