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Comparing deliantra/server/include/util.h (file contents):
Revision 1.47 by root, Sat Jun 2 03:48:29 2007 UTC vs.
Revision 1.52 by root, Wed Jul 11 12:29:06 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */ 20 */
22 21
23#ifndef UTIL_H__ 22#ifndef UTIL_H__
53#include <glib.h> 52#include <glib.h>
54 53
55#include <shstr.h> 54#include <shstr.h>
56#include <traits.h> 55#include <traits.h>
57 56
58// use a gcc extension for auto declarations until ISO C++ sanctifies them 57// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
59#define auto(var,expr) decltype(expr) var = (expr) 58#define auto(var,expr) decltype(expr) var = (expr)
60 59
61// very ugly macro that basicaly declares and initialises a variable 60// very ugly macro that basicaly declares and initialises a variable
62// that is in scope for the next statement only 61// that is in scope for the next statement only
63// works only for stuff that can be assigned 0 and converts to false 62// works only for stuff that can be assigned 0 and converts to false
64// (note: works great for pointers) 63// (note: works great for pointers)
65// most ugly macro I ever wrote 64// most ugly macro I ever wrote
66#define declvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1) 65#define statementvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1)
67 66
68// in range including end 67// in range including end
69#define IN_RANGE_INC(val,beg,end) \ 68#define IN_RANGE_INC(val,beg,end) \
70 ((unsigned int)(val) - (unsigned int)(beg) <= (unsigned int)(end) - (unsigned int)(beg)) 69 ((unsigned int)(val) - (unsigned int)(beg) <= (unsigned int)(end) - (unsigned int)(beg))
71 70
405 { 404 {
406 return !strcmp (a, b); 405 return !strcmp (a, b);
407 } 406 }
408}; 407};
409 408
409// Mostly the same as std::vector, but insert/erase can reorder
410// the elements, making append(=insert)/remove O(1) instead of O(n).
411//
412// NOTE: only some forms of erase are available
410template<class T> 413template<class T>
411struct unordered_vector : std::vector<T, slice_allocator<T> > 414struct unordered_vector : std::vector<T, slice_allocator<T> >
412{ 415{
413 typedef typename unordered_vector::iterator iterator; 416 typedef typename unordered_vector::iterator iterator;
414 417
424 { 427 {
425 erase ((unsigned int )(i - this->begin ())); 428 erase ((unsigned int )(i - this->begin ()));
426 } 429 }
427}; 430};
428 431
429template<class T, int T::* index> 432// This container blends advantages of linked lists
433// (efficiency) with vectors (random access) by
434// by using an unordered vector and storing the vector
435// index inside the object.
436//
437// + memory-efficient on most 64 bit archs
438// + O(1) insert/remove
439// + free unique (but varying) id for inserted objects
440// + cache-friendly iteration
441// - only works for pointers to structs
442//
443// NOTE: only some forms of erase/insert are available
444typedef int object_vector_index;
445
446template<class T, object_vector_index T::*indexmember>
430struct object_vector : std::vector<T *, slice_allocator<T *> > 447struct object_vector : std::vector<T *, slice_allocator<T *> >
431{ 448{
449 typedef typename object_vector::iterator iterator;
450
451 bool contains (const T *obj) const
452 {
453 return obj->*indexmember;
454 }
455
456 iterator find (const T *obj)
457 {
458 return obj->*indexmember
459 ? this->begin () + obj->*indexmember - 1
460 : this->end ();
461 }
462
432 void insert (T *obj) 463 void insert (T *obj)
433 { 464 {
434 assert (!(obj->*index));
435 push_back (obj); 465 push_back (obj);
436 obj->*index = this->size (); 466 obj->*indexmember = this->size ();
437 } 467 }
438 468
439 void insert (T &obj) 469 void insert (T &obj)
440 { 470 {
441 insert (&obj); 471 insert (&obj);
442 } 472 }
443 473
444 void erase (T *obj) 474 void erase (T *obj)
445 { 475 {
446 assert (obj->*index);
447 unsigned int pos = obj->*index; 476 unsigned int pos = obj->*indexmember;
448 obj->*index = 0; 477 obj->*indexmember = 0;
449 478
450 if (pos < this->size ()) 479 if (pos < this->size ())
451 { 480 {
452 (*this)[pos - 1] = (*this)[this->size () - 1]; 481 (*this)[pos - 1] = (*this)[this->size () - 1];
453 (*this)[pos - 1]->*index = pos; 482 (*this)[pos - 1]->*indexmember = pos;
454 } 483 }
455 484
456 this->pop_back (); 485 this->pop_back ();
457 } 486 }
458 487
459 void erase (T &obj) 488 void erase (T &obj)
460 { 489 {
461 errase (&obj); 490 erase (&obj);
462 } 491 }
463}; 492};
464 493
465// basically does what strncpy should do, but appends "..." to strings exceeding length 494// basically does what strncpy should do, but appends "..." to strings exceeding length
466void assign (char *dst, const char *src, int maxlen); 495void assign (char *dst, const char *src, int maxlen);

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