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21 | */ |
21 | */ |
22 | |
22 | |
23 | #ifndef UTIL_H__ |
23 | #ifndef UTIL_H__ |
24 | #define UTIL_H__ |
24 | #define UTIL_H__ |
25 | |
25 | |
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26 | #include <compiler.h> |
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27 | |
26 | #define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 |
28 | #define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 |
27 | #define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs |
29 | #define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs |
28 | #define PREFER_MALLOC 0 // use malloc and not the slice allocator |
30 | #define PREFER_MALLOC 0 // use malloc and not the slice allocator |
29 | |
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30 | #if __GNUC__ >= 3 |
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31 | # define is_constant(c) __builtin_constant_p (c) |
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32 | # define expect(expr,value) __builtin_expect ((expr),(value)) |
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33 | # define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality) |
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34 | # define noinline __attribute__((__noinline__)) |
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35 | #else |
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36 | # define is_constant(c) 0 |
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37 | # define expect(expr,value) (expr) |
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38 | # define prefetch(addr,rw,locality) |
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39 | # define noinline |
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40 | #endif |
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41 | |
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42 | #if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4) |
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43 | # define decltype(x) typeof(x) |
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44 | #endif |
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45 | |
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46 | // put into ifs if you are very sure that the expression |
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47 | // is mostly true or mosty false. note that these return |
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48 | // booleans, not the expression. |
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49 | #define expect_false(expr) expect ((expr) ? 1 : 0, 0) |
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50 | #define expect_true(expr) expect ((expr) ? 1 : 0, 1) |
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51 | |
31 | |
52 | #include <pthread.h> |
32 | #include <pthread.h> |
53 | |
33 | |
54 | #include <cstddef> |
34 | #include <cstddef> |
55 | #include <cmath> |
35 | #include <cmath> |
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206 | int32_t d = b - a; |
186 | int32_t d = b - a; |
207 | d &= d >> 31; |
187 | d &= d >> 31; |
208 | return b - d; |
188 | return b - d; |
209 | } |
189 | } |
210 | |
190 | |
211 | // this is much faster than crossfires original algorithm |
191 | // this is much faster than crossfire's original algorithm |
212 | // on modern cpus |
192 | // on modern cpus |
213 | inline int |
193 | inline int |
214 | isqrt (int n) |
194 | isqrt (int n) |
215 | { |
195 | { |
216 | return (int)sqrtf ((float)n); |
196 | return (int)sqrtf ((float)n); |
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197 | } |
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198 | |
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199 | // this is kind of like the ^^ operator, if it would exist, without sequence point. |
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200 | // more handy than it looks like, due to the implicit !! done on its arguments |
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201 | inline bool |
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202 | logical_xor (bool a, bool b) |
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203 | { |
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204 | return a != b; |
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205 | } |
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206 | |
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207 | inline bool |
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208 | logical_implies (bool a, bool b) |
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209 | { |
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210 | return a <= b; |
217 | } |
211 | } |
218 | |
212 | |
219 | // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) |
213 | // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) |
220 | #if 0 |
214 | #if 0 |
221 | // and has a max. error of 6 in the range -100..+100. |
215 | // and has a max. error of 6 in the range -100..+100. |
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552 | typedef refptr<object> object_ptr; |
546 | typedef refptr<object> object_ptr; |
553 | typedef refptr<archetype> arch_ptr; |
547 | typedef refptr<archetype> arch_ptr; |
554 | typedef refptr<client> client_ptr; |
548 | typedef refptr<client> client_ptr; |
555 | typedef refptr<player> player_ptr; |
549 | typedef refptr<player> player_ptr; |
556 | |
550 | |
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551 | #define STRHSH_NULL 2166136261 |
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552 | |
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553 | static inline uint32_t |
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554 | strhsh (const char *s) |
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555 | { |
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556 | // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/) |
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557 | // it is about twice as fast as the one-at-a-time one, |
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558 | // with good distribution. |
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559 | // FNV-1a is faster on many cpus because the multiplication |
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560 | // runs concurrently with the looping logic. |
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561 | uint32_t hash = STRHSH_NULL; |
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562 | |
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563 | while (*s) |
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564 | hash = (hash ^ *s++) * 16777619; |
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565 | |
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566 | return hash; |
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567 | } |
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568 | |
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569 | static inline uint32_t |
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570 | memhsh (const char *s, size_t len) |
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571 | { |
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572 | uint32_t hash = STRHSH_NULL; |
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573 | |
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574 | while (len--) |
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575 | hash = (hash ^ *s++) * 16777619; |
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576 | |
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577 | return hash; |
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578 | } |
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579 | |
557 | struct str_hash |
580 | struct str_hash |
558 | { |
581 | { |
559 | std::size_t operator ()(const char *s) const |
582 | std::size_t operator ()(const char *s) const |
560 | { |
583 | { |
561 | #if 0 |
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562 | uint32_t hash = 0; |
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563 | |
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564 | /* use the one-at-a-time hash function, which supposedly is |
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565 | * better than the djb2-like one used by perl5.005, but |
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566 | * certainly is better then the bug used here before. |
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567 | * see http://burtleburtle.net/bob/hash/doobs.html |
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568 | */ |
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569 | while (*s) |
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570 | { |
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571 | hash += *s++; |
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572 | hash += hash << 10; |
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573 | hash ^= hash >> 6; |
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574 | } |
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575 | |
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576 | hash += hash << 3; |
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577 | hash ^= hash >> 11; |
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578 | hash += hash << 15; |
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579 | #else |
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580 | // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/) |
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581 | // it is about twice as fast as the one-at-a-time one, |
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582 | // with good distribution. |
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583 | // FNV-1a is faster on many cpus because the multiplication |
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584 | // runs concurrent with the looping logic. |
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585 | uint32_t hash = 2166136261; |
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586 | |
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587 | while (*s) |
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588 | hash = (hash ^ *s++) * 16777619; |
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589 | #endif |
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590 | |
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591 | return hash; |
584 | return strhsh (s); |
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585 | } |
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586 | |
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587 | std::size_t operator ()(const shstr &s) const |
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588 | { |
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589 | return strhsh (s); |
592 | } |
590 | } |
593 | }; |
591 | }; |
594 | |
592 | |
595 | struct str_equal |
593 | struct str_equal |
596 | { |
594 | { |
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706 | // return current time as timestamp |
704 | // return current time as timestamp |
707 | tstamp now (); |
705 | tstamp now (); |
708 | |
706 | |
709 | int similar_direction (int a, int b); |
707 | int similar_direction (int a, int b); |
710 | |
708 | |
711 | // like sprintf, but returns a "static" buffer |
709 | // like v?sprintf, but returns a "static" buffer |
712 | const char *format (const char *format, ...); |
710 | char *vformat (const char *format, va_list ap); |
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711 | char *format (const char *format, ...) attribute ((format (printf, 1, 2))); |
713 | |
712 | |
714 | // safety-check player input which will become object->msg |
713 | // safety-check player input which will become object->msg |
715 | bool msg_is_safe (const char *msg); |
714 | bool msg_is_safe (const char *msg); |
716 | |
715 | |
717 | ///////////////////////////////////////////////////////////////////////////// |
716 | ///////////////////////////////////////////////////////////////////////////// |