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/cvs/deliantra/server/include/util.h
Revision: 1.115
Committed: Tue Apr 26 14:41:36 2011 UTC (13 years, 1 month ago) by root
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Branch: MAIN
Changes since 1.114: +20 -0 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef UTIL_H__
24 #define UTIL_H__
25
26 #include <compiler.h>
27
28 #define DEBUG_POISON 0x00 // poison memory before freeing it if != 0
29 #define DEBUG_SALLOC 0 // add a debug wrapper around all sallocs
30 #define PREFER_MALLOC 0 // use malloc and not the slice allocator
31
32 #include <pthread.h>
33
34 #include <cstddef>
35 #include <cmath>
36 #include <new>
37 #include <vector>
38
39 #include <glib.h>
40
41 #include <shstr.h>
42 #include <traits.h>
43
44 #if DEBUG_SALLOC
45 # define g_slice_alloc0(s) debug_slice_alloc0(s)
46 # define g_slice_alloc(s) debug_slice_alloc(s)
47 # define g_slice_free1(s,p) debug_slice_free1(s,p)
48 void *g_slice_alloc (unsigned long size);
49 void *g_slice_alloc0 (unsigned long size);
50 void g_slice_free1 (unsigned long size, void *ptr);
51 #elif PREFER_MALLOC
52 # define g_slice_alloc0(s) calloc (1, (s))
53 # define g_slice_alloc(s) malloc ((s))
54 # define g_slice_free1(s,p) free ((p))
55 #endif
56
57 // use C0X decltype for auto declarations until ISO C++ sanctifies them (if ever)
58 #define auto(var,expr) decltype(expr) var = (expr)
59
60 #if cplusplus_does_not_suck
61 // does not work for local types (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm)
62 template<typename T, int N>
63 static inline int array_length (const T (&arr)[N])
64 {
65 return N;
66 }
67 #else
68 #define array_length(name) (sizeof (name) / sizeof (name [0]))
69 #endif
70
71 // very ugly macro that basically declares and initialises a variable
72 // that is in scope for the next statement only
73 // works only for stuff that can be assigned 0 and converts to false
74 // (note: works great for pointers)
75 // most ugly macro I ever wrote
76 #define statementvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1)
77
78 // in range including end
79 #define IN_RANGE_INC(val,beg,end) \
80 ((unsigned int)(val) - (unsigned int)(beg) <= (unsigned int)(end) - (unsigned int)(beg))
81
82 // in range excluding end
83 #define IN_RANGE_EXC(val,beg,end) \
84 ((unsigned int)(val) - (unsigned int)(beg) < (unsigned int)(end) - (unsigned int)(beg))
85
86 void cleanup (const char *cause, bool make_core = false);
87 void fork_abort (const char *msg);
88
89 // rationale for using (U) not (T) is to reduce signed/unsigned issues,
90 // as a is often a constant while b is the variable. it is still a bug, though.
91 template<typename T, typename U> static inline T min (T a, U b) { return (U)a < b ? (U)a : b; }
92 template<typename T, typename U> static inline T max (T a, U b) { return (U)a > b ? (U)a : b; }
93 template<typename T, typename U, typename V> static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; }
94
95 template<typename T, typename U> static inline void min_it (T &v, U m) { v = min (v, (T)m); }
96 template<typename T, typename U> static inline void max_it (T &v, U m) { v = max (v, (T)m); }
97 template<typename T, typename U, typename V> static inline void clamp_it (T &v, U a, V b) { v = clamp (v, (T)a, (T)b); }
98
99 template<typename T, typename U> static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; }
100
101 template<typename T, typename U, typename V> static inline T min (T a, U b, V c) { return min (a, min (b, c)); }
102 template<typename T, typename U, typename V> static inline T max (T a, U b, V c) { return max (a, max (b, c)); }
103
104 // sign returns -1 or +1
105 template<typename T>
106 static inline T sign (T v) { return v < 0 ? -1 : +1; }
107 // relies on 2c representation
108 template<>
109 inline sint8 sign (sint8 v) { return 1 - (sint8 (uint8 (v) >> 7) * 2); }
110 template<>
111 inline sint16 sign (sint16 v) { return 1 - (sint16 (uint16 (v) >> 15) * 2); }
112 template<>
113 inline sint32 sign (sint32 v) { return 1 - (sint32 (uint32 (v) >> 31) * 2); }
114
115 // sign0 returns -1, 0 or +1
116 template<typename T>
117 static inline T sign0 (T v) { return v ? sign (v) : 0; }
118
119 //clashes with C++0x
120 template<typename T, typename U>
121 static inline T copysign (T a, U b) { return a > 0 ? b : -b; }
122
123 // div* only work correctly for div > 0
124 // div, with correct rounding (< 0.5 downwards, >=0.5 upwards)
125 template<typename T> static inline T div (T val, T div)
126 {
127 return expect_false (val < 0) ? - ((-val + (div - 1) / 2) / div) : (val + div / 2) / div;
128 }
129
130 template<> inline float div (float val, float div) { return val / div; }
131 template<> inline double div (double val, double div) { return val / div; }
132
133 // div, round-up
134 template<typename T> static inline T div_ru (T val, T div)
135 {
136 return expect_false (val < 0) ? - ((-val ) / div) : (val + div - 1) / div;
137 }
138 // div, round-down
139 template<typename T> static inline T div_rd (T val, T div)
140 {
141 return expect_false (val < 0) ? - ((-val + (div - 1) ) / div) : (val ) / div;
142 }
143
144 // lerp* only work correctly for min_in < max_in
145 // Linear intERPolate, scales val from min_in..max_in to min_out..max_out
146 template<typename T>
147 static inline T
148 lerp (T val, T min_in, T max_in, T min_out, T max_out)
149 {
150 return min_out + div <T> ((val - min_in) * (max_out - min_out), max_in - min_in);
151 }
152
153 // lerp, round-down
154 template<typename T>
155 static inline T
156 lerp_rd (T val, T min_in, T max_in, T min_out, T max_out)
157 {
158 return min_out + div_rd<T> ((val - min_in) * (max_out - min_out), max_in - min_in);
159 }
160
161 // lerp, round-up
162 template<typename T>
163 static inline T
164 lerp_ru (T val, T min_in, T max_in, T min_out, T max_out)
165 {
166 return min_out + div_ru<T> ((val - min_in) * (max_out - min_out), max_in - min_in);
167 }
168
169 // lots of stuff taken from FXT
170
171 /* Rotate right. This is used in various places for checksumming */
172 //TODO: that sucks, use a better checksum algo
173 static inline uint32_t
174 rotate_right (uint32_t c, uint32_t count = 1)
175 {
176 return (c << (32 - count)) | (c >> count);
177 }
178
179 static inline uint32_t
180 rotate_left (uint32_t c, uint32_t count = 1)
181 {
182 return (c >> (32 - count)) | (c << count);
183 }
184
185 // Return abs(a-b)
186 // Both a and b must not have the most significant bit set
187 static inline uint32_t
188 upos_abs_diff (uint32_t a, uint32_t b)
189 {
190 long d1 = b - a;
191 long d2 = (d1 & (d1 >> 31)) << 1;
192
193 return d1 - d2; // == (b - d) - (a + d);
194 }
195
196 // Both a and b must not have the most significant bit set
197 static inline uint32_t
198 upos_min (uint32_t a, uint32_t b)
199 {
200 int32_t d = b - a;
201 d &= d >> 31;
202 return a + d;
203 }
204
205 // Both a and b must not have the most significant bit set
206 static inline uint32_t
207 upos_max (uint32_t a, uint32_t b)
208 {
209 int32_t d = b - a;
210 d &= d >> 31;
211 return b - d;
212 }
213
214 // this is much faster than crossfire's original algorithm
215 // on modern cpus
216 inline int
217 isqrt (int n)
218 {
219 return (int)sqrtf ((float)n);
220 }
221
222 // this is kind of like the ^^ operator, if it would exist, without sequence point.
223 // more handy than it looks like, due to the implicit !! done on its arguments
224 inline bool
225 logical_xor (bool a, bool b)
226 {
227 return a != b;
228 }
229
230 inline bool
231 logical_implies (bool a, bool b)
232 {
233 return a <= b;
234 }
235
236 // this is only twice as fast as naive sqrtf (dx*dy+dy*dy)
237 #if 0
238 // and has a max. error of 6 in the range -100..+100.
239 #else
240 // and has a max. error of 9 in the range -100..+100.
241 #endif
242 inline int
243 idistance (int dx, int dy)
244 {
245 unsigned int dx_ = abs (dx);
246 unsigned int dy_ = abs (dy);
247
248 #if 0
249 return dx_ > dy_
250 ? (dx_ * 61685 + dy_ * 26870) >> 16
251 : (dy_ * 61685 + dx_ * 26870) >> 16;
252 #else
253 return dx_ + dy_ - min (dx_, dy_) * 5 / 8;
254 #endif
255 }
256
257 // can be substantially faster than floor, if your value range allows for it
258 template<typename T>
259 inline T
260 fastfloor (T x)
261 {
262 return std::floor (x);
263 }
264
265 inline float
266 fastfloor (float x)
267 {
268 return sint32(x) - (x < 0);
269 }
270
271 inline double
272 fastfloor (double x)
273 {
274 return sint64(x) - (x < 0);
275 }
276
277 /*
278 * absdir(int): Returns a number between 1 and 8, which represent
279 * the "absolute" direction of a number (it actually takes care of
280 * "overflow" in previous calculations of a direction).
281 */
282 inline int
283 absdir (int d)
284 {
285 return ((d - 1) & 7) + 1;
286 }
287
288 // avoid ctz name because netbsd or freebsd spams it's namespace with it
289 #if GCC_VERSION(3,4)
290 static inline int least_significant_bit (uint32_t x)
291 {
292 return __builtin_ctz (x);
293 }
294 #else
295 int least_significant_bit (uint32_t x);
296 #endif
297
298 #define for_all_bits_sparse_32(mask, idxvar) \
299 for (uint32_t idxvar, mask_ = mask; \
300 mask_ && ((idxvar = least_significant_bit (mask_)), mask_ &= ~(1 << idxvar), 1);)
301
302 extern ssize_t slice_alloc; // statistics
303
304 void *salloc_ (int n) throw (std::bad_alloc);
305 void *salloc_ (int n, void *src) throw (std::bad_alloc);
306
307 // strictly the same as g_slice_alloc, but never returns 0
308 template<typename T>
309 inline T *salloc (int n = 1) throw (std::bad_alloc) { return (T *)salloc_ (n * sizeof (T)); }
310
311 // also copies src into the new area, like "memdup"
312 // if src is 0, clears the memory
313 template<typename T>
314 inline T *salloc (int n, T *src) throw (std::bad_alloc) { return (T *)salloc_ (n * sizeof (T), (void *)src); }
315
316 // clears the memory
317 template<typename T>
318 inline T *salloc0(int n = 1) throw (std::bad_alloc) { return (T *)salloc_ (n * sizeof (T), 0); }
319
320 // for symmetry
321 template<typename T>
322 inline void sfree (T *ptr, int n = 1) throw ()
323 {
324 if (expect_true (ptr))
325 {
326 slice_alloc -= n * sizeof (T);
327 if (DEBUG_POISON) memset (ptr, DEBUG_POISON, n * sizeof (T));
328 g_slice_free1 (n * sizeof (T), (void *)ptr);
329 assert (slice_alloc >= 0);//D
330 }
331 }
332
333 // nulls the pointer
334 template<typename T>
335 inline void sfree0 (T *&ptr, int n = 1) throw ()
336 {
337 sfree<T> (ptr, n);
338 ptr = 0;
339 }
340
341 // makes dynamically allocated objects zero-initialised
342 struct zero_initialised
343 {
344 void *operator new (size_t s, void *p)
345 {
346 memset (p, 0, s);
347 return p;
348 }
349
350 void *operator new (size_t s)
351 {
352 return salloc0<char> (s);
353 }
354
355 void *operator new[] (size_t s)
356 {
357 return salloc0<char> (s);
358 }
359
360 void operator delete (void *p, size_t s)
361 {
362 sfree ((char *)p, s);
363 }
364
365 void operator delete[] (void *p, size_t s)
366 {
367 sfree ((char *)p, s);
368 }
369 };
370
371 // makes dynamically allocated objects zero-initialised
372 struct slice_allocated
373 {
374 void *operator new (size_t s, void *p)
375 {
376 return p;
377 }
378
379 void *operator new (size_t s)
380 {
381 return salloc<char> (s);
382 }
383
384 void *operator new[] (size_t s)
385 {
386 return salloc<char> (s);
387 }
388
389 void operator delete (void *p, size_t s)
390 {
391 sfree ((char *)p, s);
392 }
393
394 void operator delete[] (void *p, size_t s)
395 {
396 sfree ((char *)p, s);
397 }
398 };
399
400 // a STL-compatible allocator that uses g_slice
401 // boy, this is verbose
402 template<typename Tp>
403 struct slice_allocator
404 {
405 typedef size_t size_type;
406 typedef ptrdiff_t difference_type;
407 typedef Tp *pointer;
408 typedef const Tp *const_pointer;
409 typedef Tp &reference;
410 typedef const Tp &const_reference;
411 typedef Tp value_type;
412
413 template <class U>
414 struct rebind
415 {
416 typedef slice_allocator<U> other;
417 };
418
419 slice_allocator () throw () { }
420 slice_allocator (const slice_allocator &) throw () { }
421 template<typename Tp2>
422 slice_allocator (const slice_allocator<Tp2> &) throw () { }
423
424 ~slice_allocator () { }
425
426 pointer address (reference x) const { return &x; }
427 const_pointer address (const_reference x) const { return &x; }
428
429 pointer allocate (size_type n, const_pointer = 0)
430 {
431 return salloc<Tp> (n);
432 }
433
434 void deallocate (pointer p, size_type n)
435 {
436 sfree<Tp> (p, n);
437 }
438
439 size_type max_size () const throw ()
440 {
441 return size_t (-1) / sizeof (Tp);
442 }
443
444 void construct (pointer p, const Tp &val)
445 {
446 ::new (p) Tp (val);
447 }
448
449 void destroy (pointer p)
450 {
451 p->~Tp ();
452 }
453 };
454
455 INTERFACE_CLASS (attachable)
456 struct refcnt_base
457 {
458 typedef int refcnt_t;
459 mutable refcnt_t ACC (RW, refcnt);
460
461 MTH void refcnt_inc () const { ++refcnt; }
462 MTH void refcnt_dec () const { --refcnt; }
463
464 refcnt_base () : refcnt (0) { }
465 };
466
467 // to avoid branches with more advanced compilers
468 extern refcnt_base::refcnt_t refcnt_dummy;
469
470 template<class T>
471 struct refptr
472 {
473 // p if not null
474 refcnt_base::refcnt_t *refcnt_ref () { return p ? &p->refcnt : &refcnt_dummy; }
475
476 void refcnt_dec ()
477 {
478 if (!is_constant (p))
479 --*refcnt_ref ();
480 else if (p)
481 --p->refcnt;
482 }
483
484 void refcnt_inc ()
485 {
486 if (!is_constant (p))
487 ++*refcnt_ref ();
488 else if (p)
489 ++p->refcnt;
490 }
491
492 T *p;
493
494 refptr () : p(0) { }
495 refptr (const refptr<T> &p) : p(p.p) { refcnt_inc (); }
496 refptr (T *p) : p(p) { refcnt_inc (); }
497 ~refptr () { refcnt_dec (); }
498
499 const refptr<T> &operator =(T *o)
500 {
501 // if decrementing ever destroys we need to reverse the order here
502 refcnt_dec ();
503 p = o;
504 refcnt_inc ();
505 return *this;
506 }
507
508 const refptr<T> &operator =(const refptr<T> &o)
509 {
510 *this = o.p;
511 return *this;
512 }
513
514 T &operator * () const { return *p; }
515 T *operator ->() const { return p; }
516
517 operator T *() const { return p; }
518 };
519
520 typedef refptr<maptile> maptile_ptr;
521 typedef refptr<object> object_ptr;
522 typedef refptr<archetype> arch_ptr;
523 typedef refptr<client> client_ptr;
524 typedef refptr<player> player_ptr;
525 typedef refptr<region> region_ptr;
526
527 #define STRHSH_NULL 2166136261
528
529 static inline uint32_t
530 strhsh (const char *s)
531 {
532 // use FNV-1a hash (http://isthe.com/chongo/tech/comp/fnv/)
533 // it is about twice as fast as the one-at-a-time one,
534 // with good distribution.
535 // FNV-1a is faster on many cpus because the multiplication
536 // runs concurrently with the looping logic.
537 // we modify the hash a bit to improve its distribution
538 uint32_t hash = STRHSH_NULL;
539
540 while (*s)
541 hash = (hash ^ *s++) * 16777619U;
542
543 return hash ^ (hash >> 16);
544 }
545
546 static inline uint32_t
547 memhsh (const char *s, size_t len)
548 {
549 uint32_t hash = STRHSH_NULL;
550
551 while (len--)
552 hash = (hash ^ *s++) * 16777619U;
553
554 return hash;
555 }
556
557 struct str_hash
558 {
559 std::size_t operator ()(const char *s) const
560 {
561 return strhsh (s);
562 }
563
564 std::size_t operator ()(const shstr &s) const
565 {
566 return strhsh (s);
567 }
568 };
569
570 struct str_equal
571 {
572 bool operator ()(const char *a, const char *b) const
573 {
574 return !strcmp (a, b);
575 }
576 };
577
578 // Mostly the same as std::vector, but insert/erase can reorder
579 // the elements, making append(=insert)/remove O(1) instead of O(n).
580 //
581 // NOTE: only some forms of erase are available
582 template<class T>
583 struct unordered_vector : std::vector<T, slice_allocator<T> >
584 {
585 typedef typename unordered_vector::iterator iterator;
586
587 void erase (unsigned int pos)
588 {
589 if (pos < this->size () - 1)
590 (*this)[pos] = (*this)[this->size () - 1];
591
592 this->pop_back ();
593 }
594
595 void erase (iterator i)
596 {
597 erase ((unsigned int )(i - this->begin ()));
598 }
599 };
600
601 // This container blends advantages of linked lists
602 // (efficiency) with vectors (random access) by
603 // by using an unordered vector and storing the vector
604 // index inside the object.
605 //
606 // + memory-efficient on most 64 bit archs
607 // + O(1) insert/remove
608 // + free unique (but varying) id for inserted objects
609 // + cache-friendly iteration
610 // - only works for pointers to structs
611 //
612 // NOTE: only some forms of erase/insert are available
613 typedef int object_vector_index;
614
615 template<class T, object_vector_index T::*indexmember>
616 struct object_vector : std::vector<T *, slice_allocator<T *> >
617 {
618 typedef typename object_vector::iterator iterator;
619
620 bool contains (const T *obj) const
621 {
622 return obj->*indexmember;
623 }
624
625 iterator find (const T *obj)
626 {
627 return obj->*indexmember
628 ? this->begin () + obj->*indexmember - 1
629 : this->end ();
630 }
631
632 void push_back (T *obj)
633 {
634 std::vector<T *, slice_allocator<T *> >::push_back (obj);
635 obj->*indexmember = this->size ();
636 }
637
638 void insert (T *obj)
639 {
640 push_back (obj);
641 }
642
643 void insert (T &obj)
644 {
645 insert (&obj);
646 }
647
648 void erase (T *obj)
649 {
650 unsigned int pos = obj->*indexmember;
651 obj->*indexmember = 0;
652
653 if (pos < this->size ())
654 {
655 (*this)[pos - 1] = (*this)[this->size () - 1];
656 (*this)[pos - 1]->*indexmember = pos;
657 }
658
659 this->pop_back ();
660 }
661
662 void erase (T &obj)
663 {
664 erase (&obj);
665 }
666 };
667
668 /////////////////////////////////////////////////////////////////////////////
669
670 // something like a vector or stack, but without
671 // out of bounds checking
672 template<typename T>
673 struct fixed_stack
674 {
675 T *data;
676 int size;
677 int max;
678
679 fixed_stack ()
680 : size (0), data (0)
681 {
682 }
683
684 fixed_stack (int max)
685 : size (0), max (max)
686 {
687 data = salloc<T> (max);
688 }
689
690 void reset (int new_max)
691 {
692 sfree (data, max);
693 size = 0;
694 max = new_max;
695 data = salloc<T> (max);
696 }
697
698 void free ()
699 {
700 sfree (data, max);
701 data = 0;
702 }
703
704 ~fixed_stack ()
705 {
706 sfree (data, max);
707 }
708
709 T &operator[](int idx)
710 {
711 return data [idx];
712 }
713
714 void push (T v)
715 {
716 data [size++] = v;
717 }
718
719 T &pop ()
720 {
721 return data [--size];
722 }
723
724 T remove (int idx)
725 {
726 T v = data [idx];
727
728 data [idx] = data [--size];
729
730 return v;
731 }
732 };
733
734 /////////////////////////////////////////////////////////////////////////////
735
736 // basically does what strncpy should do, but appends "..." to strings exceeding length
737 // returns the number of bytes actually used (including \0)
738 int assign (char *dst, const char *src, int maxsize);
739
740 // type-safe version of assign
741 template<int N>
742 inline int assign (char (&dst)[N], const char *src)
743 {
744 return assign ((char *)&dst, src, N);
745 }
746
747 typedef double tstamp;
748
749 // return current time as timestamp
750 tstamp now ();
751
752 int similar_direction (int a, int b);
753
754 // like v?sprintf, but returns a "static" buffer
755 char *vformat (const char *format, va_list ap);
756 char *format (const char *format, ...) attribute ((format (printf, 1, 2)));
757
758 // safety-check player input which will become object->msg
759 bool msg_is_safe (const char *msg);
760
761 /////////////////////////////////////////////////////////////////////////////
762 // threads, very very thin wrappers around pthreads
763
764 struct thread
765 {
766 pthread_t id;
767
768 void start (void *(*start_routine)(void *), void *arg = 0);
769
770 void cancel ()
771 {
772 pthread_cancel (id);
773 }
774
775 void *join ()
776 {
777 void *ret;
778
779 if (pthread_join (id, &ret))
780 cleanup ("pthread_join failed", 1);
781
782 return ret;
783 }
784 };
785
786 // note that mutexes are not classes
787 typedef pthread_mutex_t smutex;
788
789 #if __linux && defined (PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP)
790 #define SMUTEX_INITIALISER PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
791 #else
792 #define SMUTEX_INITIALISER PTHREAD_MUTEX_INITIALIZER
793 #endif
794
795 #define SMUTEX(name) smutex name = SMUTEX_INITIALISER
796 #define SMUTEX_LOCK(name) pthread_mutex_lock (&(name))
797 #define SMUTEX_UNLOCK(name) pthread_mutex_unlock (&(name))
798
799 typedef pthread_cond_t scond;
800
801 #define SCOND(name) scond name = PTHREAD_COND_INITIALIZER
802 #define SCOND_SIGNAL(name) pthread_cond_signal (&(name))
803 #define SCOND_BROADCAST(name) pthread_cond_broadcast (&(name))
804 #define SCOND_WAIT(name,mutex) pthread_cond_wait (&(name), &(mutex))
805
806 #endif
807