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Revision 1.74 by root, Sun May 4 14:12:37 2008 UTC vs.
Revision 1.100 by root, Thu Apr 22 13:01:58 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22#ifndef UTIL_H__ 23#ifndef UTIL_H__
23#define UTIL_H__ 24#define UTIL_H__
24 25
26#include <compiler.h>
27
25#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 28#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
26#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs 29#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
27#define PREFER_MALLOC 0 // use malloc and not the slice allocator 30#define PREFER_MALLOC 0 // use malloc and not the slice allocator
28
29#if __GNUC__ >= 3
30# define is_constant(c) __builtin_constant_p (c)
31# define expect(expr,value) __builtin_expect ((expr),(value))
32# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
33#else
34# define is_constant(c) 0
35# define expect(expr,value) (expr)
36# define prefetch(addr,rw,locality)
37#endif
38
39#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
40# define decltype(x) typeof(x)
41#endif
42
43// put into ifs if you are very sure that the expression
44// is mostly true or mosty false. note that these return
45// booleans, not the expression.
46#define expect_false(expr) expect ((expr) != 0, 0)
47#define expect_true(expr) expect ((expr) != 0, 1)
48 31
49#include <pthread.h> 32#include <pthread.h>
50 33
51#include <cstddef> 34#include <cstddef>
52#include <cmath> 35#include <cmath>
72#endif 55#endif
73 56
74// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever) 57// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
75#define auto(var,expr) decltype(expr) var = (expr) 58#define auto(var,expr) decltype(expr) var = (expr)
76 59
77// very ugly macro that basicaly declares and initialises a variable 60// very ugly macro that basically declares and initialises a variable
78// that is in scope for the next statement only 61// that is in scope for the next statement only
79// works only for stuff that can be assigned 0 and converts to false 62// works only for stuff that can be assigned 0 and converts to false
80// (note: works great for pointers) 63// (note: works great for pointers)
81// most ugly macro I ever wrote 64// most ugly macro I ever wrote
82#define statementvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1) 65#define statementvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1)
96// as a is often a constant while b is the variable. it is still a bug, though. 79// as a is often a constant while b is the variable. it is still a bug, though.
97template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } 80template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; }
98template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } 81template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; }
99template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } 82template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; }
100 83
84template<typename T, typename U> static inline void min_it (T &v, U m) { v = min (v, (T)m); }
85template<typename T, typename U> static inline void max_it (T &v, U m) { v = max (v, (T)m); }
86template<typename T, typename U, typename V> static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); }
87
101template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } 88template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; }
102 89
103template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); } 90template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); }
104template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); } 91template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); }
105 92
93// sign returns -1 or +1
94template<typename T>
95static inline T sign (T v) { return v < 0 ? -1 : +1; }
96// relies on 2c representation
97template<>
98inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); }
99
100// sign0 returns -1, 0 or +1
101template<typename T>
102static inline T sign0 (T v) { return v ? sign (v) : 0; }
103
104template<typename T, typename U>
105static inline T copysign (T a, U b) { return a > 0 ? b : -b; }
106
107// div* only work correctly for div > 0
108// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
109template<typename T> static inline T div (T val, T div)
110{
111 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
112}
113// div, round-up
114template<typename T> static inline T div_ru (T val, T div)
115{
116 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div;
117}
118// div, round-down
119template<typename T> static inline T div_rd (T val, T div)
120{
121 return expect_false (val < 0) ? - ((-val + (div - 1) ) / div) : (val ) / div;
122}
123
124// lerp* only work correctly for min_in < max_in
125// Linear intERPolate, scales val from min_in..max_in to min_out..max_out
106template<typename T> 126template<typename T>
107static inline T 127static inline T
108lerp (T val, T min_in, T max_in, T min_out, T max_out) 128lerp (T val, T min_in, T max_in, T min_out, T max_out)
109{ 129{
110 return (val - min_in) * (max_out - min_out) / (max_in - min_in) + min_out; 130 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in);
131}
132
133// lerp, round-down
134template<typename T>
135static inline T
136lerp_rd (T val, T min_in, T max_in, T min_out, T max_out)
137{
138 return min_out + div_rd<T> ((val - min_in) * (max_out - min_out), max_in - min_in);
139}
140
141// lerp, round-up
142template<typename T>
143static inline T
144lerp_ru (T val, T min_in, T max_in, T min_out, T max_out)
145{
146 return min_out + div_ru<T> ((val - min_in) * (max_out - min_out), max_in - min_in);
111} 147}
112 148
113// lots of stuff taken from FXT 149// lots of stuff taken from FXT
114 150
115/* Rotate right. This is used in various places for checksumming */ 151/* Rotate right. This is used in various places for checksumming */
153 int32_t d = b - a; 189 int32_t d = b - a;
154 d &= d >> 31; 190 d &= d >> 31;
155 return b - d; 191 return b - d;
156} 192}
157 193
158// this is much faster than crossfires original algorithm 194// this is much faster than crossfire's original algorithm
159// on modern cpus 195// on modern cpus
160inline int 196inline int
161isqrt (int n) 197isqrt (int n)
162{ 198{
163 return (int)sqrtf ((float)n); 199 return (int)sqrtf ((float)n);
200}
201
202// this is kind of like the ^^ operator, if it would exist, without sequence point.
203// more handy than it looks like, due to the implicit !! done on its arguments
204inline bool
205logical_xor (bool a, bool b)
206{
207 return a != b;
208}
209
210inline bool
211logical_implies (bool a, bool b)
212{
213 return a <= b;
164} 214}
165 215
166// this is only twice as fast as naive sqrtf (dx*dy+dy*dy) 216// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
167#if 0 217#if 0
168// and has a max. error of 6 in the range -100..+100. 218// and has a max. error of 6 in the range -100..+100.
193absdir (int d) 243absdir (int d)
194{ 244{
195 return ((d - 1) & 7) + 1; 245 return ((d - 1) & 7) + 1;
196} 246}
197 247
248// avoid ctz name because netbsd or freebsd spams it's namespace with it
249#if GCC_VERSION(3,4)
250static inline int least_significant_bit (uint32_t x)
251{
252 return __builtin_ctz (x);
253}
254#else
255int least_significant_bit (uint32_t x);
256#endif
257
258#define for_all_bits_sparse_32(mask, idxvar) \
259 for (uint32_t idxvar, mask_ = mask; \
260 mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
261
198extern ssize_t slice_alloc; // statistics 262extern ssize_t slice_alloc; // statistics
199 263
200void *salloc_ (int n) throw (std::bad_alloc); 264void *salloc_ (int n) throw (std::bad_alloc);
201void *salloc_ (int n, void *src) throw (std::bad_alloc); 265void *salloc_ (int n, void *src) throw (std::bad_alloc);
202 266
351// P. L'Ecuyer, “Maximally Equidistributed Combined Tausworthe Generators”, Mathematics of Computation, 65, 213 (1996), 203–213. 415// P. L'Ecuyer, “Maximally Equidistributed Combined Tausworthe Generators”, Mathematics of Computation, 65, 213 (1996), 203–213.
352// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps 416// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps
353// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps 417// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps
354struct tausworthe_random_generator 418struct tausworthe_random_generator
355{ 419{
356 // generator
357 uint32_t state [4]; 420 uint32_t state [4];
358 421
359 void operator =(const tausworthe_random_generator &src) 422 void operator =(const tausworthe_random_generator &src)
360 { 423 {
361 state [0] = src.state [0]; 424 state [0] = src.state [0];
364 state [3] = src.state [3]; 427 state [3] = src.state [3];
365 } 428 }
366 429
367 void seed (uint32_t seed); 430 void seed (uint32_t seed);
368 uint32_t next (); 431 uint32_t next ();
432};
369 433
370 // uniform distribution 434// Xorshift RNGs, George Marsaglia
435// http://www.jstatsoft.org/v08/i14/paper
436// this one is about 40% faster than the tausworthe one above (i.e. not much),
437// despite the inlining, and has the issue of only creating 2**32-1 numbers.
438// see also http://www.iro.umontreal.ca/~lecuyer/myftp/papers/xorshift.pdf
439struct xorshift_random_generator
440{
441 uint32_t x, y;
442
443 void operator =(const xorshift_random_generator &src)
444 {
445 x = src.x;
446 y = src.y;
447 }
448
449 void seed (uint32_t seed)
450 {
451 x = seed;
452 y = seed * 69069U;
453 }
454
455 uint32_t next ()
456 {
457 uint32_t t = x ^ (x << 10);
458 x = y;
459 y = y ^ (y >> 13) ^ t ^ (t >> 10);
460 return y;
461 }
462};
463
464template<class generator>
465struct random_number_generator : generator
466{
467 // uniform distribution, 0 .. max (0, num - 1)
371 uint32_t operator ()(uint32_t num) 468 uint32_t operator ()(uint32_t num)
372 { 469 {
373 return is_constant (num) 470 return !is_constant (num) ? get_range (num) // non-constant
374 ? (next () * (uint64_t)num) >> 32U 471 : num & (num - 1) ? (this->next () * (uint64_t)num) >> 32U // constant, non-power-of-two
375 : get_range (num); 472 : this->next () & (num - 1); // constant, power-of-two
376 } 473 }
377 474
378 // return a number within (min .. max) 475 // return a number within the closed interval [min .. max]
379 int operator () (int r_min, int r_max) 476 int operator () (int r_min, int r_max)
380 { 477 {
381 return is_constant (r_min) && is_constant (r_max) && r_min <= r_max 478 return is_constant (r_min) && is_constant (r_max) && r_min <= r_max
382 ? r_min + operator ()(r_max - r_min + 1) 479 ? r_min + operator ()(r_max - r_min + 1)
383 : get_range (r_min, r_max); 480 : get_range (r_min, r_max);
384 } 481 }
385 482
483 // return a number within the closed interval [0..1]
386 double operator ()() 484 double operator ()()
387 { 485 {
388 return this->next () / (double)0xFFFFFFFFU; 486 return this->next () / (double)0xFFFFFFFFU;
389 } 487 }
390 488
391protected: 489protected:
392 uint32_t get_range (uint32_t r_max); 490 uint32_t get_range (uint32_t r_max);
393 int get_range (int r_min, int r_max); 491 int get_range (int r_min, int r_max);
394}; 492};
395 493
396typedef tausworthe_random_generator rand_gen; 494typedef random_number_generator<tausworthe_random_generator> rand_gen;
397 495
398extern rand_gen rndm, rmg_rndm; 496extern rand_gen rndm, rmg_rndm;
399 497
400INTERFACE_CLASS (attachable) 498INTERFACE_CLASS (attachable)
401struct refcnt_base 499struct refcnt_base
466typedef refptr<object> object_ptr; 564typedef refptr<object> object_ptr;
467typedef refptr<archetype> arch_ptr; 565typedef refptr<archetype> arch_ptr;
468typedef refptr<client> client_ptr; 566typedef refptr<client> client_ptr;
469typedef refptr<player> player_ptr; 567typedef refptr<player> player_ptr;
470 568
569#define STRHSH_NULL 2166136261
570
571static inline uint32_t
572strhsh (const char *s)
573{
574 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
575 // it is about twice as fast as the one-at-a-time one,
576 // with good distribution.
577 // FNV-1a is faster on many cpus because the multiplication
578 // runs concurrently with the looping logic.
579 uint32_t hash = STRHSH_NULL;
580
581 while (*s)
582 hash = (hash ^ *s++) * 16777619U;
583
584 return hash;
585}
586
587static inline uint32_t
588memhsh (const char *s, size_t len)
589{
590 uint32_t hash = STRHSH_NULL;
591
592 while (len--)
593 hash = (hash ^ *s++) * 16777619U;
594
595 return hash;
596}
597
471struct str_hash 598struct str_hash
472{ 599{
473 std::size_t operator ()(const char *s) const 600 std::size_t operator ()(const char *s) const
474 { 601 {
475 unsigned long hash = 0;
476
477 /* use the one-at-a-time hash function, which supposedly is
478 * better than the djb2-like one used by perl5.005, but
479 * certainly is better then the bug used here before.
480 * see http://burtleburtle.net/bob/hash/doobs.html
481 */
482 while (*s)
483 {
484 hash += *s++;
485 hash += hash << 10;
486 hash ^= hash >> 6;
487 }
488
489 hash += hash << 3;
490 hash ^= hash >> 11;
491 hash += hash << 15;
492
493 return hash; 602 return strhsh (s);
603 }
604
605 std::size_t operator ()(const shstr &s) const
606 {
607 return strhsh (s);
494 } 608 }
495}; 609};
496 610
497struct str_equal 611struct str_equal
498{ 612{
591 erase (&obj); 705 erase (&obj);
592 } 706 }
593}; 707};
594 708
595// basically does what strncpy should do, but appends "..." to strings exceeding length 709// basically does what strncpy should do, but appends "..." to strings exceeding length
710// returns the number of bytes actually used (including \0)
596void assign (char *dst, const char *src, int maxlen); 711int assign (char *dst, const char *src, int maxsize);
597 712
598// type-safe version of assign 713// type-safe version of assign
599template<int N> 714template<int N>
600inline void assign (char (&dst)[N], const char *src) 715inline int assign (char (&dst)[N], const char *src)
601{ 716{
602 assign ((char *)&dst, src, N); 717 return assign ((char *)&dst, src, N);
603} 718}
604 719
605typedef double tstamp; 720typedef double tstamp;
606 721
607// return current time as timestamp 722// return current time as timestamp
608tstamp now (); 723tstamp now ();
609 724
610int similar_direction (int a, int b); 725int similar_direction (int a, int b);
611 726
612// like sprintf, but returns a "static" buffer 727// like v?sprintf, but returns a "static" buffer
613const char *format (const char *format, ...); 728char *vformat (const char *format, va_list ap);
729char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
730
731// safety-check player input which will become object->msg
732bool msg_is_safe (const char *msg);
614 733
615///////////////////////////////////////////////////////////////////////////// 734/////////////////////////////////////////////////////////////////////////////
616// threads, very very thin wrappers around pthreads 735// threads, very very thin wrappers around pthreads
617 736
618struct thread 737struct thread

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