1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * the Free Software Foundation, either version 3 of the License, or |
9 | * (at your option) any later version. |
9 | * (at your option) any later version. |
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96 | // as a is often a constant while b is the variable. it is still a bug, though. |
96 | // as a is often a constant while b is the variable. it is still a bug, though. |
97 | template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } |
97 | template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } |
98 | template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } |
98 | template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } |
99 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
99 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
100 | |
100 | |
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101 | template<typename T> static inline void min_it (T &v, T m) { v = min (v, m); } |
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102 | template<typename T> static inline void max_it (T &v, T m) { v = max (v, m); } |
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103 | template<typename T> static inline void clamp_it (T &v, T a, T b) { v = clamp (v, a, b); } |
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104 | |
101 | template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } |
105 | template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } |
102 | |
106 | |
103 | template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); } |
107 | template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); } |
104 | template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); } |
108 | template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); } |
105 | |
109 | |
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110 | // div, with correct rounding (< 0.5 downwards, >=0.5 upwards) |
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111 | template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; } |
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112 | // div, round-up |
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113 | template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; } |
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114 | // div, round-down |
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115 | template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; } |
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116 | |
106 | template<typename T> |
117 | template<typename T> |
107 | static inline T |
118 | static inline T |
108 | lerp (T val, T min_in, T max_in, T min_out, T max_out) |
119 | lerp (T val, T min_in, T max_in, T min_out, T max_out) |
109 | { |
120 | { |
110 | return (val - min_in) * (max_out - min_out) / (max_in - min_in) + min_out; |
121 | return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
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122 | } |
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123 | |
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124 | // lerp, round-down |
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125 | template<typename T> |
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126 | static inline T |
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127 | lerp_rd (T val, T min_in, T max_in, T min_out, T max_out) |
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128 | { |
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129 | return min_out + div_rd<T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
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130 | } |
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131 | |
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132 | // lerp, round-up |
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133 | template<typename T> |
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134 | static inline T |
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135 | lerp_ru (T val, T min_in, T max_in, T min_out, T max_out) |
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136 | { |
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137 | return min_out + div_ru<T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
111 | } |
138 | } |
112 | |
139 | |
113 | // lots of stuff taken from FXT |
140 | // lots of stuff taken from FXT |
114 | |
141 | |
115 | /* Rotate right. This is used in various places for checksumming */ |
142 | /* Rotate right. This is used in various places for checksumming */ |
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365 | } |
392 | } |
366 | |
393 | |
367 | void seed (uint32_t seed); |
394 | void seed (uint32_t seed); |
368 | uint32_t next (); |
395 | uint32_t next (); |
369 | |
396 | |
370 | // uniform distribution |
397 | // uniform distribution, 0 .. max (0, num - 1) |
371 | uint32_t operator ()(uint32_t num) |
398 | uint32_t operator ()(uint32_t num) |
372 | { |
399 | { |
373 | return is_constant (num) |
400 | return is_constant (num) |
374 | ? (next () * (uint64_t)num) >> 32U |
401 | ? (next () * (uint64_t)num) >> 32U |
375 | : get_range (num); |
402 | : get_range (num); |