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Comparing deliantra/server/include/util.h (file contents):
Revision 1.89 by sf-marcmagus, Sun Oct 11 01:35:52 2009 UTC vs.
Revision 1.95 by root, Tue Nov 10 00:01:31 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22#ifndef UTIL_H__ 23#ifndef UTIL_H__
23#define UTIL_H__ 24#define UTIL_H__
24 25
26#include <compiler.h>
27
25#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 28#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
26#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs 29#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
27#define PREFER_MALLOC 0 // use malloc and not the slice allocator 30#define PREFER_MALLOC 0 // use malloc and not the slice allocator
28
29#if __GNUC__ >= 3
30# define is_constant(c) __builtin_constant_p (c)
31# define expect(expr,value) __builtin_expect ((expr),(value))
32# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
33# define noinline __attribute__((__noinline__))
34#else
35# define is_constant(c) 0
36# define expect(expr,value) (expr)
37# define prefetch(addr,rw,locality)
38# define noinline
39#endif
40
41#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
42# define decltype(x) typeof(x)
43#endif
44
45// put into ifs if you are very sure that the expression
46// is mostly true or mosty false. note that these return
47// booleans, not the expression.
48#define expect_false(expr) expect ((expr) ? 1 : 0, 0)
49#define expect_true(expr) expect ((expr) ? 1 : 0, 1)
50 31
51#include <pthread.h> 32#include <pthread.h>
52 33
53#include <cstddef> 34#include <cstddef>
54#include <cmath> 35#include <cmath>
205 int32_t d = b - a; 186 int32_t d = b - a;
206 d &= d >> 31; 187 d &= d >> 31;
207 return b - d; 188 return b - d;
208} 189}
209 190
210// this is much faster than crossfires original algorithm 191// this is much faster than crossfire's original algorithm
211// on modern cpus 192// on modern cpus
212inline int 193inline int
213isqrt (int n) 194isqrt (int n)
214{ 195{
215 return (int)sqrtf ((float)n); 196 return (int)sqrtf ((float)n);
197}
198
199// this is kind of like the ^^ operator, if it would exist, without sequence point.
200// more handy than it looks like, due to the implicit !! done on its arguments
201inline bool
202logical_xor (bool a, bool b)
203{
204 return a != b;
205}
206
207inline bool
208logical_implies (bool a, bool b)
209{
210 return a <= b;
216} 211}
217 212
218// this is only twice as fast as naive sqrtf (dx*dy+dy*dy) 213// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
219#if 0 214#if 0
220// and has a max. error of 6 in the range -100..+100. 215// and has a max. error of 6 in the range -100..+100.
551typedef refptr<object> object_ptr; 546typedef refptr<object> object_ptr;
552typedef refptr<archetype> arch_ptr; 547typedef refptr<archetype> arch_ptr;
553typedef refptr<client> client_ptr; 548typedef refptr<client> client_ptr;
554typedef refptr<player> player_ptr; 549typedef refptr<player> player_ptr;
555 550
551#define STRHSH_NULL 2166136261
552
553static inline uint32_t
554strhsh (const char *s)
555{
556 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
557 // it is about twice as fast as the one-at-a-time one,
558 // with good distribution.
559 // FNV-1a is faster on many cpus because the multiplication
560 // runs concurrently with the looping logic.
561 uint32_t hash = STRHSH_NULL;
562
563 while (*s)
564 hash = (hash ^ *s++) * 16777619;
565
566 return hash;
567}
568
569static inline uint32_t
570memhsh (const char *s, size_t len)
571{
572 uint32_t hash = STRHSH_NULL;
573
574 while (len--)
575 hash = (hash ^ *s++) * 16777619;
576
577 return hash;
578}
579
556struct str_hash 580struct str_hash
557{ 581{
558 std::size_t operator ()(const char *s) const 582 std::size_t operator ()(const char *s) const
559 { 583 {
560#if 0
561 uint32_t hash = 0;
562
563 /* use the one-at-a-time hash function, which supposedly is
564 * better than the djb2-like one used by perl5.005, but
565 * certainly is better then the bug used here before.
566 * see http://burtleburtle.net/bob/hash/doobs.html
567 */
568 while (*s)
569 {
570 hash += *s++;
571 hash += hash << 10;
572 hash ^= hash >> 6;
573 }
574
575 hash += hash << 3;
576 hash ^= hash >> 11;
577 hash += hash << 15;
578#else
579 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
580 // it is about twice as fast as the one-at-a-time one,
581 // with good distribution.
582 // FNV-1a is faster on many cpus because the multiplication
583 // runs concurrent with the looping logic.
584 uint32_t hash = 2166136261;
585
586 while (*s)
587 hash = (hash ^ *s++) * 16777619;
588#endif
589
590 return hash; 584 return strhsh (s);
585 }
586
587 std::size_t operator ()(const shstr &s) const
588 {
589 return strhsh (s);
591 } 590 }
592}; 591};
593 592
594struct str_equal 593struct str_equal
595{ 594{
705// return current time as timestamp 704// return current time as timestamp
706tstamp now (); 705tstamp now ();
707 706
708int similar_direction (int a, int b); 707int similar_direction (int a, int b);
709 708
710// like sprintf, but returns a "static" buffer 709// like v?sprintf, but returns a "static" buffer
711const char *format (const char *format, ...); 710char *vformat (const char *format, va_list ap);
711char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
712 712
713// safety-check player input which will become object->msg 713// safety-check player input which will become object->msg
714bool msg_is_safe (const char *msg); 714bool msg_is_safe (const char *msg);
715 715
716///////////////////////////////////////////////////////////////////////////// 716/////////////////////////////////////////////////////////////////////////////

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