--- deliantra/server/include/util.h 2009/05/05 04:51:56 1.88 +++ deliantra/server/include/util.h 2010/04/29 12:24:04 1.102 @@ -1,20 +1,21 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -22,32 +23,12 @@ #ifndef UTIL_H__ #define UTIL_H__ +#include + #define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 #define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs #define PREFER_MALLOC 0 // use malloc and not the slice allocator -#if __GNUC__ >= 3 -# define is_constant(c) __builtin_constant_p (c) -# define expect(expr,value) __builtin_expect ((expr),(value)) -# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality) -# define noinline __attribute__((__noinline__)) -#else -# define is_constant(c) 0 -# define expect(expr,value) (expr) -# define prefetch(addr,rw,locality) -# define noinline -#endif - -#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4) -# define decltype(x) typeof(x) -#endif - -// put into ifs if you are very sure that the expression -// is mostly true or mosty false. note that these return -// booleans, not the expression. -#define expect_false(expr) expect ((expr) ? 1 : 0, 0) -#define expect_true(expr) expect ((expr) ? 1 : 0, 1) - #include #include @@ -76,6 +57,15 @@ // use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever) #define auto(var,expr) decltype(expr) var = (expr) +// could use the sizeof (arr) /( sizeof (arr [0]) here, but C++ is +// much more obfuscated... :) + +template +inline int array_length (const T (&arr)[N]) +{ + return N; +} + // very ugly macro that basically declares and initialises a variable // that is in scope for the next statement only // works only for stuff that can be assigned 0 and converts to false @@ -120,6 +110,9 @@ template static inline T sign0 (T v) { return v ? sign (v) : 0; } +template +static inline T copysign (T a, U b) { return a > 0 ? b : -b; } + // div* only work correctly for div > 0 // div, with correct rounding (< 0.5 downwards, >=0.5 upwards) template static inline T div (T val, T div) @@ -207,7 +200,7 @@ return b - d; } -// this is much faster than crossfires original algorithm +// this is much faster than crossfire's original algorithm // on modern cpus inline int isqrt (int n) @@ -215,6 +208,20 @@ return (int)sqrtf ((float)n); } +// this is kind of like the ^^ operator, if it would exist, without sequence point. +// more handy than it looks like, due to the implicit !! done on its arguments +inline bool +logical_xor (bool a, bool b) +{ + return a != b; +} + +inline bool +logical_implies (bool a, bool b) +{ + return a <= b; +} + // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) #if 0 // and has a max. error of 6 in the range -100..+100. @@ -247,6 +254,20 @@ return ((d - 1) & 7) + 1; } +// avoid ctz name because netbsd or freebsd spams it's namespace with it +#if GCC_VERSION(3,4) +static inline int least_significant_bit (uint32_t x) +{ + return __builtin_ctz (x); +} +#else +int least_significant_bit (uint32_t x); +#endif + +#define for_all_bits_sparse_32(mask, idxvar) \ + for (uint32_t idxvar, mask_ = mask; \ + mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);) + extern ssize_t slice_alloc; // statistics void *salloc_ (int n) throw (std::bad_alloc); @@ -460,7 +481,7 @@ : this->next () & (num - 1); // constant, power-of-two } - // return a number within (min .. max) + // return a number within the closed interval [min .. max] int operator () (int r_min, int r_max) { return is_constant (r_min) && is_constant (r_max) && r_min <= r_max @@ -468,6 +489,7 @@ : get_range (r_min, r_max); } + // return a number within the closed interval [0..1] double operator ()() { return this->next () / (double)0xFFFFFFFFU; @@ -552,42 +574,47 @@ typedef refptr arch_ptr; typedef refptr client_ptr; typedef refptr player_ptr; +typedef refptr region_ptr; + +#define STRHSH_NULL 2166136261 + +static inline uint32_t +strhsh (const char *s) +{ + // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/) + // it is about twice as fast as the one-at-a-time one, + // with good distribution. + // FNV-1a is faster on many cpus because the multiplication + // runs concurrently with the looping logic. + uint32_t hash = STRHSH_NULL; + + while (*s) + hash = (hash ^ *s++) * 16777619U; + + return hash; +} + +static inline uint32_t +memhsh (const char *s, size_t len) +{ + uint32_t hash = STRHSH_NULL; + + while (len--) + hash = (hash ^ *s++) * 16777619U; + + return hash; +} struct str_hash { std::size_t operator ()(const char *s) const { -#if 0 - uint32_t hash = 0; - - /* use the one-at-a-time hash function, which supposedly is - * better than the djb2-like one used by perl5.005, but - * certainly is better then the bug used here before. - * see http://burtleburtle.net/bob/hash/doobs.html - */ - while (*s) - { - hash += *s++; - hash += hash << 10; - hash ^= hash >> 6; - } - - hash += hash << 3; - hash ^= hash >> 11; - hash += hash << 15; -#else - // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/) - // it is about twice as fast as the one-at-a-time one, - // with good distribution. - // FNV-1a is faster on many cpus because the multiplication - // runs concurrent with the looping logic. - uint32_t hash = 2166136261; - - while (*s) - hash = (hash ^ *s++) * 16777619; -#endif + return strhsh (s); + } - return hash; + std::size_t operator ()(const shstr &s) const + { + return strhsh (s); } }; @@ -707,8 +734,12 @@ int similar_direction (int a, int b); -// like sprintf, but returns a "static" buffer -const char *format (const char *format, ...); +// like v?sprintf, but returns a "static" buffer +char *vformat (const char *format, va_list ap); +char *format (const char *format, ...) attribute ((format (printf, 1, 2))); + +// safety-check player input which will become object->msg +bool msg_is_safe (const char *msg); ///////////////////////////////////////////////////////////////////////////// // threads, very very thin wrappers around pthreads