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Comparing deliantra/server/include/util.h (file contents):
Revision 1.50 by root, Sun Jun 24 00:33:54 2007 UTC vs.
Revision 1.53 by root, Fri Jul 13 15:54:40 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */ 20 */
22 21
23#ifndef UTIL_H__ 22#ifndef UTIL_H__
406 return !strcmp (a, b); 405 return !strcmp (a, b);
407 } 406 }
408}; 407};
409 408
410// Mostly the same as std::vector, but insert/erase can reorder 409// Mostly the same as std::vector, but insert/erase can reorder
411// the elements, making insret/remove O(1) instead of O(n). 410// the elements, making append(=insert)/remove O(1) instead of O(n).
412// 411//
413// NOTE: only some forms of erase/insert are available 412// NOTE: only some forms of erase are available
414template<class T> 413template<class T>
415struct unordered_vector : std::vector<T, slice_allocator<T> > 414struct unordered_vector : std::vector<T, slice_allocator<T> >
416{ 415{
417 typedef typename unordered_vector::iterator iterator; 416 typedef typename unordered_vector::iterator iterator;
418 417
459 return obj->*indexmember 458 return obj->*indexmember
460 ? this->begin () + obj->*indexmember - 1 459 ? this->begin () + obj->*indexmember - 1
461 : this->end (); 460 : this->end ();
462 } 461 }
463 462
463 void push_back (T *obj)
464 {
465 std::vector<T *, slice_allocator<T *> >::push_back (obj);
466 obj->*indexmember = this->size ();
467 }
468
464 void insert (T *obj) 469 void insert (T *obj)
465 { 470 {
466 push_back (obj); 471 push_back (obj);
467 obj->*indexmember = this->size ();
468 } 472 }
469 473
470 void insert (T &obj) 474 void insert (T &obj)
471 { 475 {
472 insert (&obj); 476 insert (&obj);

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