1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
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86 | void cleanup (const char *cause, bool make_core = false); |
86 | void cleanup (const char *cause, bool make_core = false); |
87 | void fork_abort (const char *msg); |
87 | void fork_abort (const char *msg); |
88 | |
88 | |
89 | // rationale for using (U) not (T) is to reduce signed/unsigned issues, |
89 | // rationale for using (U) not (T) is to reduce signed/unsigned issues, |
90 | // as a is often a constant while b is the variable. it is still a bug, though. |
90 | // as a is often a constant while b is the variable. it is still a bug, though. |
91 | template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } |
91 | template<typename T, typename U> static inline T min (T a, U b) { return a < (T)b ? a : (T)b; } |
92 | template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } |
92 | template<typename T, typename U> static inline T max (T a, U b) { return a > (T)b ? a : (T)b; } |
93 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
93 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
94 | |
94 | |
95 | template<typename T, typename U> static inline void min_it (T &v, U m) { v = min (v, (T)m); } |
95 | template<typename T, typename U> static inline void min_it (T &v, U m) { v = min (v, (T)m); } |
96 | template<typename T, typename U> static inline void max_it (T &v, U m) { v = max (v, (T)m); } |
96 | template<typename T, typename U> static inline void max_it (T &v, U m) { v = max (v, (T)m); } |
97 | template<typename T, typename U, typename V> static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); } |
97 | template<typename T, typename U, typename V> static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); } |
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250 | ? (dx_ * 61685 + dy_ * 26870) >> 16 |
250 | ? (dx_ * 61685 + dy_ * 26870) >> 16 |
251 | : (dy_ * 61685 + dx_ * 26870) >> 16; |
251 | : (dy_ * 61685 + dx_ * 26870) >> 16; |
252 | #else |
252 | #else |
253 | return dx_ + dy_ - min (dx_, dy_) * 5 / 8; |
253 | return dx_ + dy_ - min (dx_, dy_) * 5 / 8; |
254 | #endif |
254 | #endif |
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255 | } |
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256 | |
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257 | // can be substantially faster than floor, if your value range allows for it |
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258 | template<typename T> |
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259 | inline T |
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260 | fastfloor (T x) |
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261 | { |
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262 | return std::floor (x); |
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263 | } |
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264 | |
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265 | inline float |
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266 | fastfloor (float x) |
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267 | { |
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268 | return sint32(x) - (x < 0); |
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269 | } |
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270 | |
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271 | inline double |
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272 | fastfloor (double x) |
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273 | { |
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274 | return sint64(x) - (x < 0); |
255 | } |
275 | } |
256 | |
276 | |
257 | /* |
277 | /* |
258 | * absdir(int): Returns a number between 1 and 8, which represent |
278 | * absdir(int): Returns a number between 1 and 8, which represent |
259 | * the "absolute" direction of a number (it actually takes care of |
279 | * the "absolute" direction of a number (it actually takes care of |