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If you only have the "archetypes" and "treasures" files, you should fetch |
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some map-files by ftp. |
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A sample of map-files can be found by anonymous ftp to ftp.ifi.uio.no |
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in the file "/pub/crossfire/crossfire-<version>.maps.tar.Z". |
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Remember to fetch a version of maps which matches this version of crossfire. |
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If you fetch that file, just replace this lib-directory with the |
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lib-directory inside the tar-file. |
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|
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Any files in this directory can be compressed if you want to save space. |
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It is adviced, though, that the "maps" file is not compressed, since |
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it is accessed often. |
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|
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Some info on the different files: |
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--------------------------------- |
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|
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The "archetypes" file contains lots of generalized objects which makes it |
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easier for the program to use similar items over and over again. This |
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file is created from the archetypes in the arch directory. |
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|
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The "treasures" file contains all kinds of randomized treasure, to be used when |
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an archetype is generated from the "archetypes" file. |
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|
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The file "highscore", of course, contains the highscores... |
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|
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The "motd" file contains any messages to the players as they start the game. |
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You can define where you want to place it in the file config.h. |
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|
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The "shutdown" file, if it is here, gives the contents as a message to |
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the players, then stops the game. In effect, the presence of this |
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file will stop new players from entering the game. |
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|
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The "forbid" file, if it is here, gives info on which times of the game |
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it is allowed to play crossfire. Read "config.h" in the source directory |
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for instructions on how to set up such a file. |
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|
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The directory "players", if it is here, contains saved players. You can |
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define where you want this directory to be in the file config.h. |
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|
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The directory "adm", if it is here, contains administrive scripts and their |
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log-files. (Check the ADMDIR variable in the Imakefile if it's not here.) |
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|
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crossfire.pix is where the color pixmaps (XPM) files are stored. |
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It is in one file for faster reading. Compressing this file with |
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gnuzip reduces from about 1500 K to about 122K (yes, less than 10% |
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of the size). This is a very good file to keep compressed if you |
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use color pixmaps, as it is only used when adding a new player who desires |
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to use the color pixmap features. |