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Comparing deliantra/server/include/util.h (file contents):
Revision 1.46 by root, Mon May 28 21:15:56 2007 UTC vs.
Revision 1.51 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */ 20 */
22 21
23#ifndef UTIL_H__ 22#ifndef UTIL_H__
33# define is_constant(c) 0 32# define is_constant(c) 0
34# define expect(expr,value) (expr) 33# define expect(expr,value) (expr)
35# define prefetch(addr,rw,locality) 34# define prefetch(addr,rw,locality)
36#endif 35#endif
37 36
37#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
38# define decltype(x) typeof(x)
39#endif
40
38// put into ifs if you are very sure that the expression 41// put into ifs if you are very sure that the expression
39// is mostly true or mosty false. note that these return 42// is mostly true or mosty false. note that these return
40// booleans, not the expression. 43// booleans, not the expression.
41#define expect_false(expr) expect ((expr) != 0, 0) 44#define expect_false(expr) expect ((expr) != 0, 0)
42#define expect_true(expr) expect ((expr) != 0, 1) 45#define expect_true(expr) expect ((expr) != 0, 1)
49#include <glib.h> 52#include <glib.h>
50 53
51#include <shstr.h> 54#include <shstr.h>
52#include <traits.h> 55#include <traits.h>
53 56
54// use a gcc extension for auto declarations until ISO C++ sanctifies them 57// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
55#define auto(var,expr) typeof(expr) var = (expr) 58#define auto(var,expr) decltype(expr) var = (expr)
56 59
57// very ugly macro that basicaly declares and initialises a variable 60// very ugly macro that basicaly declares and initialises a variable
58// that is in scope for the next statement only 61// that is in scope for the next statement only
59// works only for stuff that can be assigned 0 and converts to false 62// works only for stuff that can be assigned 0 and converts to false
60// (note: works great for pointers) 63// (note: works great for pointers)
61// most ugly macro I ever wrote 64// most ugly macro I ever wrote
62#define declvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1) 65#define statementvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1)
63 66
64// in range including end 67// in range including end
65#define IN_RANGE_INC(val,beg,end) \ 68#define IN_RANGE_INC(val,beg,end) \
66 ((unsigned int)(val) - (unsigned int)(beg) <= (unsigned int)(end) - (unsigned int)(beg)) 69 ((unsigned int)(val) - (unsigned int)(beg) <= (unsigned int)(end) - (unsigned int)(beg))
67 70
401 { 404 {
402 return !strcmp (a, b); 405 return !strcmp (a, b);
403 } 406 }
404}; 407};
405 408
409// Mostly the same as std::vector, but insert/erase can reorder
410// the elements, making insret/remove O(1) instead of O(n).
411//
412// NOTE: only some forms of erase/insert are available
406template<class T> 413template<class T>
407struct unordered_vector : std::vector<T, slice_allocator<T> > 414struct unordered_vector : std::vector<T, slice_allocator<T> >
408{ 415{
409 typedef typename unordered_vector::iterator iterator; 416 typedef typename unordered_vector::iterator iterator;
410 417
420 { 427 {
421 erase ((unsigned int )(i - this->begin ())); 428 erase ((unsigned int )(i - this->begin ()));
422 } 429 }
423}; 430};
424 431
425template<class T, int T::* index> 432// This container blends advantages of linked lists
433// (efficiency) with vectors (random access) by
434// by using an unordered vector and storing the vector
435// index inside the object.
436//
437// + memory-efficient on most 64 bit archs
438// + O(1) insert/remove
439// + free unique (but varying) id for inserted objects
440// + cache-friendly iteration
441// - only works for pointers to structs
442//
443// NOTE: only some forms of erase/insert are available
444typedef int object_vector_index;
445
446template<class T, object_vector_index T::*indexmember>
426struct object_vector : std::vector<T *, slice_allocator<T *> > 447struct object_vector : std::vector<T *, slice_allocator<T *> >
427{ 448{
449 typedef typename object_vector::iterator iterator;
450
451 bool contains (const T *obj) const
452 {
453 return obj->*indexmember;
454 }
455
456 iterator find (const T *obj)
457 {
458 return obj->*indexmember
459 ? this->begin () + obj->*indexmember - 1
460 : this->end ();
461 }
462
428 void insert (T *obj) 463 void insert (T *obj)
429 { 464 {
430 assert (!(obj->*index));
431 push_back (obj); 465 push_back (obj);
432 obj->*index = this->size (); 466 obj->*indexmember = this->size ();
433 } 467 }
434 468
435 void insert (T &obj) 469 void insert (T &obj)
436 { 470 {
437 insert (&obj); 471 insert (&obj);
438 } 472 }
439 473
440 void erase (T *obj) 474 void erase (T *obj)
441 { 475 {
442 assert (obj->*index);
443 unsigned int pos = obj->*index; 476 unsigned int pos = obj->*indexmember;
444 obj->*index = 0; 477 obj->*indexmember = 0;
445 478
446 if (pos < this->size ()) 479 if (pos < this->size ())
447 { 480 {
448 (*this)[pos - 1] = (*this)[this->size () - 1]; 481 (*this)[pos - 1] = (*this)[this->size () - 1];
449 (*this)[pos - 1]->*index = pos; 482 (*this)[pos - 1]->*indexmember = pos;
450 } 483 }
451 484
452 this->pop_back (); 485 this->pop_back ();
453 } 486 }
454 487
455 void erase (T &obj) 488 void erase (T &obj)
456 { 489 {
457 errase (&obj); 490 erase (&obj);
458 } 491 }
459}; 492};
460 493
461// basically does what strncpy should do, but appends "..." to strings exceeding length 494// basically does what strncpy should do, but appends "..." to strings exceeding length
462void assign (char *dst, const char *src, int maxlen); 495void assign (char *dst, const char *src, int maxlen);

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