1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | #ifndef UTIL_H__ |
23 | #ifndef UTIL_H__ |
… | |
… | |
211 | // on modern cpus |
212 | // on modern cpus |
212 | inline int |
213 | inline int |
213 | isqrt (int n) |
214 | isqrt (int n) |
214 | { |
215 | { |
215 | return (int)sqrtf ((float)n); |
216 | return (int)sqrtf ((float)n); |
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217 | } |
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218 | |
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219 | // this is kind of like the ^^ operator, if it would exist, without sequence point. |
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220 | // more handy than it looks like, due to the implicit !! done on its arguments |
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221 | inline bool |
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222 | logical_xor (bool a, bool b) |
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223 | { |
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224 | return a != b; |
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225 | } |
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226 | |
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227 | inline bool |
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228 | logical_implies (bool a, bool b) |
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229 | { |
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230 | return a <= b; |
216 | } |
231 | } |
217 | |
232 | |
218 | // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) |
233 | // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) |
219 | #if 0 |
234 | #if 0 |
220 | // and has a max. error of 6 in the range -100..+100. |
235 | // and has a max. error of 6 in the range -100..+100. |
… | |
… | |
705 | // return current time as timestamp |
720 | // return current time as timestamp |
706 | tstamp now (); |
721 | tstamp now (); |
707 | |
722 | |
708 | int similar_direction (int a, int b); |
723 | int similar_direction (int a, int b); |
709 | |
724 | |
710 | // like sprintf, but returns a "static" buffer |
725 | // like v?sprintf, but returns a "static" buffer |
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726 | char *vformat (const char *format, va_list ap); |
711 | const char *format (const char *format, ...); |
727 | char *format (const char *format, ...); |
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728 | |
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729 | // safety-check player input which will become object->msg |
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730 | bool msg_is_safe (const char *msg); |
712 | |
731 | |
713 | ///////////////////////////////////////////////////////////////////////////// |
732 | ///////////////////////////////////////////////////////////////////////////// |
714 | // threads, very very thin wrappers around pthreads |
733 | // threads, very very thin wrappers around pthreads |
715 | |
734 | |
716 | struct thread |
735 | struct thread |