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/cvs/deliantra/server/include/treasure.h
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Comparing deliantra/server/include/treasure.h (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:41 2006 UTC vs.
Revision 1.5 by root, Fri Sep 8 16:53:57 2006 UTC

1/* 1/*
2 * static char *rcsid_treasure_h = 2 * static char *rcsid_treasure_h =
3 * "$Id: treasure.h,v 1.4 2006/09/03 00:18:41 root Exp $"; 3 * "$Id: treasure.h,v 1.5 2006/09/08 16:53:57 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
84 * is generated (from a generator) 84 * is generated (from a generator)
85*/ 85*/
86 86
87typedef struct treasurestruct : zero_initialised 87typedef struct treasurestruct : zero_initialised
88{ 88{
89 struct archt *item; /* Which item this link can be */ 89 struct archetype *item; /* Which item this link can be */
90 shstr name; /* If non null, name of list to use 90 shstr name; /* If non null, name of list to use
91 instead */ 91 instead */
92 struct treasurestruct *next; /* Next treasure-item in a linked list */ 92 struct treasurestruct *next; /* Next treasure-item in a linked list */
93 struct treasurestruct *next_yes; /* If this item was generated, use */ 93 struct treasurestruct *next_yes; /* If this item was generated, use */
94 /* this link instead of ->next */ 94 /* this link instead of ->next */

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