--- deliantra/server/include/util.h 2007/06/04 12:19:08 1.48 +++ deliantra/server/include/util.h 2007/07/01 05:00:18 1.51 @@ -1,21 +1,20 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * * The authors can be reached via e-mail to */ @@ -55,7 +54,7 @@ #include #include -// use a gcc extension for auto declarations until ISO C++ sanctifies them +// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever) #define auto(var,expr) decltype(expr) var = (expr) // very ugly macro that basicaly declares and initialises a variable @@ -407,6 +406,10 @@ } }; +// Mostly the same as std::vector, but insert/erase can reorder +// the elements, making insret/remove O(1) instead of O(n). +// +// NOTE: only some forms of erase/insert are available template struct unordered_vector : std::vector > { @@ -426,28 +429,41 @@ } }; -template +// This container blends advantages of linked lists +// (efficiency) with vectors (random access) by +// by using an unordered vector and storing the vector +// index inside the object. +// +// + memory-efficient on most 64 bit archs +// + O(1) insert/remove +// + free unique (but varying) id for inserted objects +// + cache-friendly iteration +// - only works for pointers to structs +// +// NOTE: only some forms of erase/insert are available +typedef int object_vector_index; + +template struct object_vector : std::vector > { typedef typename object_vector::iterator iterator; bool contains (const T *obj) const { - return obj->*index; + return obj->*indexmember; } iterator find (const T *obj) { - return obj->*index - ? this->begin () + obj->*index - 1 + return obj->*indexmember + ? this->begin () + obj->*indexmember - 1 : this->end (); } void insert (T *obj) { - assert (!(obj->*index)); push_back (obj); - obj->*index = this->size (); + obj->*indexmember = this->size (); } void insert (T &obj) @@ -457,14 +473,13 @@ void erase (T *obj) { - assert (obj->*index); - unsigned int pos = obj->*index; - obj->*index = 0; + unsigned int pos = obj->*indexmember; + obj->*indexmember = 0; if (pos < this->size ()) { (*this)[pos - 1] = (*this)[this->size () - 1]; - (*this)[pos - 1]->*index = pos; + (*this)[pos - 1]->*indexmember = pos; } this->pop_back (); @@ -472,7 +487,7 @@ void erase (T &obj) { - errase (&obj); + erase (&obj); } };