1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | #ifndef UTIL_H__ |
23 | #ifndef UTIL_H__ |
… | |
… | |
705 | // return current time as timestamp |
706 | // return current time as timestamp |
706 | tstamp now (); |
707 | tstamp now (); |
707 | |
708 | |
708 | int similar_direction (int a, int b); |
709 | int similar_direction (int a, int b); |
709 | |
710 | |
710 | // like sprintf, but returns a "static" buffer |
711 | // like v?sprintf, but returns a "static" buffer |
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712 | char *vformat (const char *format, va_list ap); |
711 | const char *format (const char *format, ...); |
713 | char *format (const char *format, ...); |
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714 | |
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715 | // safety-check player input which will become object->msg |
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716 | bool msg_is_safe (const char *msg); |
712 | |
717 | |
713 | ///////////////////////////////////////////////////////////////////////////// |
718 | ///////////////////////////////////////////////////////////////////////////// |
714 | // threads, very very thin wrappers around pthreads |
719 | // threads, very very thin wrappers around pthreads |
715 | |
720 | |
716 | struct thread |
721 | struct thread |