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Revision 1.88 by root, Tue May 5 04:51:56 2009 UTC vs.
Revision 1.120 by root, Mon Oct 29 23:55:54 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22#ifndef UTIL_H__ 23#ifndef UTIL_H__
23#define UTIL_H__ 24#define UTIL_H__
25
26#include <compiler.h>
24 27
25#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 28#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
26#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs 29#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
27#define PREFER_MALLOC 0 // use malloc and not the slice allocator 30#define PREFER_MALLOC 0 // use malloc and not the slice allocator
28
29#if __GNUC__ >= 3
30# define is_constant(c) __builtin_constant_p (c)
31# define expect(expr,value) __builtin_expect ((expr),(value))
32# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
33# define noinline __attribute__((__noinline__))
34#else
35# define is_constant(c) 0
36# define expect(expr,value) (expr)
37# define prefetch(addr,rw,locality)
38# define noinline
39#endif
40
41#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
42# define decltype(x) typeof(x)
43#endif
44
45// put into ifs if you are very sure that the expression
46// is mostly true or mosty false. note that these return
47// booleans, not the expression.
48#define expect_false(expr) expect ((expr) ? 1 : 0, 0)
49#define expect_true(expr) expect ((expr) ? 1 : 0, 1)
50 31
51#include <pthread.h> 32#include <pthread.h>
52 33
53#include <cstddef> 34#include <cstddef>
54#include <cmath> 35#include <cmath>
74#endif 55#endif
75 56
76// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever) 57// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
77#define auto(var,expr) decltype(expr) var = (expr) 58#define auto(var,expr) decltype(expr) var = (expr)
78 59
60#if cplusplus_does_not_suck
61// does not work for local types (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm)
62template<typename T, int N>
63static inline int array_length (const T (&arr)[N])
64{
65 return N;
66}
67#else
68#define array_length(name) (sizeof (name) / sizeof (name [0]))
69#endif
70
79// very ugly macro that basically declares and initialises a variable 71// very ugly macro that basically declares and initialises a variable
80// that is in scope for the next statement only 72// that is in scope for the next statement only
81// works only for stuff that can be assigned 0 and converts to false 73// works only for stuff that can be assigned 0 and converts to false
82// (note: works great for pointers) 74// (note: works great for pointers)
83// most ugly macro I ever wrote 75// most ugly macro I ever wrote
94void cleanup (const char *cause, bool make_core = false); 86void cleanup (const char *cause, bool make_core = false);
95void fork_abort (const char *msg); 87void fork_abort (const char *msg);
96 88
97// rationale for using (U) not (T) is to reduce signed/unsigned issues, 89// rationale for using (U) not (T) is to reduce signed/unsigned issues,
98// as a is often a constant while b is the variable. it is still a bug, though. 90// as a is often a constant while b is the variable. it is still a bug, though.
99template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } 91template<typename T, typename U> static inline T min (T a, U b) { return a < (T)b ? a : (T)b; }
100template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } 92template<typename T, typename U> static inline T max (T a, U b) { return a > (T)b ? a : (T)b; }
101template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } 93template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; }
102 94
103template<typename T, typename U> static inline void min_it (T &v, U m) { v = min (v, (T)m); } 95template<typename T, typename U> static inline void min_it (T &v, U m) { v = min (v, (T)m); }
104template<typename T, typename U> static inline void max_it (T &v, U m) { v = max (v, (T)m); } 96template<typename T, typename U> static inline void max_it (T &v, U m) { v = max (v, (T)m); }
105template<typename T, typename U, typename V> static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); } 97template<typename T, typename U, typename V> static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); }
112// sign returns -1 or +1 104// sign returns -1 or +1
113template<typename T> 105template<typename T>
114static inline T sign (T v) { return v < 0 ? -1 : +1; } 106static inline T sign (T v) { return v < 0 ? -1 : +1; }
115// relies on 2c representation 107// relies on 2c representation
116template<> 108template<>
117inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); } 109inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); }
110template<>
111inline sint16 sign (sint16 v) { return 1 - (sint16 (uint16 (v) >> 15) * 2); }
112template<>
113inline sint32 sign (sint32 v) { return 1 - (sint32 (uint32 (v) >> 31) * 2); }
118 114
119// sign0 returns -1, 0 or +1 115// sign0 returns -1, 0 or +1
120template<typename T> 116template<typename T>
121static inline T sign0 (T v) { return v ? sign (v) : 0; } 117static inline T sign0 (T v) { return v ? sign (v) : 0; }
118
119//clashes with C++0x
120template<typename T, typename U>
121static inline T copysign (T a, U b) { return a > 0 ? b : -b; }
122 122
123// div* only work correctly for div > 0 123// div* only work correctly for div > 0
124// div, with correct rounding (< 0.5 downwards, >=0.5 upwards) 124// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
125template<typename T> static inline T div (T val, T div) 125template<typename T> static inline T div (T val, T div)
126{ 126{
127 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div; 127 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
128} 128}
129
130template<> inline float div (float val, float div) { return val / div; }
131template<> inline double div (double val, double div) { return val / div; }
132
129// div, round-up 133// div, round-up
130template<typename T> static inline T div_ru (T val, T div) 134template<typename T> static inline T div_ru (T val, T div)
131{ 135{
132 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div; 136 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div;
133} 137}
205 int32_t d = b - a; 209 int32_t d = b - a;
206 d &= d >> 31; 210 d &= d >> 31;
207 return b - d; 211 return b - d;
208} 212}
209 213
210// this is much faster than crossfires original algorithm 214// this is much faster than crossfire's original algorithm
211// on modern cpus 215// on modern cpus
212inline int 216inline int
213isqrt (int n) 217isqrt (int n)
214{ 218{
215 return (int)sqrtf ((float)n); 219 return (int)sqrtf ((float)n);
220}
221
222// this is kind of like the ^^ operator, if it would exist, without sequence point.
223// more handy than it looks like, due to the implicit !! done on its arguments
224inline bool
225logical_xor (bool a, bool b)
226{
227 return a != b;
228}
229
230inline bool
231logical_implies (bool a, bool b)
232{
233 return a <= b;
216} 234}
217 235
218// this is only twice as fast as naive sqrtf (dx*dy+dy*dy) 236// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
219#if 0 237#if 0
220// and has a max. error of 6 in the range -100..+100. 238// and has a max. error of 6 in the range -100..+100.
234#else 252#else
235 return dx_ + dy_ - min (dx_, dy_) * 5 / 8; 253 return dx_ + dy_ - min (dx_, dy_) * 5 / 8;
236#endif 254#endif
237} 255}
238 256
257// can be substantially faster than floor, if your value range allows for it
258template<typename T>
259inline T
260fastfloor (T x)
261{
262 return std::floor (x);
263}
264
265inline float
266fastfloor (float x)
267{
268 return sint32(x) - (x < 0);
269}
270
271inline double
272fastfloor (double x)
273{
274 return sint64(x) - (x < 0);
275}
276
239/* 277/*
240 * absdir(int): Returns a number between 1 and 8, which represent 278 * absdir(int): Returns a number between 1 and 8, which represent
241 * the "absolute" direction of a number (it actually takes care of 279 * the "absolute" direction of a number (it actually takes care of
242 * "overflow" in previous calculations of a direction). 280 * "overflow" in previous calculations of a direction).
243 */ 281 */
245absdir (int d) 283absdir (int d)
246{ 284{
247 return ((d - 1) & 7) + 1; 285 return ((d - 1) & 7) + 1;
248} 286}
249 287
288// avoid ctz name because netbsd or freebsd spams it's namespace with it
289#if GCC_VERSION(3,4)
290static inline int least_significant_bit (uint32_t x)
291{
292 return __builtin_ctz (x);
293}
294#else
295int least_significant_bit (uint32_t x);
296#endif
297
298#define for_all_bits_sparse_32(mask, idxvar) \
299 for (uint32_t idxvar, mask_ = mask; \
300 mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
301
250extern ssize_t slice_alloc; // statistics 302extern ssize_t slice_alloc; // statistics
251 303
252void *salloc_ (int n) throw (std::bad_alloc); 304void *salloc_ (int n) throw (std::bad_alloc);
253void *salloc_ (int n, void *src) throw (std::bad_alloc); 305void *salloc_ (int n, void *src) throw (std::bad_alloc);
254 306
272 if (expect_true (ptr)) 324 if (expect_true (ptr))
273 { 325 {
274 slice_alloc -= n * sizeof (T); 326 slice_alloc -= n * sizeof (T);
275 if (DEBUG_POISON) memset (ptr, DEBUG_POISON, n * sizeof (T)); 327 if (DEBUG_POISON) memset (ptr, DEBUG_POISON, n * sizeof (T));
276 g_slice_free1 (n * sizeof (T), (void *)ptr); 328 g_slice_free1 (n * sizeof (T), (void *)ptr);
277 assert (slice_alloc >= 0);//D
278 } 329 }
279} 330}
280 331
281// nulls the pointer 332// nulls the pointer
282template<typename T> 333template<typename T>
398 { 449 {
399 p->~Tp (); 450 p->~Tp ();
400 } 451 }
401}; 452};
402 453
403// P. L'Ecuyer, “Maximally Equidistributed Combined Tausworthe Generators”, Mathematics of Computation, 65, 213 (1996), 203–213. 454// basically a memory area, but refcounted
404// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps 455struct refcnt_buf
405// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps
406struct tausworthe_random_generator
407{ 456{
408 uint32_t state [4]; 457 char *data;
409 458
410 void operator =(const tausworthe_random_generator &src) 459 refcnt_buf (size_t size = 0);
411 { 460 refcnt_buf (void *data, size_t size);
412 state [0] = src.state [0];
413 state [1] = src.state [1];
414 state [2] = src.state [2];
415 state [3] = src.state [3];
416 }
417 461
418 void seed (uint32_t seed); 462 refcnt_buf (const refcnt_buf &src)
419 uint32_t next ();
420};
421
422// Xorshift RNGs, George Marsaglia
423// http://www.jstatsoft.org/v08/i14/paper
424// this one is about 40% faster than the tausworthe one above (i.e. not much),
425// despite the inlining, and has the issue of only creating 2**32-1 numbers.
426// see also http://www.iro.umontreal.ca/~lecuyer/myftp/papers/xorshift.pdf
427struct xorshift_random_generator
428{
429 uint32_t x, y;
430
431 void operator =(const xorshift_random_generator &src)
432 { 463 {
433 x = src.x; 464 data = src.data;
434 y = src.y; 465 ++_refcnt ();
435 } 466 }
436 467
437 void seed (uint32_t seed) 468 ~refcnt_buf ();
438 {
439 x = seed;
440 y = seed * 69069U;
441 }
442 469
443 uint32_t next () 470 refcnt_buf &operator =(const refcnt_buf &src);
471
472 operator char *()
444 { 473 {
445 uint32_t t = x ^ (x << 10);
446 x = y;
447 y = y ^ (y >> 13) ^ t ^ (t >> 10);
448 return y; 474 return data;
449 } 475 }
450};
451 476
452template<class generator> 477 size_t size () const
453struct random_number_generator : generator
454{
455 // uniform distribution, 0 .. max (0, num - 1)
456 uint32_t operator ()(uint32_t num)
457 { 478 {
458 return !is_constant (num) ? get_range (num) // non-constant 479 return _size ();
459 : num & (num - 1) ? (this->next () * (uint64_t)num) >> 32U // constant, non-power-of-two
460 : this->next () & (num - 1); // constant, power-of-two
461 }
462
463 // return a number within (min .. max)
464 int operator () (int r_min, int r_max)
465 {
466 return is_constant (r_min) && is_constant (r_max) && r_min <= r_max
467 ? r_min + operator ()(r_max - r_min + 1)
468 : get_range (r_min, r_max);
469 }
470
471 double operator ()()
472 {
473 return this->next () / (double)0xFFFFFFFFU;
474 } 480 }
475 481
476protected: 482protected:
477 uint32_t get_range (uint32_t r_max); 483 enum {
478 int get_range (int r_min, int r_max); 484 overhead = sizeof (unsigned int) * 2
479}; 485 };
480 486
481typedef random_number_generator<tausworthe_random_generator> rand_gen; 487 unsigned int &_size () const
488 {
489 return ((unsigned int *)data)[-2];
490 }
482 491
483extern rand_gen rndm, rmg_rndm; 492 unsigned int &_refcnt () const
493 {
494 return ((unsigned int *)data)[-1];
495 }
496
497 void _alloc (unsigned int size)
498 {
499 data = ((char *)salloc<char> (size + overhead)) + overhead;
500 _size () = size;
501 _refcnt () = 1;
502 }
503
504 void dec ()
505 {
506 if (!--_refcnt ())
507 sfree<char> (data - overhead, size () + overhead);
508 }
509};
484 510
485INTERFACE_CLASS (attachable) 511INTERFACE_CLASS (attachable)
486struct refcnt_base 512struct refcnt_base
487{ 513{
488 typedef int refcnt_t; 514 typedef int refcnt_t;
550typedef refptr<maptile> maptile_ptr; 576typedef refptr<maptile> maptile_ptr;
551typedef refptr<object> object_ptr; 577typedef refptr<object> object_ptr;
552typedef refptr<archetype> arch_ptr; 578typedef refptr<archetype> arch_ptr;
553typedef refptr<client> client_ptr; 579typedef refptr<client> client_ptr;
554typedef refptr<player> player_ptr; 580typedef refptr<player> player_ptr;
581typedef refptr<region> region_ptr;
582
583#define STRHSH_NULL 2166136261
584
585static inline uint32_t
586strhsh (const char *s)
587{
588 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
589 // it is about twice as fast as the one-at-a-time one,
590 // with good distribution.
591 // FNV-1a is faster on many cpus because the multiplication
592 // runs concurrently with the looping logic.
593 // we modify the hash a bit to improve its distribution
594 uint32_t hash = STRHSH_NULL;
595
596 while (*s)
597 hash = (hash ^ *s++) * 16777619U;
598
599 return hash ^ (hash >> 16);
600}
601
602static inline uint32_t
603memhsh (const char *s, size_t len)
604{
605 uint32_t hash = STRHSH_NULL;
606
607 while (len--)
608 hash = (hash ^ *s++) * 16777619U;
609
610 return hash;
611}
555 612
556struct str_hash 613struct str_hash
557{ 614{
558 std::size_t operator ()(const char *s) const 615 std::size_t operator ()(const char *s) const
559 { 616 {
560#if 0
561 uint32_t hash = 0;
562
563 /* use the one-at-a-time hash function, which supposedly is
564 * better than the djb2-like one used by perl5.005, but
565 * certainly is better then the bug used here before.
566 * see http://burtleburtle.net/bob/hash/doobs.html
567 */
568 while (*s)
569 {
570 hash += *s++;
571 hash += hash << 10;
572 hash ^= hash >> 6;
573 }
574
575 hash += hash << 3;
576 hash ^= hash >> 11;
577 hash += hash << 15;
578#else
579 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
580 // it is about twice as fast as the one-at-a-time one,
581 // with good distribution.
582 // FNV-1a is faster on many cpus because the multiplication
583 // runs concurrent with the looping logic.
584 uint32_t hash = 2166136261;
585
586 while (*s)
587 hash = (hash ^ *s++) * 16777619;
588#endif
589
590 return hash; 617 return strhsh (s);
618 }
619
620 std::size_t operator ()(const shstr &s) const
621 {
622 return strhsh (s);
591 } 623 }
592}; 624};
593 625
594struct str_equal 626struct str_equal
595{ 627{
622 } 654 }
623}; 655};
624 656
625// This container blends advantages of linked lists 657// This container blends advantages of linked lists
626// (efficiency) with vectors (random access) by 658// (efficiency) with vectors (random access) by
627// by using an unordered vector and storing the vector 659// using an unordered vector and storing the vector
628// index inside the object. 660// index inside the object.
629// 661//
630// + memory-efficient on most 64 bit archs 662// + memory-efficient on most 64 bit archs
631// + O(1) insert/remove 663// + O(1) insert/remove
632// + free unique (but varying) id for inserted objects 664// + free unique (but varying) id for inserted objects
669 insert (&obj); 701 insert (&obj);
670 } 702 }
671 703
672 void erase (T *obj) 704 void erase (T *obj)
673 { 705 {
674 unsigned int pos = obj->*indexmember; 706 object_vector_index pos = obj->*indexmember;
675 obj->*indexmember = 0; 707 obj->*indexmember = 0;
676 708
677 if (pos < this->size ()) 709 if (pos < this->size ())
678 { 710 {
679 (*this)[pos - 1] = (*this)[this->size () - 1]; 711 (*this)[pos - 1] = (*this)[this->size () - 1];
687 { 719 {
688 erase (&obj); 720 erase (&obj);
689 } 721 }
690}; 722};
691 723
724/////////////////////////////////////////////////////////////////////////////
725
726// something like a vector or stack, but without
727// out of bounds checking
728template<typename T>
729struct fixed_stack
730{
731 T *data;
732 int size;
733 int max;
734
735 fixed_stack ()
736 : size (0), data (0)
737 {
738 }
739
740 fixed_stack (int max)
741 : size (0), max (max)
742 {
743 data = salloc<T> (max);
744 }
745
746 void reset (int new_max)
747 {
748 sfree (data, max);
749 size = 0;
750 max = new_max;
751 data = salloc<T> (max);
752 }
753
754 void free ()
755 {
756 sfree (data, max);
757 data = 0;
758 }
759
760 ~fixed_stack ()
761 {
762 sfree (data, max);
763 }
764
765 T &operator[](int idx)
766 {
767 return data [idx];
768 }
769
770 void push (T v)
771 {
772 data [size++] = v;
773 }
774
775 T &pop ()
776 {
777 return data [--size];
778 }
779
780 T remove (int idx)
781 {
782 T v = data [idx];
783
784 data [idx] = data [--size];
785
786 return v;
787 }
788};
789
790/////////////////////////////////////////////////////////////////////////////
791
692// basically does what strncpy should do, but appends "..." to strings exceeding length 792// basically does what strncpy should do, but appends "..." to strings exceeding length
693// returns the number of bytes actually used (including \0) 793// returns the number of bytes actually used (including \0)
694int assign (char *dst, const char *src, int maxsize); 794int assign (char *dst, const char *src, int maxsize);
695 795
696// type-safe version of assign 796// type-safe version of assign
705// return current time as timestamp 805// return current time as timestamp
706tstamp now (); 806tstamp now ();
707 807
708int similar_direction (int a, int b); 808int similar_direction (int a, int b);
709 809
710// like sprintf, but returns a "static" buffer 810// like v?sprintf, but returns a "static" buffer
711const char *format (const char *format, ...); 811char *vformat (const char *format, va_list ap);
812char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
813
814// safety-check player input which will become object->msg
815bool msg_is_safe (const char *msg);
712 816
713///////////////////////////////////////////////////////////////////////////// 817/////////////////////////////////////////////////////////////////////////////
714// threads, very very thin wrappers around pthreads 818// threads, very very thin wrappers around pthreads
715 819
716struct thread 820struct thread

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