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Comparing deliantra/server/include/util.h (file contents):
Revision 1.85 by root, Thu Jan 1 20:49:48 2009 UTC vs.
Revision 1.113 by root, Fri Apr 22 02:03:11 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22#ifndef UTIL_H__ 23#ifndef UTIL_H__
23#define UTIL_H__ 24#define UTIL_H__
24 25
26#include <compiler.h>
27
25#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0 28#define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
26#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs 29#define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
27#define PREFER_MALLOC 0 // use malloc and not the slice allocator 30#define PREFER_MALLOC 0 // use malloc and not the slice allocator
28
29#if __GNUC__ >= 3
30# define is_constant(c) __builtin_constant_p (c)
31# define expect(expr,value) __builtin_expect ((expr),(value))
32# define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality)
33# define noinline __attribute__((__noinline__))
34#else
35# define is_constant(c) 0
36# define expect(expr,value) (expr)
37# define prefetch(addr,rw,locality)
38# define noinline
39#endif
40
41#if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4)
42# define decltype(x) typeof(x)
43#endif
44
45// put into ifs if you are very sure that the expression
46// is mostly true or mosty false. note that these return
47// booleans, not the expression.
48#define expect_false(expr) expect ((expr) ? 1 : 0, 0)
49#define expect_true(expr) expect ((expr) ? 1 : 0, 1)
50 31
51#include <pthread.h> 32#include <pthread.h>
52 33
53#include <cstddef> 34#include <cstddef>
54#include <cmath> 35#include <cmath>
74#endif 55#endif
75 56
76// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever) 57// use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
77#define auto(var,expr) decltype(expr) var = (expr) 58#define auto(var,expr) decltype(expr) var = (expr)
78 59
60#if cplusplus_does_not_suck
61// does not work for local types (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm)
62template<typename T, int N>
63static inline int array_length (const T (&arr)[N])
64{
65 return N;
66}
67#else
68#define array_length(name) (sizeof (name) / sizeof (name [0]))
69#endif
70
79// very ugly macro that basically declares and initialises a variable 71// very ugly macro that basically declares and initialises a variable
80// that is in scope for the next statement only 72// that is in scope for the next statement only
81// works only for stuff that can be assigned 0 and converts to false 73// works only for stuff that can be assigned 0 and converts to false
82// (note: works great for pointers) 74// (note: works great for pointers)
83// most ugly macro I ever wrote 75// most ugly macro I ever wrote
112// sign returns -1 or +1 104// sign returns -1 or +1
113template<typename T> 105template<typename T>
114static inline T sign (T v) { return v < 0 ? -1 : +1; } 106static inline T sign (T v) { return v < 0 ? -1 : +1; }
115// relies on 2c representation 107// relies on 2c representation
116template<> 108template<>
117inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); } 109inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); }
110template<>
111inline sint16 sign (sint16 v) { return 1 - (sint16 (uint16 (v) >> 15) * 2); }
112template<>
113inline sint32 sign (sint32 v) { return 1 - (sint32 (uint32 (v) >> 31) * 2); }
118 114
119// sign0 returns -1, 0 or +1 115// sign0 returns -1, 0 or +1
120template<typename T> 116template<typename T>
121static inline T sign0 (T v) { return v ? sign (v) : 0; } 117static inline T sign0 (T v) { return v ? sign (v) : 0; }
122 118
119//clashes with C++0x
120template<typename T, typename U>
121static inline T copysign (T a, U b) { return a > 0 ? b : -b; }
122
123// div* only work correctly for div > 0
123// div, with correct rounding (< 0.5 downwards, >=0.5 upwards) 124// div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
124template<typename T> static inline T div (T val, T div) { return (val + div / 2) / div; } 125template<typename T> static inline T div (T val, T div)
126{
127 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
128}
129
130template<> inline float div (float val, float div) { return val / div; }
131template<> inline double div (double val, double div) { return val / div; }
132
125// div, round-up 133// div, round-up
126template<typename T> static inline T div_ru (T val, T div) { return (val + div - 1) / div; } 134template<typename T> static inline T div_ru (T val, T div)
135{
136 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div;
137}
127// div, round-down 138// div, round-down
128template<typename T> static inline T div_rd (T val, T div) { return (val ) / div; } 139template<typename T> static inline T div_rd (T val, T div)
140{
141 return expect_false (val < 0) ? - ((-val + (div - 1) ) / div) : (val ) / div;
142}
129 143
144// lerp* only work correctly for min_in < max_in
145// Linear intERPolate, scales val from min_in..max_in to min_out..max_out
130template<typename T> 146template<typename T>
131static inline T 147static inline T
132lerp (T val, T min_in, T max_in, T min_out, T max_out) 148lerp (T val, T min_in, T max_in, T min_out, T max_out)
133{ 149{
134 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in); 150 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in);
193 int32_t d = b - a; 209 int32_t d = b - a;
194 d &= d >> 31; 210 d &= d >> 31;
195 return b - d; 211 return b - d;
196} 212}
197 213
198// this is much faster than crossfires original algorithm 214// this is much faster than crossfire's original algorithm
199// on modern cpus 215// on modern cpus
200inline int 216inline int
201isqrt (int n) 217isqrt (int n)
202{ 218{
203 return (int)sqrtf ((float)n); 219 return (int)sqrtf ((float)n);
220}
221
222// this is kind of like the ^^ operator, if it would exist, without sequence point.
223// more handy than it looks like, due to the implicit !! done on its arguments
224inline bool
225logical_xor (bool a, bool b)
226{
227 return a != b;
228}
229
230inline bool
231logical_implies (bool a, bool b)
232{
233 return a <= b;
204} 234}
205 235
206// this is only twice as fast as naive sqrtf (dx*dy+dy*dy) 236// this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
207#if 0 237#if 0
208// and has a max. error of 6 in the range -100..+100. 238// and has a max. error of 6 in the range -100..+100.
233absdir (int d) 263absdir (int d)
234{ 264{
235 return ((d - 1) & 7) + 1; 265 return ((d - 1) & 7) + 1;
236} 266}
237 267
268// avoid ctz name because netbsd or freebsd spams it's namespace with it
269#if GCC_VERSION(3,4)
270static inline int least_significant_bit (uint32_t x)
271{
272 return __builtin_ctz (x);
273}
274#else
275int least_significant_bit (uint32_t x);
276#endif
277
278#define for_all_bits_sparse_32(mask, idxvar) \
279 for (uint32_t idxvar, mask_ = mask; \
280 mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
281
238extern ssize_t slice_alloc; // statistics 282extern ssize_t slice_alloc; // statistics
239 283
240void *salloc_ (int n) throw (std::bad_alloc); 284void *salloc_ (int n) throw (std::bad_alloc);
241void *salloc_ (int n, void *src) throw (std::bad_alloc); 285void *salloc_ (int n, void *src) throw (std::bad_alloc);
242 286
386 { 430 {
387 p->~Tp (); 431 p->~Tp ();
388 } 432 }
389}; 433};
390 434
391// P. L'Ecuyer, “Maximally Equidistributed Combined Tausworthe Generators”, Mathematics of Computation, 65, 213 (1996), 203–213.
392// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps
393// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps
394struct tausworthe_random_generator
395{
396 uint32_t state [4];
397
398 void operator =(const tausworthe_random_generator &src)
399 {
400 state [0] = src.state [0];
401 state [1] = src.state [1];
402 state [2] = src.state [2];
403 state [3] = src.state [3];
404 }
405
406 void seed (uint32_t seed);
407 uint32_t next ();
408};
409
410// Xorshift RNGs, George Marsaglia
411// http://www.jstatsoft.org/v08/i14/paper
412// this one is about 40% faster than the tausworthe one above (i.e. not much),
413// despite the inlining, and has the issue of only creating 2**32-1 numbers.
414struct xorshift_random_generator
415{
416 uint32_t x, y;
417
418 void operator =(const xorshift_random_generator &src)
419 {
420 x = src.x;
421 y = src.y;
422 }
423
424 void seed (uint32_t seed)
425 {
426 x = seed;
427 y = seed * 69069U;
428 }
429
430 uint32_t next ()
431 {
432 uint32_t t = x ^ (x << 10);
433 x = y;
434 y = y ^ (y >> 13) ^ t ^ (t >> 10);
435 return y;
436 }
437};
438
439template<class generator>
440struct random_number_generator : generator
441{
442 // uniform distribution, 0 .. max (0, num - 1)
443 uint32_t operator ()(uint32_t num)
444 {
445 return !is_constant (num) ? get_range (num) // non-constant
446 : num & (num - 1) ? (this->next () * (uint64_t)num) >> 32U // constant, non-power-of-two
447 : this->next () & (num - 1); // constant, power-of-two
448 }
449
450 // return a number within (min .. max)
451 int operator () (int r_min, int r_max)
452 {
453 return is_constant (r_min) && is_constant (r_max) && r_min <= r_max
454 ? r_min + operator ()(r_max - r_min + 1)
455 : get_range (r_min, r_max);
456 }
457
458 double operator ()()
459 {
460 return this->next () / (double)0xFFFFFFFFU;
461 }
462
463protected:
464 uint32_t get_range (uint32_t r_max);
465 int get_range (int r_min, int r_max);
466};
467
468typedef random_number_generator<tausworthe_random_generator> rand_gen;
469
470extern rand_gen rndm, rmg_rndm;
471
472INTERFACE_CLASS (attachable) 435INTERFACE_CLASS (attachable)
473struct refcnt_base 436struct refcnt_base
474{ 437{
475 typedef int refcnt_t; 438 typedef int refcnt_t;
476 mutable refcnt_t ACC (RW, refcnt); 439 mutable refcnt_t ACC (RW, refcnt);
537typedef refptr<maptile> maptile_ptr; 500typedef refptr<maptile> maptile_ptr;
538typedef refptr<object> object_ptr; 501typedef refptr<object> object_ptr;
539typedef refptr<archetype> arch_ptr; 502typedef refptr<archetype> arch_ptr;
540typedef refptr<client> client_ptr; 503typedef refptr<client> client_ptr;
541typedef refptr<player> player_ptr; 504typedef refptr<player> player_ptr;
505typedef refptr<region> region_ptr;
506
507#define STRHSH_NULL 2166136261
508
509static inline uint32_t
510strhsh (const char *s)
511{
512 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
513 // it is about twice as fast as the one-at-a-time one,
514 // with good distribution.
515 // FNV-1a is faster on many cpus because the multiplication
516 // runs concurrently with the looping logic.
517 // we modify the hash a bit to improve its distribution
518 uint32_t hash = STRHSH_NULL;
519
520 while (*s)
521 hash = (hash ^ *s++) * 16777619U;
522
523 return hash ^ (hash >> 16);
524}
525
526static inline uint32_t
527memhsh (const char *s, size_t len)
528{
529 uint32_t hash = STRHSH_NULL;
530
531 while (len--)
532 hash = (hash ^ *s++) * 16777619U;
533
534 return hash;
535}
542 536
543struct str_hash 537struct str_hash
544{ 538{
545 std::size_t operator ()(const char *s) const 539 std::size_t operator ()(const char *s) const
546 { 540 {
547#if 0
548 uint32_t hash = 0;
549
550 /* use the one-at-a-time hash function, which supposedly is
551 * better than the djb2-like one used by perl5.005, but
552 * certainly is better then the bug used here before.
553 * see http://burtleburtle.net/bob/hash/doobs.html
554 */
555 while (*s)
556 {
557 hash += *s++;
558 hash += hash << 10;
559 hash ^= hash >> 6;
560 }
561
562 hash += hash << 3;
563 hash ^= hash >> 11;
564 hash += hash << 15;
565#else
566 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
567 // it is about twice as fast as the one-at-a-time one,
568 // with good distribution.
569 // FNV-1a is faster on many cpus because the multiplication
570 // runs concurrent with the looping logic.
571 uint32_t hash = 2166136261;
572
573 while (*s)
574 hash = (hash ^ *s++) * 16777619;
575#endif
576
577 return hash; 541 return strhsh (s);
542 }
543
544 std::size_t operator ()(const shstr &s) const
545 {
546 return strhsh (s);
578 } 547 }
579}; 548};
580 549
581struct str_equal 550struct str_equal
582{ 551{
674 { 643 {
675 erase (&obj); 644 erase (&obj);
676 } 645 }
677}; 646};
678 647
648/////////////////////////////////////////////////////////////////////////////
649
650// something like a vector or stack, but without
651// out of bounds checking
652template<typename T>
653struct fixed_stack
654{
655 T *data;
656 int size;
657 int max;
658
659 fixed_stack ()
660 : size (0), data (0)
661 {
662 }
663
664 fixed_stack (int max)
665 : size (0), max (max)
666 {
667 data = salloc<T> (max);
668 }
669
670 void reset (int new_max)
671 {
672 sfree (data, max);
673 size = 0;
674 max = new_max;
675 data = salloc<T> (max);
676 }
677
678 void free ()
679 {
680 sfree (data, max);
681 data = 0;
682 }
683
684 ~fixed_stack ()
685 {
686 sfree (data, max);
687 }
688
689 T &operator[](int idx)
690 {
691 return data [idx];
692 }
693
694 void push (T v)
695 {
696 data [size++] = v;
697 }
698
699 T &pop ()
700 {
701 return data [--size];
702 }
703
704 T remove (int idx)
705 {
706 T v = data [idx];
707
708 data [idx] = data [--size];
709
710 return v;
711 }
712};
713
714/////////////////////////////////////////////////////////////////////////////
715
679// basically does what strncpy should do, but appends "..." to strings exceeding length 716// basically does what strncpy should do, but appends "..." to strings exceeding length
717// returns the number of bytes actually used (including \0)
680void assign (char *dst, const char *src, int maxlen); 718int assign (char *dst, const char *src, int maxsize);
681 719
682// type-safe version of assign 720// type-safe version of assign
683template<int N> 721template<int N>
684inline void assign (char (&dst)[N], const char *src) 722inline int assign (char (&dst)[N], const char *src)
685{ 723{
686 assign ((char *)&dst, src, N); 724 return assign ((char *)&dst, src, N);
687} 725}
688 726
689typedef double tstamp; 727typedef double tstamp;
690 728
691// return current time as timestamp 729// return current time as timestamp
692tstamp now (); 730tstamp now ();
693 731
694int similar_direction (int a, int b); 732int similar_direction (int a, int b);
695 733
696// like sprintf, but returns a "static" buffer 734// like v?sprintf, but returns a "static" buffer
697const char *format (const char *format, ...); 735char *vformat (const char *format, va_list ap);
736char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
737
738// safety-check player input which will become object->msg
739bool msg_is_safe (const char *msg);
698 740
699///////////////////////////////////////////////////////////////////////////// 741/////////////////////////////////////////////////////////////////////////////
700// threads, very very thin wrappers around pthreads 742// threads, very very thin wrappers around pthreads
701 743
702struct thread 744struct thread

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