ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/treasure.h
Revision: 1.7
Committed: Sat Sep 16 22:24:12 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +9 -10 lines
Log Message:
mapstruct => maptile
removed many ytypedefs in favor of structure tags

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23
24 /*
25 * defines and variables used by the artifact generation routines
26 */
27
28 #ifndef TREASURE_H
29 #define TREASURE_H
30
31 #define MAGIC_VALUE 10000 /* Might need to increase later */
32 #define CHANCE_FOR_ARTIFACT 20
33
34 #define STARTMAL 100
35 #define STEPMAL 10
36
37 /* List, What type to clone_arch(), max magic, how many */
38
39 #define MAXMAGIC 4
40
41 #define DIFFLEVELS 31
42
43 /*
44 * Flags to generate_treasures():
45 */
46
47 enum
48 {
49 GT_ENVIRONMENT = 0x0001,
50 GT_INVISIBLE = 0x0002,
51 GT_STARTEQUIP = 0x0004,
52 GT_APPLY = 0x0008,
53 GT_ONLY_GOOD = 0x0010,
54 GT_UPDATE_INV = 0x0020,
55 GT_MINIMAL = 0x0040 /* Do minimal adjustments */
56 };
57
58 /* when a treasure got cloned from archlist, we want perhaps change some default
59 * values. All values in this structure will override the default arch.
60 * TODO: It is a bad way to implement this with a special structure.
61 * Because the real arch list is a at runtime not changed, we can grap for example
62 * here a clone of the arch, store it in the treasure list and then run the original
63 * arch parser over this clone, using the treasure list as script until an END comes.
64 * This will allow ANY changes which is possible and we use ony one parser.
65 */
66
67 typedef struct _change_arch
68 {
69 shstr name; /* is != NULL, copy this over the original arch name */
70 shstr title; /* is != NULL, copy this over the original arch name */
71 shstr slaying; /* is != NULL, copy this over the original arch name */
72 } _change_arch;
73
74 /*
75 * treasure is one element in a linked list, which together consist of a
76 * complete treasure-list. Any arch can point to a treasure-list
77 * to get generated standard treasure when an archetype of that type
78 * is generated (from a generator)
79 */
80
81 struct treasure : zero_initialised
82 {
83 struct archetype *item; /* Which item this link can be */
84 shstr name; /* If non null, name of list to use
85 instead */
86 treasure *next; /* Next treasure-item in a linked list */
87 treasure *next_yes; /* If this item was generated, use */
88 /* this link instead of ->next */
89 treasure *next_no; /* If this item was not generated, */
90 /* then continue here */
91 struct _change_arch change_arch; /* override default arch values if set in treasure list */
92 uint8 chance; /* Percent chance for this item */
93 uint8 magic; /* Max magic bonus to item */
94 /* If the entry is a list transition,
95 * 'magic' contains the difficulty
96 * required to go to the new list
97 */
98 uint16 nrof; /* random 1 to nrof items are generated */
99 };
100
101 struct treasurelist : zero_initialised
102 {
103 shstr name; /* Usually monster-name/combination */
104 sint16 total_chance; /* If non-zero, only 1 item on this
105 * list should be generated. The
106 * total_chance contains the sum of
107 * the chance for this list.
108 */
109 treasurelist *next; /* Next treasure-item in linked list */
110 treasure *items; /* Items in this list, linked */
111 };
112
113 #endif