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Comparing deliantra/server/include/util.h (file contents):
Revision 1.77 by root, Thu May 8 14:20:19 2008 UTC vs.
Revision 1.78 by root, Thu Dec 4 03:48:19 2008 UTC

96// as a is often a constant while b is the variable. it is still a bug, though. 96// as a is often a constant while b is the variable. it is still a bug, though.
97template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } 97template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; }
98template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } 98template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; }
99template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } 99template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; }
100 100
101template<typename T> static inline void min_it (T &v, T m) { v = min (v, m); }
102template<typename T> static inline void max_it (T &v, T m) { v = max (v, m); }
103template<typename T> static inline void clamp_it (T &v, T a, T b) { v = clamp (v, a, b); }
104
101template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } 105template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; }
102 106
103template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); } 107template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); }
104template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); } 108template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); }
105 109
110// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
111template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; }
112// div, round-up
113template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; }
114// div, round-down
115template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; }
116
106template<typename T> 117template<typename T>
107static inline T 118static inline T
108lerp (T val, T min_in, T max_in, T min_out, T max_out) 119lerp (T val, T min_in, T max_in, T min_out, T max_out)
109{ 120{
110 return (val - min_in) * (max_out - min_out) / (max_in - min_in) + min_out; 121 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in);
122}
123
124// lerp, round-down
125template<typename T>
126static inline T
127lerp_rd (T val, T min_in, T max_in, T min_out, T max_out)
128{
129 return min_out + div_rd<T> ((val - min_in) * (max_out - min_out), max_in - min_in);
130}
131
132// lerp, round-up
133template<typename T>
134static inline T
135lerp_ru (T val, T min_in, T max_in, T min_out, T max_out)
136{
137 return min_out + div_ru<T> ((val - min_in) * (max_out - min_out), max_in - min_in);
111} 138}
112 139
113// lots of stuff taken from FXT 140// lots of stuff taken from FXT
114 141
115/* Rotate right. This is used in various places for checksumming */ 142/* Rotate right. This is used in various places for checksumming */

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