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Comparing deliantra/server/include/util.h (file contents):
Revision 1.84 by root, Wed Dec 31 17:35:37 2008 UTC vs.
Revision 1.113 by root, Fri Apr 22 02:03:11 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22#ifndef UTIL_H__ 23#ifndef UTIL_H__
23#define UTIL_H__ 24#define UTIL_H__
24 25
26#include <compiler.h>
27
25#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 28#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
26#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs 29#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
27#define PREFER_MALLOC 0 // use malloc and not the slice allocator 30#define PREFER_MALLOC 0 // use malloc and not the slice allocator
28
29#if __GNUC__ >= 3
30# define is_constant(c) __builtin_constant_p (c)
31# define expect(expr,value) __builtin_expect ((expr),(value))
32# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
33#else
34# define is_constant(c) 0
35# define expect(expr,value) (expr)
36# define prefetch(addr,rw,locality)
37#endif
38
39#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
40# define decltype(x) typeof(x)
41#endif
42
43// put into ifs if you are very sure that the expression
44// is mostly true or mosty false. note that these return
45// booleans, not the expression.
46#define expect_false(expr) expect ((expr) ? 1 : 0, 0)
47#define expect_true(expr) expect ((expr) ? 1 : 0, 1)
48 31
49#include <pthread.h> 32#include <pthread.h>
50 33
51#include <cstddef> 34#include <cstddef>
52#include <cmath> 35#include <cmath>
72#endif 55#endif
73 56
74// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever) 57// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
75#define auto(var,expr) decltype(expr) var = (expr) 58#define auto(var,expr) decltype(expr) var = (expr)
76 59
60#if cplusplus_does_not_suck
61// does not work for local types (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm)
62template<typename T, int N>
63static inline int array_length (const T (&arr)[N])
64{
65 return N;
66}
67#else
68#define array_length(name) (sizeof (name) / sizeof (name [0]))
69#endif
70
77// very ugly macro that basically declares and initialises a variable 71// very ugly macro that basically declares and initialises a variable
78// that is in scope for the next statement only 72// that is in scope for the next statement only
79// works only for stuff that can be assigned 0 and converts to false 73// works only for stuff that can be assigned 0 and converts to false
80// (note: works great for pointers) 74// (note: works great for pointers)
81// most ugly macro I ever wrote 75// most ugly macro I ever wrote
110// sign returns -1 or +1 104// sign returns -1 or +1
111template<typename T> 105template<typename T>
112static inline T sign (T v) { return v < 0 ? -1 : +1; } 106static inline T sign (T v) { return v < 0 ? -1 : +1; }
113// relies on 2c representation 107// relies on 2c representation
114template<> 108template<>
115inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); } 109inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); }
110template<>
111inline sint16 sign (sint16 v) { return 1 - (sint16 (uint16 (v) >> 15) * 2); }
112template<>
113inline sint32 sign (sint32 v) { return 1 - (sint32 (uint32 (v) >> 31) * 2); }
116 114
117// sign0 returns -1, 0 or +1 115// sign0 returns -1, 0 or +1
118template<typename T> 116template<typename T>
119static inline T sign0 (T v) { return v ? sign (v) : 0; } 117static inline T sign0 (T v) { return v ? sign (v) : 0; }
120 118
119//clashes with C++0x
120template<typename T, typename U>
121static inline T copysign (T a, U b) { return a > 0 ? b : -b; }
122
123// div* only work correctly for div > 0
121// div, with correct rounding (< 0.5 downwards, >=0.5 upwards) 124// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
122template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; } 125template<typename T> static inline T div (T val, T div)
126{
127 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
128}
129
130template<> inline float div (float val, float div) { return val / div; }
131template<> inline double div (double val, double div) { return val / div; }
132
123// div, round-up 133// div, round-up
124template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; } 134template<typename T> static inline T div_ru (T val, T div)
135{
136 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div;
137}
125// div, round-down 138// div, round-down
126template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; } 139template<typename T> static inline T div_rd (T val, T div)
140{
141 return expect_false (val < 0) ? - ((-val + (div - 1) ) / div) : (val ) / div;
142}
127 143
144// lerp* only work correctly for min_in < max_in
145// Linear intERPolate, scales val from min_in..max_in to min_out..max_out
128template<typename T> 146template<typename T>
129static inline T 147static inline T
130lerp (T val, T min_in, T max_in, T min_out, T max_out) 148lerp (T val, T min_in, T max_in, T min_out, T max_out)
131{ 149{
132 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); 150 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in);
191 int32_t d = b - a; 209 int32_t d = b - a;
192 d &= d >> 31; 210 d &= d >> 31;
193 return b - d; 211 return b - d;
194} 212}
195 213
196// this is much faster than crossfires original algorithm 214// this is much faster than crossfire's original algorithm
197// on modern cpus 215// on modern cpus
198inline int 216inline int
199isqrt (int n) 217isqrt (int n)
200{ 218{
201 return (int)sqrtf ((float)n); 219 return (int)sqrtf ((float)n);
220}
221
222// this is kind of like the ^^ operator, if it would exist, without sequence point.
223// more handy than it looks like, due to the implicit !! done on its arguments
224inline bool
225logical_xor (bool a, bool b)
226{
227 return a != b;
228}
229
230inline bool
231logical_implies (bool a, bool b)
232{
233 return a <= b;
202} 234}
203 235
204// this is only twice as fast as naive sqrtf (dx*dy+dy*dy) 236// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
205#if 0 237#if 0
206// and has a max. error of 6 in the range -100..+100. 238// and has a max. error of 6 in the range -100..+100.
231absdir (int d) 263absdir (int d)
232{ 264{
233 return ((d - 1) & 7) + 1; 265 return ((d - 1) & 7) + 1;
234} 266}
235 267
268// avoid ctz name because netbsd or freebsd spams it's namespace with it
269#if GCC_VERSION(3,4)
270static inline int least_significant_bit (uint32_t x)
271{
272 return __builtin_ctz (x);
273}
274#else
275int least_significant_bit (uint32_t x);
276#endif
277
278#define for_all_bits_sparse_32(mask, idxvar) \
279 for (uint32_t idxvar, mask_ = mask; \
280 mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
281
236extern ssize_t slice_alloc; // statistics 282extern ssize_t slice_alloc; // statistics
237 283
238void *salloc_ (int n) throw (std::bad_alloc); 284void *salloc_ (int n) throw (std::bad_alloc);
239void *salloc_ (int n, void *src) throw (std::bad_alloc); 285void *salloc_ (int n, void *src) throw (std::bad_alloc);
240 286
384 { 430 {
385 p->~Tp (); 431 p->~Tp ();
386 } 432 }
387}; 433};
388 434
389// P. L'Ecuyer, “Maximally Equidistributed Combined Tausworthe Generators”, Mathematics of Computation, 65, 213 (1996), 203–213.
390// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps
391// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps
392struct tausworthe_random_generator
393{
394 uint32_t state [4];
395
396 void operator =(const tausworthe_random_generator &src)
397 {
398 state [0] = src.state [0];
399 state [1] = src.state [1];
400 state [2] = src.state [2];
401 state [3] = src.state [3];
402 }
403
404 void seed (uint32_t seed);
405 uint32_t next ();
406};
407
408// Xorshift RNGs, George Marsaglia
409// http://www.jstatsoft.org/v08/i14/paper
410// this one is about 40% faster than the tausworthe one above (i.e. not much),
411// despite the inlining, and has the issue of only creating 2**32-1 numbers.
412struct xorshift_random_generator
413{
414 uint32_t x, y;
415
416 void operator =(const xorshift_random_generator &src)
417 {
418 x = src.x;
419 y = src.y;
420 }
421
422 void seed (uint32_t seed)
423 {
424 x = seed;
425 y = seed * 69069U;
426 }
427
428 uint32_t next ()
429 {
430 uint32_t t = x ^ (x << 10);
431 x = y;
432 y = y ^ (y >> 13) ^ t ^ (t >> 10);
433 return y;
434 }
435};
436
437template<class generator>
438struct random_number_generator : generator
439{
440 // uniform distribution, 0 .. max (0, num - 1)
441 uint32_t operator ()(uint32_t num)
442 {
443 return !is_constant (num) ? get_range (num) // non-constant
444 : num & (num - 1) ? (this->next () * (uint64_t)num) >> 32U // constant, non-power-of-two
445 : this->next () & (num - 1); // constant, power-of-two
446 }
447
448 // return a number within (min .. max)
449 int operator () (int r_min, int r_max)
450 {
451 return is_constant (r_min) && is_constant (r_max) && r_min <= r_max
452 ? r_min + operator ()(r_max - r_min + 1)
453 : get_range (r_min, r_max);
454 }
455
456 double operator ()()
457 {
458 return this->next () / (double)0xFFFFFFFFU;
459 }
460
461protected:
462 uint32_t get_range (uint32_t r_max);
463 int get_range (int r_min, int r_max);
464};
465
466typedef random_number_generator<tausworthe_random_generator> rand_gen;
467
468extern rand_gen rndm, rmg_rndm;
469
470INTERFACE_CLASS (attachable) 435INTERFACE_CLASS (attachable)
471struct refcnt_base 436struct refcnt_base
472{ 437{
473 typedef int refcnt_t; 438 typedef int refcnt_t;
474 mutable refcnt_t ACC (RW, refcnt); 439 mutable refcnt_t ACC (RW, refcnt);
535typedef refptr<maptile> maptile_ptr; 500typedef refptr<maptile> maptile_ptr;
536typedef refptr<object> object_ptr; 501typedef refptr<object> object_ptr;
537typedef refptr<archetype> arch_ptr; 502typedef refptr<archetype> arch_ptr;
538typedef refptr<client> client_ptr; 503typedef refptr<client> client_ptr;
539typedef refptr<player> player_ptr; 504typedef refptr<player> player_ptr;
505typedef refptr<region> region_ptr;
506
507#define STRHSH_NULL 2166136261
508
509static inline uint32_t
510strhsh (const char *s)
511{
512 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
513 // it is about twice as fast as the one-at-a-time one,
514 // with good distribution.
515 // FNV-1a is faster on many cpus because the multiplication
516 // runs concurrently with the looping logic.
517 // we modify the hash a bit to improve its distribution
518 uint32_t hash = STRHSH_NULL;
519
520 while (*s)
521 hash = (hash ^ *s++) * 16777619U;
522
523 return hash ^ (hash >> 16);
524}
525
526static inline uint32_t
527memhsh (const char *s, size_t len)
528{
529 uint32_t hash = STRHSH_NULL;
530
531 while (len--)
532 hash = (hash ^ *s++) * 16777619U;
533
534 return hash;
535}
540 536
541struct str_hash 537struct str_hash
542{ 538{
543 std::size_t operator ()(const char *s) const 539 std::size_t operator ()(const char *s) const
544 { 540 {
545#if 0
546 uint32_t hash = 0;
547
548 /* use the one-at-a-time hash function, which supposedly is
549 * better than the djb2-like one used by perl5.005, but
550 * certainly is better then the bug used here before.
551 * see http://burtleburtle.net/bob/hash/doobs.html
552 */
553 while (*s)
554 {
555 hash += *s++;
556 hash += hash << 10;
557 hash ^= hash >> 6;
558 }
559
560 hash += hash << 3;
561 hash ^= hash >> 11;
562 hash += hash << 15;
563#else
564 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
565 // it is about twice as fast as the one-at-a-time one,
566 // with good distribution.
567 // FNV-1a is faster on many cpus because the multiplication
568 // runs concurrent with the looping logic.
569 uint32_t hash = 2166136261;
570
571 while (*s)
572 hash = (hash ^ *s++) * 16777619;
573#endif
574
575 return hash; 541 return strhsh (s);
542 }
543
544 std::size_t operator ()(const shstr &s) const
545 {
546 return strhsh (s);
576 } 547 }
577}; 548};
578 549
579struct str_equal 550struct str_equal
580{ 551{
672 { 643 {
673 erase (&obj); 644 erase (&obj);
674 } 645 }
675}; 646};
676 647
648/////////////////////////////////////////////////////////////////////////////
649
650// something like a vector or stack, but without
651// out of bounds checking
652template<typename T>
653struct fixed_stack
654{
655 T *data;
656 int size;
657 int max;
658
659 fixed_stack ()
660 : size (0), data (0)
661 {
662 }
663
664 fixed_stack (int max)
665 : size (0), max (max)
666 {
667 data = salloc<T> (max);
668 }
669
670 void reset (int new_max)
671 {
672 sfree (data, max);
673 size = 0;
674 max = new_max;
675 data = salloc<T> (max);
676 }
677
678 void free ()
679 {
680 sfree (data, max);
681 data = 0;
682 }
683
684 ~fixed_stack ()
685 {
686 sfree (data, max);
687 }
688
689 T &operator[](int idx)
690 {
691 return data [idx];
692 }
693
694 void push (T v)
695 {
696 data [size++] = v;
697 }
698
699 T &pop ()
700 {
701 return data [--size];
702 }
703
704 T remove (int idx)
705 {
706 T v = data [idx];
707
708 data [idx] = data [--size];
709
710 return v;
711 }
712};
713
714/////////////////////////////////////////////////////////////////////////////
715
677// basically does what strncpy should do, but appends "..." to strings exceeding length 716// basically does what strncpy should do, but appends "..." to strings exceeding length
717// returns the number of bytes actually used (including \0)
678void assign (char *dst, const char *src, int maxlen); 718int assign (char *dst, const char *src, int maxsize);
679 719
680// type-safe version of assign 720// type-safe version of assign
681template<int N> 721template<int N>
682inline void assign (char (&dst)[N], const char *src) 722inline int assign (char (&dst)[N], const char *src)
683{ 723{
684 assign ((char *)&dst, src, N); 724 return assign ((char *)&dst, src, N);
685} 725}
686 726
687typedef double tstamp; 727typedef double tstamp;
688 728
689// return current time as timestamp 729// return current time as timestamp
690tstamp now (); 730tstamp now ();
691 731
692int similar_direction (int a, int b); 732int similar_direction (int a, int b);
693 733
694// like sprintf, but returns a "static" buffer 734// like v?sprintf, but returns a "static" buffer
695const char *format (const char *format, ...); 735char *vformat (const char *format, va_list ap);
736char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
737
738// safety-check player input which will become object->msg
739bool msg_is_safe (const char *msg);
696 740
697///////////////////////////////////////////////////////////////////////////// 741/////////////////////////////////////////////////////////////////////////////
698// threads, very very thin wrappers around pthreads 742// threads, very very thin wrappers around pthreads
699 743
700struct thread 744struct thread

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