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Comparing deliantra/server/include/util.h (file contents):
Revision 1.87 by root, Mon Jan 12 03:40:21 2009 UTC vs.
Revision 1.97 by root, Fri Mar 26 01:04:44 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22#ifndef UTIL_H__ 23#ifndef UTIL_H__
23#define UTIL_H__ 24#define UTIL_H__
24 25
26#include <compiler.h>
27
25#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 28#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
26#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs 29#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
27#define PREFER_MALLOC 0 // use malloc and not the slice allocator 30#define PREFER_MALLOC 0 // use malloc and not the slice allocator
28
29#if __GNUC__ >= 3
30# define is_constant(c) __builtin_constant_p (c)
31# define expect(expr,value) __builtin_expect ((expr),(value))
32# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
33# define noinline __attribute__((__noinline__))
34#else
35# define is_constant(c) 0
36# define expect(expr,value) (expr)
37# define prefetch(addr,rw,locality)
38# define noinline
39#endif
40
41#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
42# define decltype(x) typeof(x)
43#endif
44
45// put into ifs if you are very sure that the expression
46// is mostly true or mosty false. note that these return
47// booleans, not the expression.
48#define expect_false(expr) expect ((expr) ? 1 : 0, 0)
49#define expect_true(expr) expect ((expr) ? 1 : 0, 1)
50 31
51#include <pthread.h> 32#include <pthread.h>
52 33
53#include <cstddef> 34#include <cstddef>
54#include <cmath> 35#include <cmath>
118 99
119// sign0 returns -1, 0 or +1 100// sign0 returns -1, 0 or +1
120template<typename T> 101template<typename T>
121static inline T sign0 (T v) { return v ? sign (v) : 0; } 102static inline T sign0 (T v) { return v ? sign (v) : 0; }
122 103
104// div* only work correctly for div > 0
123// div, with correct rounding (< 0.5 downwards, >=0.5 upwards) 105// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
124template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; } 106template<typename T> static inline T div (T val, T div)
107{
108 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
109}
125// div, round-up 110// div, round-up
126template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; } 111template<typename T> static inline T div_ru (T val, T div)
112{
113 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div;
114}
127// div, round-down 115// div, round-down
128template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; } 116template<typename T> static inline T div_rd (T val, T div)
117{
118 return expect_false (val < 0) ? - ((-val + (div - 1) ) / div) : (val ) / div;
119}
129 120
121// lerp* only work correctly for min_in < max_in
122// Linear intERPolate, scales val from min_in..max_in to min_out..max_out
130template<typename T> 123template<typename T>
131static inline T 124static inline T
132lerp (T val, T min_in, T max_in, T min_out, T max_out) 125lerp (T val, T min_in, T max_in, T min_out, T max_out)
133{ 126{
134 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); 127 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in);
193 int32_t d = b - a; 186 int32_t d = b - a;
194 d &= d >> 31; 187 d &= d >> 31;
195 return b - d; 188 return b - d;
196} 189}
197 190
198// this is much faster than crossfires original algorithm 191// this is much faster than crossfire's original algorithm
199// on modern cpus 192// on modern cpus
200inline int 193inline int
201isqrt (int n) 194isqrt (int n)
202{ 195{
203 return (int)sqrtf ((float)n); 196 return (int)sqrtf ((float)n);
197}
198
199// this is kind of like the ^^ operator, if it would exist, without sequence point.
200// more handy than it looks like, due to the implicit !! done on its arguments
201inline bool
202logical_xor (bool a, bool b)
203{
204 return a != b;
205}
206
207inline bool
208logical_implies (bool a, bool b)
209{
210 return a <= b;
204} 211}
205 212
206// this is only twice as fast as naive sqrtf (dx*dy+dy*dy) 213// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
207#if 0 214#if 0
208// and has a max. error of 6 in the range -100..+100. 215// and has a max. error of 6 in the range -100..+100.
233absdir (int d) 240absdir (int d)
234{ 241{
235 return ((d - 1) & 7) + 1; 242 return ((d - 1) & 7) + 1;
236} 243}
237 244
245// avoid ctz name because netbsd or freebsd spams it's namespace with it
246#if GCC_VERSION(3,4)
247static inline int least_significant_bit (uint32_t x)
248{
249 return __builtin_ctz (x);
250}
251#else
252int least_significant_bit (uint32_t x);
253#endif
254
255#define for_all_bits_sparse_32(mask, idxvar) \
256 for (uint32_t idxvar, mask_ = mask; \
257 mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
258
238extern ssize_t slice_alloc; // statistics 259extern ssize_t slice_alloc; // statistics
239 260
240void *salloc_ (int n) throw (std::bad_alloc); 261void *salloc_ (int n) throw (std::bad_alloc);
241void *salloc_ (int n, void *src) throw (std::bad_alloc); 262void *salloc_ (int n, void *src) throw (std::bad_alloc);
242 263
539typedef refptr<object> object_ptr; 560typedef refptr<object> object_ptr;
540typedef refptr<archetype> arch_ptr; 561typedef refptr<archetype> arch_ptr;
541typedef refptr<client> client_ptr; 562typedef refptr<client> client_ptr;
542typedef refptr<player> player_ptr; 563typedef refptr<player> player_ptr;
543 564
565#define STRHSH_NULL 2166136261
566
567static inline uint32_t
568strhsh (const char *s)
569{
570 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
571 // it is about twice as fast as the one-at-a-time one,
572 // with good distribution.
573 // FNV-1a is faster on many cpus because the multiplication
574 // runs concurrently with the looping logic.
575 uint32_t hash = STRHSH_NULL;
576
577 while (*s)
578 hash = (hash ^ *s++) * 16777619;
579
580 return hash;
581}
582
583static inline uint32_t
584memhsh (const char *s, size_t len)
585{
586 uint32_t hash = STRHSH_NULL;
587
588 while (len--)
589 hash = (hash ^ *s++) * 16777619;
590
591 return hash;
592}
593
544struct str_hash 594struct str_hash
545{ 595{
546 std::size_t operator ()(const char *s) const 596 std::size_t operator ()(const char *s) const
547 { 597 {
548#if 0
549 uint32_t hash = 0;
550
551 /* use the one-at-a-time hash function, which supposedly is
552 * better than the djb2-like one used by perl5.005, but
553 * certainly is better then the bug used here before.
554 * see http://burtleburtle.net/bob/hash/doobs.html
555 */
556 while (*s)
557 {
558 hash += *s++;
559 hash += hash << 10;
560 hash ^= hash >> 6;
561 }
562
563 hash += hash << 3;
564 hash ^= hash >> 11;
565 hash += hash << 15;
566#else
567 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
568 // it is about twice as fast as the one-at-a-time one,
569 // with good distribution.
570 // FNV-1a is faster on many cpus because the multiplication
571 // runs concurrent with the looping logic.
572 uint32_t hash = 2166136261;
573
574 while (*s)
575 hash = (hash ^ *s++) * 16777619;
576#endif
577
578 return hash; 598 return strhsh (s);
599 }
600
601 std::size_t operator ()(const shstr &s) const
602 {
603 return strhsh (s);
579 } 604 }
580}; 605};
581 606
582struct str_equal 607struct str_equal
583{ 608{
693// return current time as timestamp 718// return current time as timestamp
694tstamp now (); 719tstamp now ();
695 720
696int similar_direction (int a, int b); 721int similar_direction (int a, int b);
697 722
698// like sprintf, but returns a "static" buffer 723// like v?sprintf, but returns a "static" buffer
699const char *format (const char *format, ...); 724char *vformat (const char *format, va_list ap);
725char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
726
727// safety-check player input which will become object->msg
728bool msg_is_safe (const char *msg);
700 729
701///////////////////////////////////////////////////////////////////////////// 730/////////////////////////////////////////////////////////////////////////////
702// threads, very very thin wrappers around pthreads 731// threads, very very thin wrappers around pthreads
703 732
704struct thread 733struct thread

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