--- deliantra/server/include/util.h 2009/05/05 04:51:56 1.88
+++ deliantra/server/include/util.h 2010/05/02 14:46:56 1.107
@@ -1,20 +1,21 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -22,32 +23,12 @@
#ifndef UTIL_H__
#define UTIL_H__
+#include
+
#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
#define PREFER_MALLOC 0 // use malloc and not the slice allocator
-#if __GNUC__ >= 3
-# define is_constant(c) __builtin_constant_p (c)
-# define expect(expr,value) __builtin_expect ((expr),(value))
-# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
-# define noinline __attribute__((__noinline__))
-#else
-# define is_constant(c) 0
-# define expect(expr,value) (expr)
-# define prefetch(addr,rw,locality)
-# define noinline
-#endif
-
-#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
-# define decltype(x) typeof(x)
-#endif
-
-// put into ifs if you are very sure that the expression
-// is mostly true or mosty false. note that these return
-// booleans, not the expression.
-#define expect_false(expr) expect ((expr) ? 1 : 0, 0)
-#define expect_true(expr) expect ((expr) ? 1 : 0, 1)
-
#include
#include
@@ -76,6 +57,17 @@
// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
#define auto(var,expr) decltype(expr) var = (expr)
+#if cplusplus_does_not_suck
+// does not work for local types (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm)
+template
+static inline int array_length (const T (&arr)[N])
+{
+ return N;
+}
+#else
+#define array_length(name) (sizeof (name) / sizeof (name [0]))
+#endif
+
// very ugly macro that basically declares and initialises a variable
// that is in scope for the next statement only
// works only for stuff that can be assigned 0 and converts to false
@@ -114,18 +106,29 @@
static inline T sign (T v) { return v < 0 ? -1 : +1; }
// relies on 2c representation
template<>
-inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); }
+inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); }
+template<>
+inline sint16 sign (sint16 v) { return 1 - (sint16 (uint16 (v) >> 15) * 2); }
+template<>
+inline sint32 sign (sint32 v) { return 1 - (sint32 (uint32 (v) >> 31) * 2); }
// sign0 returns -1, 0 or +1
template
static inline T sign0 (T v) { return v ? sign (v) : 0; }
+template
+static inline T copysign (T a, U b) { return a > 0 ? b : -b; }
+
// div* only work correctly for div > 0
// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
template static inline T div (T val, T div)
{
return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
}
+
+template<> inline float div (float val, float div) { return val / div; }
+template<> inline double div (double val, double div) { return val / div; }
+
// div, round-up
template static inline T div_ru (T val, T div)
{
@@ -207,7 +210,7 @@
return b - d;
}
-// this is much faster than crossfires original algorithm
+// this is much faster than crossfire's original algorithm
// on modern cpus
inline int
isqrt (int n)
@@ -215,6 +218,20 @@
return (int)sqrtf ((float)n);
}
+// this is kind of like the ^^ operator, if it would exist, without sequence point.
+// more handy than it looks like, due to the implicit !! done on its arguments
+inline bool
+logical_xor (bool a, bool b)
+{
+ return a != b;
+}
+
+inline bool
+logical_implies (bool a, bool b)
+{
+ return a <= b;
+}
+
// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
#if 0
// and has a max. error of 6 in the range -100..+100.
@@ -247,6 +264,20 @@
return ((d - 1) & 7) + 1;
}
+// avoid ctz name because netbsd or freebsd spams it's namespace with it
+#if GCC_VERSION(3,4)
+static inline int least_significant_bit (uint32_t x)
+{
+ return __builtin_ctz (x);
+}
+#else
+int least_significant_bit (uint32_t x);
+#endif
+
+#define for_all_bits_sparse_32(mask, idxvar) \
+ for (uint32_t idxvar, mask_ = mask; \
+ mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
+
extern ssize_t slice_alloc; // statistics
void *salloc_ (int n) throw (std::bad_alloc);
@@ -452,7 +483,7 @@
template
struct random_number_generator : generator
{
- // uniform distribution, 0 .. max (0, num - 1)
+ // uniform distribution, [0 .. num - 1]
uint32_t operator ()(uint32_t num)
{
return !is_constant (num) ? get_range (num) // non-constant
@@ -460,17 +491,18 @@
: this->next () & (num - 1); // constant, power-of-two
}
- // return a number within (min .. max)
+ // return a number within the closed interval [min .. max]
int operator () (int r_min, int r_max)
{
- return is_constant (r_min) && is_constant (r_max) && r_min <= r_max
+ return is_constant (r_min <= r_max) && r_min <= r_max
? r_min + operator ()(r_max - r_min + 1)
: get_range (r_min, r_max);
}
+ // return a number within the half-open interval [0..1[
double operator ()()
{
- return this->next () / (double)0xFFFFFFFFU;
+ return this->next () / (double)0x100000000;
}
protected:
@@ -552,42 +584,47 @@
typedef refptr arch_ptr;
typedef refptr client_ptr;
typedef refptr player_ptr;
+typedef refptr region_ptr;
+
+#define STRHSH_NULL 2166136261
+
+static inline uint32_t
+strhsh (const char *s)
+{
+ // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
+ // it is about twice as fast as the one-at-a-time one,
+ // with good distribution.
+ // FNV-1a is faster on many cpus because the multiplication
+ // runs concurrently with the looping logic.
+ uint32_t hash = STRHSH_NULL;
+
+ while (*s)
+ hash = (hash ^ *s++) * 16777619U;
+
+ return hash;
+}
+
+static inline uint32_t
+memhsh (const char *s, size_t len)
+{
+ uint32_t hash = STRHSH_NULL;
+
+ while (len--)
+ hash = (hash ^ *s++) * 16777619U;
+
+ return hash;
+}
struct str_hash
{
std::size_t operator ()(const char *s) const
{
-#if 0
- uint32_t hash = 0;
-
- /* use the one-at-a-time hash function, which supposedly is
- * better than the djb2-like one used by perl5.005, but
- * certainly is better then the bug used here before.
- * see http://burtleburtle.net/bob/hash/doobs.html
- */
- while (*s)
- {
- hash += *s++;
- hash += hash << 10;
- hash ^= hash >> 6;
- }
-
- hash += hash << 3;
- hash ^= hash >> 11;
- hash += hash << 15;
-#else
- // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
- // it is about twice as fast as the one-at-a-time one,
- // with good distribution.
- // FNV-1a is faster on many cpus because the multiplication
- // runs concurrent with the looping logic.
- uint32_t hash = 2166136261;
-
- while (*s)
- hash = (hash ^ *s++) * 16777619;
-#endif
+ return strhsh (s);
+ }
- return hash;
+ std::size_t operator ()(const shstr &s) const
+ {
+ return strhsh (s);
}
};
@@ -707,8 +744,12 @@
int similar_direction (int a, int b);
-// like sprintf, but returns a "static" buffer
-const char *format (const char *format, ...);
+// like v?sprintf, but returns a "static" buffer
+char *vformat (const char *format, va_list ap);
+char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
+
+// safety-check player input which will become object->msg
+bool msg_is_safe (const char *msg);
/////////////////////////////////////////////////////////////////////////////
// threads, very very thin wrappers around pthreads