1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | #ifndef UTIL_H__ |
23 | #ifndef UTIL_H__ |
23 | #define UTIL_H__ |
24 | #define UTIL_H__ |
24 | |
25 | |
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26 | #include <compiler.h> |
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27 | |
25 | #define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 |
28 | #define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 |
26 | #define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs |
29 | #define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs |
27 | #define PREFER_MALLOC 0 // use malloc and not the slice allocator |
30 | #define PREFER_MALLOC 0 // use malloc and not the slice allocator |
28 | |
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29 | #if __GNUC__ >= 3 |
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30 | # define is_constant(c) __builtin_constant_p (c) |
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31 | # define expect(expr,value) __builtin_expect ((expr),(value)) |
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32 | # define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality) |
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33 | #else |
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34 | # define is_constant(c) 0 |
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35 | # define expect(expr,value) (expr) |
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36 | # define prefetch(addr,rw,locality) |
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37 | #endif |
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38 | |
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39 | #if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4) |
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40 | # define decltype(x) typeof(x) |
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41 | #endif |
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42 | |
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43 | // put into ifs if you are very sure that the expression |
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44 | // is mostly true or mosty false. note that these return |
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45 | // booleans, not the expression. |
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46 | #define expect_false(expr) expect ((expr) != 0, 0) |
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47 | #define expect_true(expr) expect ((expr) != 0, 1) |
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48 | |
31 | |
49 | #include <pthread.h> |
32 | #include <pthread.h> |
50 | |
33 | |
51 | #include <cstddef> |
34 | #include <cstddef> |
52 | #include <cmath> |
35 | #include <cmath> |
… | |
… | |
116 | |
99 | |
117 | // sign0 returns -1, 0 or +1 |
100 | // sign0 returns -1, 0 or +1 |
118 | template<typename T> |
101 | template<typename T> |
119 | static inline T sign0 (T v) { return v ? sign (v) : 0; } |
102 | static inline T sign0 (T v) { return v ? sign (v) : 0; } |
120 | |
103 | |
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104 | // div* only work correctly for div > 0 |
121 | // div, with correct rounding (< 0.5 downwards, >=0.5 upwards) |
105 | // div, with correct rounding (< 0.5 downwards, >=0.5 upwards) |
122 | template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; } |
106 | template<typename T> static inline T div (T val, T div) |
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107 | { |
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108 | return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div; |
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109 | } |
123 | // div, round-up |
110 | // div, round-up |
124 | template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; } |
111 | template<typename T> static inline T div_ru (T val, T div) |
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112 | { |
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113 | return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div; |
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114 | } |
125 | // div, round-down |
115 | // div, round-down |
126 | template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; } |
116 | template<typename T> static inline T div_rd (T val, T div) |
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117 | { |
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118 | return expect_false (val < 0) ? - ((-val + (div - 1) ) / div) : (val ) / div; |
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119 | } |
127 | |
120 | |
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121 | // lerp* only work correctly for min_in < max_in |
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122 | // Linear intERPolate, scales val from min_in..max_in to min_out..max_out |
128 | template<typename T> |
123 | template<typename T> |
129 | static inline T |
124 | static inline T |
130 | lerp (T val, T min_in, T max_in, T min_out, T max_out) |
125 | lerp (T val, T min_in, T max_in, T min_out, T max_out) |
131 | { |
126 | { |
132 | return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
127 | return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
… | |
… | |
191 | int32_t d = b - a; |
186 | int32_t d = b - a; |
192 | d &= d >> 31; |
187 | d &= d >> 31; |
193 | return b - d; |
188 | return b - d; |
194 | } |
189 | } |
195 | |
190 | |
196 | // this is much faster than crossfires original algorithm |
191 | // this is much faster than crossfire's original algorithm |
197 | // on modern cpus |
192 | // on modern cpus |
198 | inline int |
193 | inline int |
199 | isqrt (int n) |
194 | isqrt (int n) |
200 | { |
195 | { |
201 | return (int)sqrtf ((float)n); |
196 | return (int)sqrtf ((float)n); |
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197 | } |
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198 | |
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199 | // this is kind of like the ^^ operator, if it would exist, without sequence point. |
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200 | // more handy than it looks like, due to the implicit !! done on its arguments |
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201 | inline bool |
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202 | logical_xor (bool a, bool b) |
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203 | { |
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204 | return a != b; |
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205 | } |
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206 | |
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207 | inline bool |
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208 | logical_implies (bool a, bool b) |
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209 | { |
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210 | return a <= b; |
202 | } |
211 | } |
203 | |
212 | |
204 | // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) |
213 | // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) |
205 | #if 0 |
214 | #if 0 |
206 | // and has a max. error of 6 in the range -100..+100. |
215 | // and has a max. error of 6 in the range -100..+100. |
… | |
… | |
407 | |
416 | |
408 | // Xorshift RNGs, George Marsaglia |
417 | // Xorshift RNGs, George Marsaglia |
409 | // http://www.jstatsoft.org/v08/i14/paper |
418 | // http://www.jstatsoft.org/v08/i14/paper |
410 | // this one is about 40% faster than the tausworthe one above (i.e. not much), |
419 | // this one is about 40% faster than the tausworthe one above (i.e. not much), |
411 | // despite the inlining, and has the issue of only creating 2**32-1 numbers. |
420 | // despite the inlining, and has the issue of only creating 2**32-1 numbers. |
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421 | // see also http://www.iro.umontreal.ca/~lecuyer/myftp/papers/xorshift.pdf |
412 | struct xorshift_random_generator |
422 | struct xorshift_random_generator |
413 | { |
423 | { |
414 | uint32_t x, y; |
424 | uint32_t x, y; |
415 | |
425 | |
416 | void operator =(const xorshift_random_generator &src) |
426 | void operator =(const xorshift_random_generator &src) |
… | |
… | |
536 | typedef refptr<object> object_ptr; |
546 | typedef refptr<object> object_ptr; |
537 | typedef refptr<archetype> arch_ptr; |
547 | typedef refptr<archetype> arch_ptr; |
538 | typedef refptr<client> client_ptr; |
548 | typedef refptr<client> client_ptr; |
539 | typedef refptr<player> player_ptr; |
549 | typedef refptr<player> player_ptr; |
540 | |
550 | |
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551 | #define STRHSH_NULL 2166136261 |
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552 | |
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553 | static inline uint32_t |
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554 | strhsh (const char *s) |
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555 | { |
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556 | // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/) |
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557 | // it is about twice as fast as the one-at-a-time one, |
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558 | // with good distribution. |
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559 | // FNV-1a is faster on many cpus because the multiplication |
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560 | // runs concurrently with the looping logic. |
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561 | uint32_t hash = STRHSH_NULL; |
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562 | |
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563 | while (*s) |
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564 | hash = (hash ^ *s++) * 16777619; |
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565 | |
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566 | return hash; |
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567 | } |
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568 | |
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569 | static inline uint32_t |
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570 | memhsh (const char *s, size_t len) |
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571 | { |
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572 | uint32_t hash = STRHSH_NULL; |
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573 | |
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574 | while (len--) |
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575 | hash = (hash ^ *s++) * 16777619; |
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576 | |
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577 | return hash; |
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578 | } |
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579 | |
541 | struct str_hash |
580 | struct str_hash |
542 | { |
581 | { |
543 | std::size_t operator ()(const char *s) const |
582 | std::size_t operator ()(const char *s) const |
544 | { |
583 | { |
545 | unsigned long hash = 0; |
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546 | |
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547 | /* use the one-at-a-time hash function, which supposedly is |
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548 | * better than the djb2-like one used by perl5.005, but |
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549 | * certainly is better then the bug used here before. |
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550 | * see http://burtleburtle.net/bob/hash/doobs.html |
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551 | */ |
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552 | while (*s) |
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553 | { |
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554 | hash += *s++; |
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555 | hash += hash << 10; |
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556 | hash ^= hash >> 6; |
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557 | } |
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558 | |
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559 | hash += hash << 3; |
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560 | hash ^= hash >> 11; |
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561 | hash += hash << 15; |
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562 | |
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563 | return hash; |
584 | return strhsh (s); |
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585 | } |
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586 | |
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587 | std::size_t operator ()(const shstr &s) const |
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588 | { |
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589 | return strhsh (s); |
564 | } |
590 | } |
565 | }; |
591 | }; |
566 | |
592 | |
567 | struct str_equal |
593 | struct str_equal |
568 | { |
594 | { |
… | |
… | |
661 | erase (&obj); |
687 | erase (&obj); |
662 | } |
688 | } |
663 | }; |
689 | }; |
664 | |
690 | |
665 | // basically does what strncpy should do, but appends "..." to strings exceeding length |
691 | // basically does what strncpy should do, but appends "..." to strings exceeding length |
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692 | // returns the number of bytes actually used (including \0) |
666 | void assign (char *dst, const char *src, int maxlen); |
693 | int assign (char *dst, const char *src, int maxsize); |
667 | |
694 | |
668 | // type-safe version of assign |
695 | // type-safe version of assign |
669 | template<int N> |
696 | template<int N> |
670 | inline void assign (char (&dst)[N], const char *src) |
697 | inline int assign (char (&dst)[N], const char *src) |
671 | { |
698 | { |
672 | assign ((char *)&dst, src, N); |
699 | return assign ((char *)&dst, src, N); |
673 | } |
700 | } |
674 | |
701 | |
675 | typedef double tstamp; |
702 | typedef double tstamp; |
676 | |
703 | |
677 | // return current time as timestamp |
704 | // return current time as timestamp |
678 | tstamp now (); |
705 | tstamp now (); |
679 | |
706 | |
680 | int similar_direction (int a, int b); |
707 | int similar_direction (int a, int b); |
681 | |
708 | |
682 | // like sprintf, but returns a "static" buffer |
709 | // like v?sprintf, but returns a "static" buffer |
683 | const char *format (const char *format, ...); |
710 | char *vformat (const char *format, va_list ap); |
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711 | char *format (const char *format, ...) attribute ((format (printf, 1, 2))); |
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712 | |
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713 | // safety-check player input which will become object->msg |
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714 | bool msg_is_safe (const char *msg); |
684 | |
715 | |
685 | ///////////////////////////////////////////////////////////////////////////// |
716 | ///////////////////////////////////////////////////////////////////////////// |
686 | // threads, very very thin wrappers around pthreads |
717 | // threads, very very thin wrappers around pthreads |
687 | |
718 | |
688 | struct thread |
719 | struct thread |