Revision: | 1.2 |
Committed: | Sat May 26 15:44:06 2007 UTC (17 years, 1 month ago) by root |
Branch: | MAIN |
CVS Tags: | rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
Changes since 1.1: | +0 -26 lines |
Log Message: | - restore after combined mainboard+harddisk crash - cleanup/fixes for 2.1 release - fix invoke to actually do work - refactor invoke shortcuts, gcc cannot inline varargs functions. - optimised invoke to 4-5 insns in the common case. - optimised (For no good reason) the int-to-ascii conversions of dynbuf_text into division-less and branchless code (of which I am pretty proud). - actually move players to their savebed when they did not use one and the map has been reste in the meantime. does not kill (yet) when too long. - enter_map is now handled completely in perl. - goto is now using generation counting to ensure that only the most-recently-issues goto will succeed. - make some heavy use of __builtin_expect to streamline rare callbacks even more. - optimised thawer. |
# | Content |
---|---|
1 | Some info on the different files: |
2 | --------------------------------- |
3 | |
4 | The "archetypes" file contains lots of generalized objects which makes it |
5 | easier for the program to use similar items over and over again. This |
6 | file is created from the archetypes in the arch directory. |
7 | |
8 | The "treasures" file contains all kinds of randomized treasure, to be used when |
9 | an archetype is generated from the "archetypes" file. |
10 | |
11 | The file "highscore", of course, contains the highscores... |
12 | |
13 | The "motd" file contains any messages to the players as they start the game. |
14 | You can define where you want to place it in the file config.h. |
15 | |
16 | The directory "players", if it is here, contains saved players. You can |
17 | define where you want this directory to be in the file config.h. |
18 | |
19 | The directory "adm", if it is here, contains administrive scripts and their |
20 | log-files. (Check the ADMDIR variable in the Imakefile if it's not here.) |
21 |