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Comparing deliantra/server/include/util.h (file contents):
Revision 1.86 by root, Sat Jan 3 01:04:19 2009 UTC vs.
Revision 1.100 by root, Thu Apr 22 13:01:58 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22#ifndef UTIL_H__ 23#ifndef UTIL_H__
23#define UTIL_H__ 24#define UTIL_H__
24 25
26#include <compiler.h>
27
25#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 28#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
26#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs 29#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
27#define PREFER_MALLOC 0 // use malloc and not the slice allocator 30#define PREFER_MALLOC 0 // use malloc and not the slice allocator
28
29#if __GNUC__ >= 3
30# define is_constant(c) __builtin_constant_p (c)
31# define expect(expr,value) __builtin_expect ((expr),(value))
32# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
33# define noinline __attribute__((__noinline__))
34#else
35# define is_constant(c) 0
36# define expect(expr,value) (expr)
37# define prefetch(addr,rw,locality)
38# define noinline
39#endif
40
41#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
42# define decltype(x) typeof(x)
43#endif
44
45// put into ifs if you are very sure that the expression
46// is mostly true or mosty false. note that these return
47// booleans, not the expression.
48#define expect_false(expr) expect ((expr) ? 1 : 0, 0)
49#define expect_true(expr) expect ((expr) ? 1 : 0, 1)
50 31
51#include <pthread.h> 32#include <pthread.h>
52 33
53#include <cstddef> 34#include <cstddef>
54#include <cmath> 35#include <cmath>
118 99
119// sign0 returns -1, 0 or +1 100// sign0 returns -1, 0 or +1
120template<typename T> 101template<typename T>
121static inline T sign0 (T v) { return v ? sign (v) : 0; } 102static inline T sign0 (T v) { return v ? sign (v) : 0; }
122 103
104template<typename T, typename U>
105static inline T copysign (T a, U b) { return a > 0 ? b : -b; }
106
107// div* only work correctly for div > 0
123// div, with correct rounding (< 0.5 downwards, >=0.5 upwards) 108// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
124template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; } 109template<typename T> static inline T div (T val, T div)
110{
111 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
112}
125// div, round-up 113// div, round-up
126template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; } 114template<typename T> static inline T div_ru (T val, T div)
115{
116 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div;
117}
127// div, round-down 118// div, round-down
128template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; } 119template<typename T> static inline T div_rd (T val, T div)
120{
121 return expect_false (val < 0) ? - ((-val + (div - 1) ) / div) : (val ) / div;
122}
129 123
124// lerp* only work correctly for min_in < max_in
125// Linear intERPolate, scales val from min_in..max_in to min_out..max_out
130template<typename T> 126template<typename T>
131static inline T 127static inline T
132lerp (T val, T min_in, T max_in, T min_out, T max_out) 128lerp (T val, T min_in, T max_in, T min_out, T max_out)
133{ 129{
134 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); 130 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in);
193 int32_t d = b - a; 189 int32_t d = b - a;
194 d &= d >> 31; 190 d &= d >> 31;
195 return b - d; 191 return b - d;
196} 192}
197 193
198// this is much faster than crossfires original algorithm 194// this is much faster than crossfire's original algorithm
199// on modern cpus 195// on modern cpus
200inline int 196inline int
201isqrt (int n) 197isqrt (int n)
202{ 198{
203 return (int)sqrtf ((float)n); 199 return (int)sqrtf ((float)n);
200}
201
202// this is kind of like the ^^ operator, if it would exist, without sequence point.
203// more handy than it looks like, due to the implicit !! done on its arguments
204inline bool
205logical_xor (bool a, bool b)
206{
207 return a != b;
208}
209
210inline bool
211logical_implies (bool a, bool b)
212{
213 return a <= b;
204} 214}
205 215
206// this is only twice as fast as naive sqrtf (dx*dy+dy*dy) 216// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
207#if 0 217#if 0
208// and has a max. error of 6 in the range -100..+100. 218// and has a max. error of 6 in the range -100..+100.
233absdir (int d) 243absdir (int d)
234{ 244{
235 return ((d - 1) & 7) + 1; 245 return ((d - 1) & 7) + 1;
236} 246}
237 247
248// avoid ctz name because netbsd or freebsd spams it's namespace with it
249#if GCC_VERSION(3,4)
250static inline int least_significant_bit (uint32_t x)
251{
252 return __builtin_ctz (x);
253}
254#else
255int least_significant_bit (uint32_t x);
256#endif
257
258#define for_all_bits_sparse_32(mask, idxvar) \
259 for (uint32_t idxvar, mask_ = mask; \
260 mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
261
238extern ssize_t slice_alloc; // statistics 262extern ssize_t slice_alloc; // statistics
239 263
240void *salloc_ (int n) throw (std::bad_alloc); 264void *salloc_ (int n) throw (std::bad_alloc);
241void *salloc_ (int n, void *src) throw (std::bad_alloc); 265void *salloc_ (int n, void *src) throw (std::bad_alloc);
242 266
446 return !is_constant (num) ? get_range (num) // non-constant 470 return !is_constant (num) ? get_range (num) // non-constant
447 : num & (num - 1) ? (this->next () * (uint64_t)num) >> 32U // constant, non-power-of-two 471 : num & (num - 1) ? (this->next () * (uint64_t)num) >> 32U // constant, non-power-of-two
448 : this->next () & (num - 1); // constant, power-of-two 472 : this->next () & (num - 1); // constant, power-of-two
449 } 473 }
450 474
451 // return a number within (min .. max) 475 // return a number within the closed interval [min .. max]
452 int operator () (int r_min, int r_max) 476 int operator () (int r_min, int r_max)
453 { 477 {
454 return is_constant (r_min) && is_constant (r_max) && r_min <= r_max 478 return is_constant (r_min) && is_constant (r_max) && r_min <= r_max
455 ? r_min + operator ()(r_max - r_min + 1) 479 ? r_min + operator ()(r_max - r_min + 1)
456 : get_range (r_min, r_max); 480 : get_range (r_min, r_max);
457 } 481 }
458 482
483 // return a number within the closed interval [0..1]
459 double operator ()() 484 double operator ()()
460 { 485 {
461 return this->next () / (double)0xFFFFFFFFU; 486 return this->next () / (double)0xFFFFFFFFU;
462 } 487 }
463 488
539typedef refptr<object> object_ptr; 564typedef refptr<object> object_ptr;
540typedef refptr<archetype> arch_ptr; 565typedef refptr<archetype> arch_ptr;
541typedef refptr<client> client_ptr; 566typedef refptr<client> client_ptr;
542typedef refptr<player> player_ptr; 567typedef refptr<player> player_ptr;
543 568
569#define STRHSH_NULL 2166136261
570
571static inline uint32_t
572strhsh (const char *s)
573{
574 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
575 // it is about twice as fast as the one-at-a-time one,
576 // with good distribution.
577 // FNV-1a is faster on many cpus because the multiplication
578 // runs concurrently with the looping logic.
579 uint32_t hash = STRHSH_NULL;
580
581 while (*s)
582 hash = (hash ^ *s++) * 16777619U;
583
584 return hash;
585}
586
587static inline uint32_t
588memhsh (const char *s, size_t len)
589{
590 uint32_t hash = STRHSH_NULL;
591
592 while (len--)
593 hash = (hash ^ *s++) * 16777619U;
594
595 return hash;
596}
597
544struct str_hash 598struct str_hash
545{ 599{
546 std::size_t operator ()(const char *s) const 600 std::size_t operator ()(const char *s) const
547 { 601 {
548#if 0
549 uint32_t hash = 0;
550
551 /* use the one-at-a-time hash function, which supposedly is
552 * better than the djb2-like one used by perl5.005, but
553 * certainly is better then the bug used here before.
554 * see http://burtleburtle.net/bob/hash/doobs.html
555 */
556 while (*s)
557 {
558 hash += *s++;
559 hash += hash << 10;
560 hash ^= hash >> 6;
561 }
562
563 hash += hash << 3;
564 hash ^= hash >> 11;
565 hash += hash << 15;
566#else
567 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
568 // it is about twice as fast as the one-at-a-time one,
569 // with good distribution.
570 // FNV-1a is faster on many cpus because the multiplication
571 // runs concurrent with the looping logic.
572 uint32_t hash = 2166136261;
573
574 while (*s)
575 hash = (hash ^ *s++) * 16777619;
576#endif
577
578 return hash; 602 return strhsh (s);
603 }
604
605 std::size_t operator ()(const shstr &s) const
606 {
607 return strhsh (s);
579 } 608 }
580}; 609};
581 610
582struct str_equal 611struct str_equal
583{ 612{
676 erase (&obj); 705 erase (&obj);
677 } 706 }
678}; 707};
679 708
680// basically does what strncpy should do, but appends "..." to strings exceeding length 709// basically does what strncpy should do, but appends "..." to strings exceeding length
710// returns the number of bytes actually used (including \0)
681void assign (char *dst, const char *src, int maxlen); 711int assign (char *dst, const char *src, int maxsize);
682 712
683// type-safe version of assign 713// type-safe version of assign
684template<int N> 714template<int N>
685inline void assign (char (&dst)[N], const char *src) 715inline int assign (char (&dst)[N], const char *src)
686{ 716{
687 assign ((char *)&dst, src, N); 717 return assign ((char *)&dst, src, N);
688} 718}
689 719
690typedef double tstamp; 720typedef double tstamp;
691 721
692// return current time as timestamp 722// return current time as timestamp
693tstamp now (); 723tstamp now ();
694 724
695int similar_direction (int a, int b); 725int similar_direction (int a, int b);
696 726
697// like sprintf, but returns a "static" buffer 727// like v?sprintf, but returns a "static" buffer
698const char *format (const char *format, ...); 728char *vformat (const char *format, va_list ap);
729char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
730
731// safety-check player input which will become object->msg
732bool msg_is_safe (const char *msg);
699 733
700///////////////////////////////////////////////////////////////////////////// 734/////////////////////////////////////////////////////////////////////////////
701// threads, very very thin wrappers around pthreads 735// threads, very very thin wrappers around pthreads
702 736
703struct thread 737struct thread

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