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96 | // as a is often a constant while b is the variable. it is still a bug, though. |
96 | // as a is often a constant while b is the variable. it is still a bug, though. |
97 | template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } |
97 | template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } |
98 | template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } |
98 | template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } |
99 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
99 | template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } |
100 | |
100 | |
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101 | template<typename T, typename U> static inline void min_it (T &v, U m) { v = min (v, (T)m); } |
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102 | template<typename T, typename U> static inline void max_it (T &v, U m) { v = max (v, (T)m); } |
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103 | template<typename T, typename U, typename V> static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); } |
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104 | |
101 | template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } |
105 | template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } |
102 | |
106 | |
103 | template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); } |
107 | template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); } |
104 | template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); } |
108 | template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); } |
105 | |
109 | |
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110 | // sign returns -1 or +1 |
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111 | template<typename T> |
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112 | static inline T sign (T v) { return v < 0 ? -1 : +1; } |
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113 | // relies on 2c representation |
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114 | template<> |
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115 | inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); } |
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116 | |
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117 | // sign0 returns -1, 0 or +1 |
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118 | template<typename T> |
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119 | static inline T sign0 (T v) { return v ? sign (v) : 0; } |
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120 | |
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121 | // div, with correct rounding (< 0.5 downwards, >=0.5 upwards) |
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122 | template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; } |
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123 | // div, round-up |
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124 | template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; } |
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125 | // div, round-down |
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126 | template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; } |
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127 | |
106 | template<typename T> |
128 | template<typename T> |
107 | static inline T |
129 | static inline T |
108 | lerp (T val, T min_in, T max_in, T min_out, T max_out) |
130 | lerp (T val, T min_in, T max_in, T min_out, T max_out) |
109 | { |
131 | { |
110 | return (val - min_in) * (max_out - min_out) / (max_in - min_in) + min_out; |
132 | return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
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133 | } |
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134 | |
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135 | // lerp, round-down |
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136 | template<typename T> |
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137 | static inline T |
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138 | lerp_rd (T val, T min_in, T max_in, T min_out, T max_out) |
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139 | { |
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140 | return min_out + div_rd<T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
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141 | } |
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142 | |
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143 | // lerp, round-up |
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144 | template<typename T> |
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145 | static inline T |
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146 | lerp_ru (T val, T min_in, T max_in, T min_out, T max_out) |
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147 | { |
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148 | return min_out + div_ru<T> ((val - min_in) * (max_out - min_out), max_in - min_in); |
111 | } |
149 | } |
112 | |
150 | |
113 | // lots of stuff taken from FXT |
151 | // lots of stuff taken from FXT |
114 | |
152 | |
115 | /* Rotate right. This is used in various places for checksumming */ |
153 | /* Rotate right. This is used in various places for checksumming */ |
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365 | } |
403 | } |
366 | |
404 | |
367 | void seed (uint32_t seed); |
405 | void seed (uint32_t seed); |
368 | uint32_t next (); |
406 | uint32_t next (); |
369 | |
407 | |
370 | // uniform distribution |
408 | // uniform distribution, 0 .. max (0, num - 1) |
371 | uint32_t operator ()(uint32_t num) |
409 | uint32_t operator ()(uint32_t num) |
372 | { |
410 | { |
373 | return is_constant (num) |
411 | return is_constant (num) |
374 | ? (next () * (uint64_t)num) >> 32U |
412 | ? (next () * (uint64_t)num) >> 32U |
375 | : get_range (num); |
413 | : get_range (num); |