--- deliantra/server/include/util.h 2007/01/18 22:20:00 1.33 +++ deliantra/server/include/util.h 2007/02/15 15:43:36 1.37 @@ -1,6 +1,8 @@ #ifndef UTIL_H__ #define UTIL_H__ +//#define PREFER_MALLOC + #if __GNUC__ >= 3 # define is_constant(c) __builtin_constant_p (c) #else @@ -37,12 +39,53 @@ void fork_abort (const char *msg); -template static inline T min (T a, U b) { return a < (T)b ? a : (T)b; } -template static inline T max (T a, U b) { return a > (T)b ? a : (T)b; } -template static inline T clamp (T v, U a, V b) { return v < (T)a ? a : v >(T)b ? b : v; } +// rationale for using (U) not (T) is to reduce signed/unsigned issues, +// as a is often a constant while b is the variable. it is still a bug, though. +template static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } +template static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } +template static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } template static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } +// lots of stuff taken from FXT + +/* Rotate right. This is used in various places for checksumming */ +//TODO: this sucks, use a better checksum algo +static inline uint32_t +rotate_right (uint32_t c) +{ + return (c << 31) | (c >> 1); +} + +// Return abs(a-b) +// Both a and b must not have the most significant bit set +static inline uint32_t +upos_abs_diff (uint32_t a, uint32_t b) +{ + long d1 = b - a; + long d2 = (d1 & (d1 >> 31)) << 1; + + return d1 - d2; // == (b - d) - (a + d); +} + +// Both a and b must not have the most significant bit set +static inline uint32_t +upos_min (uint32_t a, uint32_t b) +{ + int32_t d = b - a; + d &= d >> 31; + return a + d; +} + +// Both a and b must not have the most significant bit set +static inline uint32_t +upos_max (uint32_t a, uint32_t b) +{ + int32_t d = b - a; + d &= d >> 31; + return b - d; +} + // this is much faster than crossfires original algorithm // on modern cpus inline int @@ -133,7 +176,11 @@ template inline void sfree (T *ptr, int n = 1) throw () { +#ifdef PREFER_MALLOC + free (ptr); +#else g_slice_free1 (n * sizeof (T), (void *)ptr); +#endif } // a STL-compatible allocator that uses g_slice @@ -196,26 +243,44 @@ // http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps struct tausworthe_random_generator { + // generator uint32_t state [4]; - tausworthe_random_generator (uint32_t seed); + void operator =(const tausworthe_random_generator &src) + { + state [0] = src.state [0]; + state [1] = src.state [1]; + state [2] = src.state [2]; + state [3] = src.state [3]; + } + + void seed (uint32_t seed); uint32_t next (); + // uniform distribution uint32_t operator ()(uint32_t r_max) { - return next () % r_max; + return is_constant (r_max) + ? this->next () % r_max + : get_range (r_max); } // return a number within (min .. max) int operator () (int r_min, int r_max) { - return r_min + (*this) (max (r_max - r_min + 1, 1)); + return is_constant (r_min) && is_constant (r_max) + ? r_min + (*this) (max (r_max - r_min + 1, 1)) + : get_range (r_min, r_max); } double operator ()() { - return next () / (double)0xFFFFFFFFU; + return this->next () / (double)0xFFFFFFFFU; } + +protected: + uint32_t get_range (uint32_t r_max); + int get_range (int r_min, int r_max); }; typedef tausworthe_random_generator rand_gen;