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44 | template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } |
44 | template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } |
45 | template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } |
45 | template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } |
46 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
46 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
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47 | |
48 | template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } |
48 | template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } |
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50 | template<typename T> |
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51 | static inline T |
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52 | lerp (T val, T min_in, T max_in, T min_out, T max_out) |
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53 | { |
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54 | return (val - min_in) * (max_out - min_out) / (max_in - min_in) + min_out; |
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55 | } |
49 | |
56 | |
50 | // lots of stuff taken from FXT |
57 | // lots of stuff taken from FXT |
51 | |
58 | |
52 | /* Rotate right. This is used in various places for checksumming */ |
59 | /* Rotate right. This is used in various places for checksumming */ |
53 | //TODO: that sucks, use a better checksum algo |
60 | //TODO: that sucks, use a better checksum algo |