--- deliantra/server/include/util.h 2008/05/03 11:14:50 1.73 +++ deliantra/server/include/util.h 2008/12/27 02:33:32 1.82 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -74,7 +74,7 @@ // use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever) #define auto(var,expr) decltype(expr) var = (expr) -// very ugly macro that basicaly declares and initialises a variable +// very ugly macro that basically declares and initialises a variable // that is in scope for the next statement only // works only for stuff that can be assigned 0 and converts to false // (note: works great for pointers) @@ -98,16 +98,54 @@ template static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } template static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } +template static inline void min_it (T &v, U m) { v = min (v, (T)m); } +template static inline void max_it (T &v, U m) { v = max (v, (T)m); } +template static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); } + template static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } template static inline T min (T a, U b, V c) { return min (a, min (b, c)); } template static inline T max (T a, U b, V c) { return max (a, max (b, c)); } +// sign returns -1 or +1 +template +static inline T sign (T v) { return v < 0 ? -1 : +1; } +// relies on 2c representation +template<> +inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); } + +// sign0 returns -1, 0 or +1 +template +static inline T sign0 (T v) { return v ? sign (v) : 0; } + +// div, with correct rounding (< 0.5 downwards, >=0.5 upwards) +template static inline T div (T val, T div) { return (val + div / 2) / div; } +// div, round-up +template static inline T div_ru (T val, T div) { return (val + div - 1) / div; } +// div, round-down +template static inline T div_rd (T val, T div) { return (val ) / div; } + template static inline T lerp (T val, T min_in, T max_in, T min_out, T max_out) { - return (val - min_in) * (max_out - min_out) / (max_in - min_in) + min_out; + return min_out + div ((val - min_in) * (max_out - min_out), max_in - min_in); +} + +// lerp, round-down +template +static inline T +lerp_rd (T val, T min_in, T max_in, T min_out, T max_out) +{ + return min_out + div_rd ((val - min_in) * (max_out - min_out), max_in - min_in); +} + +// lerp, round-up +template +static inline T +lerp_ru (T val, T min_in, T max_in, T min_out, T max_out) +{ + return min_out + div_ru ((val - min_in) * (max_out - min_out), max_in - min_in); } // lots of stuff taken from FXT @@ -367,12 +405,12 @@ void seed (uint32_t seed); uint32_t next (); - // uniform distribution + // uniform distribution, 0 .. max (0, num - 1) uint32_t operator ()(uint32_t num) { - return is_constant (num) - ? (next () * (uint64_t)num) >> 32U - : get_range (num); + return !is_constant (num) ? get_range (num) // non-constant + : num & (num - 1) ? (next () * (uint64_t)num) >> 32U // constant, non-power-of-two + : next () & (num - 1); // constant, power-of-two } // return a number within (min .. max) @@ -395,7 +433,7 @@ typedef tausworthe_random_generator rand_gen; -extern rand_gen rndm; +extern rand_gen rndm, rmg_rndm; INTERFACE_CLASS (attachable) struct refcnt_base