1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
57 | /* when a treasure got cloned from archlist, we want perhaps change some default |
58 | /* when a treasure got cloned from archlist, we want perhaps change some default |
58 | * values. All values in this structure will override the default arch. |
59 | * values. All values in this structure will override the default arch. |
59 | * TODO: It is a bad way to implement this with a special structure. |
60 | * TODO: It is a bad way to implement this with a special structure. |
60 | * Because the real arch list is a at runtime not changed, we can grap for example |
61 | * Because the real arch list is a at runtime not changed, we can grap for example |
61 | * here a clone of the arch, store it in the treasure list and then run the original |
62 | * here a clone of the arch, store it in the treasure list and then run the original |
62 | * arch parser over this clone, using the treasure list as script until an END comes. |
63 | * arch parser over this clone, using the treasure list as script until an END comes. |
63 | * This will allow ANY changes which is possible and we use ony one parser. |
64 | * This will allow ANY changes which is possible and we use ony one parser. |
64 | */ |
65 | */ |
65 | |
66 | |
66 | typedef struct _change_arch |
67 | typedef struct _change_arch |
67 | { |
68 | { |
… | |
… | |
76 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |
77 | * is generated (from a generator) |
78 | * is generated (from a generator) |
78 | */ |
79 | */ |
79 | struct treasure : zero_initialised |
80 | struct treasure : zero_initialised |
80 | { |
81 | { |
81 | arch_ptr item; /* Which item this link can be */ |
82 | arch_ptr item; /* Which item this link can be */ |
82 | shstr name; /* If non null, name of list to use |
83 | shstr name; /* If non null, name of list to use |
83 | instead */ |
84 | instead */ |
84 | treasure *next; /* Next treasure-item in a linked list */ |
85 | treasure *next; /* Next treasure-item in a linked list */ |
85 | treasure *next_yes; /* If this item was generated, use */ |
86 | treasure *next_yes; /* If this item was generated, use */ |
86 | /* this link instead of ->next */ |
87 | /* this link instead of ->next */ |
87 | treasure *next_no; /* If this item was not generated, */ |
88 | treasure *next_no; /* If this item was not generated, */ |
88 | /* then continue here */ |
89 | /* then continue here */ |
89 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
90 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
90 | uint16 chance; /* Percent chance for this item */ |
91 | uint16 chance; /* Percent chance for this item */ |
91 | /* If the entry is a list transition, |
92 | /* If the entry is a list transition, |
92 | * 'magic' contains the difficulty |
93 | * 'magic' contains the difficulty |
93 | * required to go to the new list |
94 | * required to go to the new list |
94 | */ |
95 | */ |
95 | uint16 nrof; /* random 1 to nrof items are generated */ |
96 | uint16 nrof; /* random 1 to nrof items are generated */ |
96 | uint8 magic; /* Max magic bonus to item */ |
97 | uint8 magic; /* Max magic bonus to item */ |
97 | |
98 | |
98 | treasure () |
99 | treasure () |
99 | : chance (100) |
100 | : chance (100) |
… | |
… | |
119 | }; |
120 | }; |
120 | |
121 | |
121 | inline void |
122 | inline void |
122 | object_freezer::put (const keyword_string k, treasurelist *v) |
123 | object_freezer::put (const keyword_string k, treasurelist *v) |
123 | { |
124 | { |
124 | if (expect_true (v)) |
125 | if (ecb_expect_true (v)) |
125 | put (k, v->name); |
126 | put (k, v->name); |
126 | else |
127 | else |
127 | put (k); |
128 | put (k); |
128 | } |
129 | } |
129 | |
130 | |