1 | /* |
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2 | * static char *rcsid_treasure_h = |
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3 | * "$Id: treasure.h,v 1.5 2006/09/08 16:53:57 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
27 | */ |
22 | */ |
28 | |
23 | |
29 | /* |
24 | /* |
30 | * defines and variables used by the artifact generation routines |
25 | * defines and variables used by the artifact generation routines |
31 | */ |
26 | */ |
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43 | |
38 | |
44 | #define MAXMAGIC 4 |
39 | #define MAXMAGIC 4 |
45 | |
40 | |
46 | #define DIFFLEVELS 31 |
41 | #define DIFFLEVELS 31 |
47 | |
42 | |
48 | |
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49 | /* |
43 | /* |
50 | * Flags to generate_treasures(): |
44 | * Flags to generate_treasures(): |
51 | */ |
45 | */ |
52 | |
46 | |
53 | enum { |
47 | enum |
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48 | { |
54 | GT_ENVIRONMENT = 0x0001, |
49 | GT_ENVIRONMENT = 0x0001, |
55 | GT_INVISIBLE = 0x0002, |
50 | GT_INVISIBLE = 0x0002, |
56 | GT_STARTEQUIP = 0x0004, |
51 | GT_STARTEQUIP = 0x0004, |
57 | GT_APPLY = 0x0008, |
52 | GT_APPLY = 0x0008, |
58 | GT_ONLY_GOOD = 0x0010, |
53 | GT_ONLY_GOOD = 0x0010, |
59 | GT_UPDATE_INV = 0x0020, |
54 | GT_UPDATE_INV = 0x0020, |
60 | GT_MINIMAL = 0x0040 /* Do minimal adjustments */ |
55 | GT_MINIMAL = 0x0040 /* Do minimal adjustments */ |
61 | }; |
56 | }; |
62 | |
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63 | |
57 | |
64 | /* when a treasure got cloned from archlist, we want perhaps change some default |
58 | /* when a treasure got cloned from archlist, we want perhaps change some default |
65 | * values. All values in this structure will override the default arch. |
59 | * values. All values in this structure will override the default arch. |
66 | * TODO: It is a bad way to implement this with a special structure. |
60 | * TODO: It is a bad way to implement this with a special structure. |
67 | * Because the real arch list is a at runtime not changed, we can grap for example |
61 | * Because the real arch list is a at runtime not changed, we can grap for example |
68 | * here a clone of the arch, store it in the treasure list and then run the original |
62 | * here a clone of the arch, store it in the treasure list and then run the original |
69 | * arch parser over this clone, using the treasure list as script until an END comes. |
63 | * arch parser over this clone, using the treasure list as script until an END comes. |
70 | * This will allow ANY changes which is possible and we use ony one parser. |
64 | * This will allow ANY changes which is possible and we use ony one parser. |
71 | */ |
65 | */ |
72 | |
66 | |
73 | typedef struct _change_arch { |
67 | typedef struct _change_arch |
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68 | { |
74 | shstr name; /* is != NULL, copy this over the original arch name */ |
69 | shstr name; /* is != NULL, copy this over the original arch name */ |
75 | shstr title; /* is != NULL, copy this over the original arch name */ |
70 | shstr title; /* is != NULL, copy this over the original arch name */ |
76 | shstr slaying; /* is != NULL, copy this over the original arch name */ |
71 | shstr slaying; /* is != NULL, copy this over the original arch name */ |
77 | } _change_arch; |
72 | } _change_arch; |
78 | |
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79 | |
73 | |
80 | /* |
74 | /* |
81 | * treasure is one element in a linked list, which together consist of a |
75 | * treasure is one element in a linked list, which together consist of a |
82 | * complete treasure-list. Any arch can point to a treasure-list |
76 | * complete treasure-list. Any arch can point to a treasure-list |
83 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |
84 | * is generated (from a generator) |
78 | * is generated (from a generator) |
85 | */ |
79 | */ |
86 | |
80 | |
87 | typedef struct treasurestruct : zero_initialised |
81 | struct treasure : zero_initialised |
88 | { |
82 | { |
89 | struct archetype *item; /* Which item this link can be */ |
83 | struct archetype *item; /* Which item this link can be */ |
90 | shstr name; /* If non null, name of list to use |
84 | shstr name; /* If non null, name of list to use |
91 | instead */ |
85 | instead */ |
92 | struct treasurestruct *next; /* Next treasure-item in a linked list */ |
86 | treasure *next; /* Next treasure-item in a linked list */ |
93 | struct treasurestruct *next_yes; /* If this item was generated, use */ |
87 | treasure *next_yes; /* If this item was generated, use */ |
94 | /* this link instead of ->next */ |
88 | /* this link instead of ->next */ |
95 | struct treasurestruct *next_no; /* If this item was not generated, */ |
89 | treasure *next_no; /* If this item was not generated, */ |
96 | /* then continue here */ |
90 | /* then continue here */ |
97 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
91 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
98 | uint8 chance; /* Percent chance for this item */ |
92 | uint8 chance; /* Percent chance for this item */ |
99 | uint8 magic; /* Max magic bonus to item */ |
93 | uint8 magic; /* Max magic bonus to item */ |
100 | /* If the entry is a list transition, |
94 | /* If the entry is a list transition, |
101 | * 'magic' contains the difficulty |
95 | * 'magic' contains the difficulty |
102 | * required to go to the new list |
96 | * required to go to the new list |
103 | */ |
97 | */ |
104 | uint16 nrof; /* random 1 to nrof items are generated */ |
98 | uint16 nrof; /* random 1 to nrof items are generated */ |
105 | } treasure; |
99 | }; |
106 | |
100 | |
107 | |
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108 | typedef struct treasureliststruct : zero_initialised |
101 | struct treasurelist : zero_initialised |
109 | { |
102 | { |
110 | shstr name; /* Usually monster-name/combination */ |
103 | shstr name; /* Usually monster-name/combination */ |
111 | sint16 total_chance; /* If non-zero, only 1 item on this |
104 | sint16 total_chance; /* If non-zero, only 1 item on this |
112 | * list should be generated. The |
105 | * list should be generated. The |
113 | * total_chance contains the sum of |
106 | * total_chance contains the sum of |
114 | * the chance for this list. |
107 | * the chance for this list. |
115 | */ |
108 | */ |
116 | struct treasureliststruct *next; /* Next treasure-item in linked list */ |
109 | treasurelist *next; /* Next treasure-item in linked list */ |
117 | struct treasurestruct *items; /* Items in this list, linked */ |
110 | treasure *items; /* Items in this list, linked */ |
118 | } treasurelist; |
111 | }; |
119 | |
112 | |
120 | #endif |
113 | #endif |