/* * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * * Crossfire TRT is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The authors can be reached via e-mail to */ #ifndef UTIL_H__ #define UTIL_H__ //#define PREFER_MALLOC #if __GNUC__ >= 3 # define is_constant(c) __builtin_constant_p (c) # define expect(expr,value) __builtin_expect ((expr),(value)) # define prefetch(addr,rw,locality) __builtin_prefetch (addr, rw, locality) #else # define is_constant(c) 0 # define expect(expr,value) (expr) # define prefetch(addr,rw,locality) #endif #if __GNUC__ < 4 || (__GNUC__ == 4 || __GNUC_MINOR__ < 4) # define decltype(x) typeof(x) #endif // put into ifs if you are very sure that the expression // is mostly true or mosty false. note that these return // booleans, not the expression. #define expect_false(expr) expect ((expr) != 0, 0) #define expect_true(expr) expect ((expr) != 0, 1) #include #include #include #include #include #include #include // use a gcc extension for auto declarations until ISO C++ sanctifies them #define auto(var,expr) decltype(expr) var = (expr) // very ugly macro that basicaly declares and initialises a variable // that is in scope for the next statement only // works only for stuff that can be assigned 0 and converts to false // (note: works great for pointers) // most ugly macro I ever wrote #define statementvar(type, name, value) if (type name = 0) { } else if (((name) = (value)), 1) // in range including end #define IN_RANGE_INC(val,beg,end) \ ((unsigned int)(val) - (unsigned int)(beg) <= (unsigned int)(end) - (unsigned int)(beg)) // in range excluding end #define IN_RANGE_EXC(val,beg,end) \ ((unsigned int)(val) - (unsigned int)(beg) < (unsigned int)(end) - (unsigned int)(beg)) void fork_abort (const char *msg); // rationale for using (U) not (T) is to reduce signed/unsigned issues, // as a is often a constant while b is the variable. it is still a bug, though. template static inline T min (T a, U b) { return (U)a < b ? (U)a : b; } template static inline T max (T a, U b) { return (U)a > b ? (U)a : b; } template static inline T clamp (T v, U a, V b) { return v < (T)a ? (T)a : v >(T)b ? (T)b : v; } template static inline void swap (T& a, U& b) { T t=a; a=(T)b; b=(U)t; } template static inline T lerp (T val, T min_in, T max_in, T min_out, T max_out) { return (val - min_in) * (max_out - min_out) / (max_in - min_in) + min_out; } // lots of stuff taken from FXT /* Rotate right. This is used in various places for checksumming */ //TODO: that sucks, use a better checksum algo static inline uint32_t rotate_right (uint32_t c, uint32_t count = 1) { return (c << (32 - count)) | (c >> count); } static inline uint32_t rotate_left (uint32_t c, uint32_t count = 1) { return (c >> (32 - count)) | (c << count); } // Return abs(a-b) // Both a and b must not have the most significant bit set static inline uint32_t upos_abs_diff (uint32_t a, uint32_t b) { long d1 = b - a; long d2 = (d1 & (d1 >> 31)) << 1; return d1 - d2; // == (b - d) - (a + d); } // Both a and b must not have the most significant bit set static inline uint32_t upos_min (uint32_t a, uint32_t b) { int32_t d = b - a; d &= d >> 31; return a + d; } // Both a and b must not have the most significant bit set static inline uint32_t upos_max (uint32_t a, uint32_t b) { int32_t d = b - a; d &= d >> 31; return b - d; } // this is much faster than crossfires original algorithm // on modern cpus inline int isqrt (int n) { return (int)sqrtf ((float)n); } // this is only twice as fast as naive sqrtf (dx*dy+dy*dy) #if 0 // and has a max. error of 6 in the range -100..+100. #else // and has a max. error of 9 in the range -100..+100. #endif inline int idistance (int dx, int dy) { unsigned int dx_ = abs (dx); unsigned int dy_ = abs (dy); #if 0 return dx_ > dy_ ? (dx_ * 61685 + dy_ * 26870) >> 16 : (dy_ * 61685 + dx_ * 26870) >> 16; #else return dx_ + dy_ - min (dx_, dy_) * 5 / 8; #endif } /* * absdir(int): Returns a number between 1 and 8, which represent * the "absolute" direction of a number (it actually takes care of * "overflow" in previous calculations of a direction). */ inline int absdir (int d) { return ((d - 1) & 7) + 1; } // makes dynamically allocated objects zero-initialised struct zero_initialised { void *operator new (size_t s, void *p) { memset (p, 0, s); return p; } void *operator new (size_t s) { return g_slice_alloc0 (s); } void *operator new[] (size_t s) { return g_slice_alloc0 (s); } void operator delete (void *p, size_t s) { g_slice_free1 (s, p); } void operator delete[] (void *p, size_t s) { g_slice_free1 (s, p); } }; void *salloc_ (int n) throw (std::bad_alloc); void *salloc_ (int n, void *src) throw (std::bad_alloc); // strictly the same as g_slice_alloc, but never returns 0 template inline T *salloc (int n = 1) throw (std::bad_alloc) { return (T *)salloc_ (n * sizeof (T)); } // also copies src into the new area, like "memdup" // if src is 0, clears the memory template inline T *salloc (int n, T *src) throw (std::bad_alloc) { return (T *)salloc_ (n * sizeof (T), (void *)src); } // clears the memory template inline T *salloc0(int n = 1) throw (std::bad_alloc) { return (T *)salloc_ (n * sizeof (T), 0); } // for symmetry template inline void sfree (T *ptr, int n = 1) throw () { #ifdef PREFER_MALLOC free (ptr); #else g_slice_free1 (n * sizeof (T), (void *)ptr); #endif } // a STL-compatible allocator that uses g_slice // boy, this is verbose template struct slice_allocator { typedef size_t size_type; typedef ptrdiff_t difference_type; typedef Tp *pointer; typedef const Tp *const_pointer; typedef Tp &reference; typedef const Tp &const_reference; typedef Tp value_type; template struct rebind { typedef slice_allocator other; }; slice_allocator () throw () { } slice_allocator (const slice_allocator &o) throw () { } template slice_allocator (const slice_allocator &) throw () { } ~slice_allocator () { } pointer address (reference x) const { return &x; } const_pointer address (const_reference x) const { return &x; } pointer allocate (size_type n, const_pointer = 0) { return salloc (n); } void deallocate (pointer p, size_type n) { sfree (p, n); } size_type max_size ()const throw () { return size_t (-1) / sizeof (Tp); } void construct (pointer p, const Tp &val) { ::new (p) Tp (val); } void destroy (pointer p) { p->~Tp (); } }; // P. L'Ecuyer, “Maximally Equidistributed Combined Tausworthe Generators”, Mathematics of Computation, 65, 213 (1996), 203–213. // http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme.ps // http://www.iro.umontreal.ca/~lecuyer/myftp/papers/tausme2.ps struct tausworthe_random_generator { // generator uint32_t state [4]; void operator =(const tausworthe_random_generator &src) { state [0] = src.state [0]; state [1] = src.state [1]; state [2] = src.state [2]; state [3] = src.state [3]; } void seed (uint32_t seed); uint32_t next (); // uniform distribution uint32_t operator ()(uint32_t num) { return is_constant (num) ? (next () * (uint64_t)num) >> 32U : get_range (num); } // return a number within (min .. max) int operator () (int r_min, int r_max) { return is_constant (r_min) && is_constant (r_max) && r_min <= r_max ? r_min + operator ()(r_max - r_min + 1) : get_range (r_min, r_max); } double operator ()() { return this->next () / (double)0xFFFFFFFFU; } protected: uint32_t get_range (uint32_t r_max); int get_range (int r_min, int r_max); }; typedef tausworthe_random_generator rand_gen; extern rand_gen rndm; template struct refptr { T *p; refptr () : p(0) { } refptr (const refptr &p) : p(p.p) { if (p) p->refcnt_inc (); } refptr (T *p) : p(p) { if (p) p->refcnt_inc (); } ~refptr () { if (p) p->refcnt_dec (); } const refptr &operator =(T *o) { if (p) p->refcnt_dec (); p = o; if (p) p->refcnt_inc (); return *this; } const refptr &operator =(const refptr o) { *this = o.p; return *this; } T &operator * () const { return *p; } T *operator ->() const { return p; } operator T *() const { return p; } }; typedef refptr maptile_ptr; typedef refptr object_ptr; typedef refptr arch_ptr; typedef refptr client_ptr; typedef refptr player_ptr; struct str_hash { std::size_t operator ()(const char *s) const { unsigned long hash = 0; /* use the one-at-a-time hash function, which supposedly is * better than the djb2-like one used by perl5.005, but * certainly is better then the bug used here before. * see http://burtleburtle.net/bob/hash/doobs.html */ while (*s) { hash += *s++; hash += hash << 10; hash ^= hash >> 6; } hash += hash << 3; hash ^= hash >> 11; hash += hash << 15; return hash; } }; struct str_equal { bool operator ()(const char *a, const char *b) const { return !strcmp (a, b); } }; template struct unordered_vector : std::vector > { typedef typename unordered_vector::iterator iterator; void erase (unsigned int pos) { if (pos < this->size () - 1) (*this)[pos] = (*this)[this->size () - 1]; this->pop_back (); } void erase (iterator i) { erase ((unsigned int )(i - this->begin ())); } }; template struct object_vector : std::vector > { typedef typename object_vector::iterator iterator; bool contains (const T *obj) const { return obj->*index; } iterator find (const T *obj) { return obj->*index ? this->begin () + obj->*index - 1 : this->end (); } void insert (T *obj) { assert (!(obj->*index)); push_back (obj); obj->*index = this->size (); } void insert (T &obj) { insert (&obj); } void erase (T *obj) { assert (obj->*index); unsigned int pos = obj->*index; obj->*index = 0; if (pos < this->size ()) { (*this)[pos - 1] = (*this)[this->size () - 1]; (*this)[pos - 1]->*index = pos; } this->pop_back (); } void erase (T &obj) { errase (&obj); } }; // basically does what strncpy should do, but appends "..." to strings exceeding length void assign (char *dst, const char *src, int maxlen); // type-safe version of assign template inline void assign (char (&dst)[N], const char *src) { assign ((char *)&dst, src, N); } typedef double tstamp; // return current time as timestampe tstamp now (); int similar_direction (int a, int b); // like printf, but returns a std::string const std::string format (const char *format, ...); #endif