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Comparing deliantra/server/lib/artifacts (file contents):
Revision 1.1 by root, Fri Feb 3 07:13:01 2006 UTC vs.
Revision 1.5 by root, Mon Sep 25 16:40:10 2006 UTC

1# List of artifact modifiers 1# List of artifact modifiers
2# 2#
3# Note: 3# Note:
4# Attributes (str, dex, etc) are modifiers to the previous 4# Attributes (str, dex, etc) are modifiers to the previous
5# value - positive will increase it by that much, negative 5# value - positive will increase it by that much, negative
6# will decrease it. 6# will decrease it.
7# 7#
8# cursed and damned flags will make the object cursed/damned. 8# cursed and damned flags will make the object cursed/damned.
9# no way to remove cursed/damnedness right now. If the 9# no way to remove cursed/damnedness right now. If the
10# object is cursed, the present magic value will become 10# object is cursed, the present magic value will become
11# negative (ie, a +1 sword will become -1 cursed.) 11# negative (ie, a +1 sword will become -1 cursed.)
12# 12#
13# immune, protected, vulnerable, path_attuned, path_denied, 13# immune, protected, vulnerable, path_attuned, path_denied,
14# path_repelled values are OR'd to existing values. 14# path_repelled values are OR'd to existing values.
15# 15#
16# luck,exp, wc and ac increase the value by that amount (which means 16# luck,exp, wc and ac increase the value by that amount (which means
17# a negative value will decrease the value) 17# a negative value will decrease the value)
18# 18#
19# lifesave, reflect_spell, reflect_missile, stealth, xrays, 19# lifesave, reflect_spell, reflect_missile, stealth, xrays,
20# and make_invisible invisible sets the appropriate value 20# and make_invisible invisible sets the appropriate value
21# in the new artifact. No way to remove these abilities. 21# in the new artifact. No way to remove these abilities.
22# 22#
23# if stand_still is set, the object will not be animated 23# if stand_still is set, the object will not be animated
24# (useful if giving an artifact a new image when the object 24# (useful if giving an artifact a new image when the object
25# it is being created from is animated. 25# it is being created from is animated.
26# 26#
27# nrof is the number of object to be created. A range 27# nrof is the number of object to be created. A range
28# of 1-nrof of objects will be created. If 0, then the 28# of 1-nrof of objects will be created. If 0, then the
29# default number will be used instead. 29# default number will be used instead.
30# 30#
31# hp, maxhp, sp, maxsp, food, level have this: If the value is 31# hp, maxhp, sp, maxsp, food, level have this: If the value is
32# positive, it is increased by that amount. If negative, the 32# positive, it is increased by that amount. If negative, the
33# artifact is created with that value absolute (ie, hp -5 33# artifact is created with that value absolute (ie, hp -5
73# to other objects of the same type. What happens is that all of the 73# to other objects of the same type. What happens is that all of the
74# artifacts with the same type are put on 1 list, and their chance 74# artifacts with the same type are put on 1 list, and their chance
75# field is summed together. Then, when an artifact is created, 75# field is summed together. Then, when an artifact is created,
76# a roll is made based on that sum, and the appropriate artifact 76# a roll is made based on that sum, and the appropriate artifact
77# is chosen. If the item being transformed can not turn into that 77# is chosen. If the item being transformed can not turn into that
78# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), 78# artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
79# it will be re-rolled, attempting to make an artifact again. The number 79# it will be re-rolled, attempting to make an artifact again. The number
80# of re-rolls attempted is determined in the treasure.c file. IT is, 80# of re-rolls attempted is determined in the treasure.c file. IT is,
81# by default, 1. 81# by default, 1.
82# 82#
83# 'difficulty <value>' can also be included before the 'Object <name>' 83# 'difficulty <value>' can also be included before the 'Object <name>'
772end 772end
773# 773#
774Allowed all 774Allowed all
775chance 1 775chance 1
776Object Blindness 776Object Blindness
777type 34 777type 34
778is_blind 1 778is_blind 1
779magic 1 779magic 1
780cursed 1 780cursed 1
781end 781end
782# 782#
983Allowed all 983Allowed all
984chance 10 984chance 10
985Object Ilrya 985Object Ilrya
986type 33 986type 33
987value 10 987value 10
988weight 80 988weight 80
989end 989end
990# 990#
991Allowed all 991Allowed all
992chance 20 992chance 20
993Object Mass 993Object Mass
1062glow_radius 1 1062glow_radius 1
1063face holyshield.111 1063face holyshield.111
1064msg 1064msg
1065 Passed down from one of the elder 1065 Passed down from one of the elder
1066 this shield is amazing. Its soft glow 1066 this shield is amazing. Its soft glow
1067 hides a deep power which you feel 1067 hides a deep power which you feel
1068 you can almost taste. It soon dawns 1068 you can almost taste. It soon dawns
1069 on you that this must be one of the 1069 on you that this must be one of the
1070 most prized shields of all the lands. 1070 most prized shields of all the lands.
1071endmsg 1071endmsg
1072item_power 25 1072item_power 25
1073end 1073end
1392last_sp 5 1392last_sp 5
1393resist_physical 20 1393resist_physical 20
1394ac 1 1394ac 1
1395msg 1395msg
1396 This extremely unique platemail was made 1396 This extremely unique platemail was made
1397 for the line of dwarven kings in one of the 1397 for the line of dwarven kings in one of the
1398 vanished northern kingdoms of old. 1398 vanished northern kingdoms of old.
1399 Due to its magic, it will fit creatures of any size. 1399 Due to its magic, it will fit creatures of any size.
1400 It is highly enchanted, increasing the strength of the 1400 It is highly enchanted, increasing the strength of the
1401 wearer and protecting against fire. 1401 wearer and protecting against fire.
1402 Unfortunately it is also very heavy, limiting speed somewhat. 1402 Unfortunately it is also very heavy, limiting speed somewhat.
1403endmsg 1403endmsg
1404item_power 4 1404item_power 4
1405end 1405end
1406# 1406#
1417Pow -5 1417Pow -5
1418value 100 1418value 100
1419msg 1419msg
1420 This very heavy armour gives protection 1420 This very heavy armour gives protection
1421 greater than normal mail. It is created 1421 greater than normal mail. It is created
1422 for fighters - the high weight and the fact 1422 for fighters - the high weight and the fact
1423 that it clouds the mind makes it unsuitable for 1423 that it clouds the mind makes it unsuitable for
1424 mages. It increases the wearer's strength and 1424 mages. It increases the wearer's strength and
1425 dexterity, making him even more fearsome in 1425 dexterity, making him even more fearsome in
1426 battle. 1426 battle.
1427endmsg 1427endmsg
1587type 70 1587type 70
1588value 30 1588value 30
1589resist_cold 30 1589resist_cold 30
1590path_attuned 4 1590path_attuned 4
1591msg 1591msg
1592 This elemental ring is one of those made at 1592 This elemental ring is one of those made at
1593 the Guild of Magicks by the powerful wizards 1593 the Guild of Magicks by the powerful wizards
1594 who survived the ancient war of the elementals. 1594 who survived the ancient war of the elementals.
1595 The wielder is surrounded by a thin, almost 1595 The wielder is surrounded by a thin, almost
1596 invisible, globe of warmth; which protects 1596 invisible, globe of warmth; which protects
1597 against cold. It also grants its holder 1597 against cold. It also grants its holder
1598 greater control of cold spells. 1598 greater control of cold spells.
1599endmsg 1599endmsg
1600item_power 3 1600item_power 3
1601end 1601end
1602# 1602#
1608type 70 1608type 70
1609value 35 1609value 35
1610resist_fire 30 1610resist_fire 30
1611path_attuned 2 1611path_attuned 2
1612msg 1612msg
1613 This elemental ring is one of those 1613 This elemental ring is one of those
1614 made at the Guild of Magicks by the 1614 made at the Guild of Magicks by the
1615 powerful wizards who survived the 1615 powerful wizards who survived the
1616 ancient war of the elementals. 1616 ancient war of the elementals.
1617 The wielder is surrounded by a thin, 1617 The wielder is surrounded by a thin,
1618 almost invisible, globe of coolness; 1618 almost invisible, globe of coolness;
1619 which protects against heat. It also 1619 which protects against heat. It also
1620 grants the holder greater facility 1620 grants the holder greater facility
1621 with fire spells. 1621 with fire spells.
1622endmsg 1622endmsg
1623item_power 3 1623item_power 3
1624end 1624end
1625# 1625#
1630type 70 1630type 70
1631value 25 1631value 25
1632resist_electricity 30 1632resist_electricity 30
1633path_attuned 8 1633path_attuned 8
1634msg 1634msg
1635 This elemental ring is one of those made 1635 This elemental ring is one of those made
1636 at the Guild of Magicks by the powerful 1636 at the Guild of Magicks by the powerful
1637 wizards who survived the ancient war 1637 wizards who survived the ancient war
1638 of the elementals. The wielder is 1638 of the elementals. The wielder is
1639 surrounded by a thin, almost invisible, 1639 surrounded by a thin, almost invisible,
1640 grid of force; which protects against 1640 grid of force; which protects against
1641 electricity. It also gives facility 1641 electricity. It also gives facility
1642 with electricity spells. 1642 with electricity spells.
1643endmsg 1643endmsg
1644item_power 3 1644item_power 3
1645end 1645end
1652value 80 1652value 80
1653sp 1 1653sp 1
1654Pow 1 1654Pow 1
1655resist_magic 20 1655resist_magic 20
1656msg 1656msg
1657 Most highlevel wizards receive one of 1657 Most highlevel wizards receive one of
1658 these from their guild when they become 1658 these from their guild when they become
1659 its leader. 1659 its leader.
1660endmsg 1660endmsg
1661item_power 3 1661item_power 3
1662end 1662end
1663# 1663#
2002value 25 2002value 25
2003resist_acid 30 2003resist_acid 30
2004material 256 2004material 256
2005resist_physical 20 2005resist_physical 20
2006msg 2006msg
2007 This elemental ring is one of those 2007 This elemental ring is one of those
2008 made at the Guild of Magicks by the 2008 made at the Guild of Magicks by the
2009 powerful wizards who survived the 2009 powerful wizards who survived the
2010 ancient war of the elementals. 2010 ancient war of the elementals.
2011 The wielder is surrounded by a thin, 2011 The wielder is surrounded by a thin,
2012 almost invisible globe of base liquid; 2012 almost invisible globe of base liquid;
2013 which protects against acid. It also 2013 which protects against acid. It also
2014 gives a fair protection against normal attacks. 2014 gives a fair protection against normal attacks.
2015endmsg 2015endmsg
2016item_power 3 2016item_power 3
2017end 2017end
2018# 2018#
2040hp 2 2040hp 2
2041msg 2041msg
2042 This semi-elemental ring is one of those made 2042 This semi-elemental ring is one of those made
2043 at the Guild of Magics by the powerful wizards 2043 at the Guild of Magics by the powerful wizards
2044 who survived the ancient war of the elementals. 2044 who survived the ancient war of the elementals.
2045 The wielder is surrounded by a thin, almost 2045 The wielder is surrounded by a thin, almost
2046 invisible, globe of positive energy; which 2046 invisible, globe of positive energy; which
2047 makes the wielder immune from life draining. 2047 makes the wielder immune from life draining.
2048 It also grants an unnatural vitality. 2048 It also grants an unnatural vitality.
2049endmsg 2049endmsg
2050item_power 9 2050item_power 9
2051end 2051end
2556materialname astolare 2556materialname astolare
2557Str -10 2557Str -10
2558Dex -10 2558Dex -10
2559Con -10 2559Con -10
2560msg 2560msg
2561 This cloak sucks vitality from the 2561 This cloak sucks vitality from the
2562 wearer in order to maintain his 2562 wearer in order to maintain his
2563 invisibility. 2563 invisibility.
2564endmsg 2564endmsg
2565make_invisible 1 2565make_invisible 1
2566resist_paralyze -100 2566resist_paralyze -100
2598ac 1 2598ac 1
2599Str -10 2599Str -10
2600Dex -12 2600Dex -12
2601Con -10 2601Con -10
2602msg 2602msg
2603 These shoes prevent others from seeing 2603 These shoes prevent others from seeing
2604 your movements. Bewarned however that 2604 your movements. Bewarned however that
2605 they slow you down and draw strength 2605 they slow you down and draw strength
2606 from you. Not only this but some 2606 from you. Not only this but some
2607 enemies can still see you with magic! 2607 enemies can still see you with magic!
2608endmsg 2608endmsg
2609make_invisible 1 2609make_invisible 1
2610face low_boots.111 2610face low_boots.111
2611stand_still 1 2611stand_still 1
2620weight 1000 2620weight 1000
2621material 8256 2621material 8256
2622materialname granite 2622materialname granite
2623ac 5 2623ac 5
2624msg 2624msg
2625 What strange boots, they look very 2625 What strange boots, they look very
2626 protective, but amazingly heavy. 2626 protective, but amazingly heavy.
2627 There also doesn't appear to be 2627 There also doesn't appear to be
2628 any laces, you wonder how you're ever 2628 any laces, you wonder how you're ever
2629 going to take them off. 2629 going to take them off.
2630endmsg 2630endmsg
2663type 99 2663type 99
2664value 50 2664value 50
2665weight 120 2665weight 120
2666material 8200 2666material 8200
2667materialname dragonhide 2667materialname dragonhide
2668dam 2 2668dam 12
2669msg 2669msg
2670 These boots have sharpened claws at the 2670 These boots have sharpened claws at the
2671 tips, which look like they would aid 2671 tips, which look like they would aid
2672 greatly in combat. 2672 greatly in combat.
2673endmsg 2673endmsg
2674stand_still 1 2674stand_still 1
2675item_power 1 2675item_power 1
2676end 2676end
2677# 2677#
2678Allowed all 2678Allowed all
2679chance 40 2679chance 40
2680difficulty 1 2680difficulty 1
2681Object of steel 2681Object steel
2682type 99 2682type 99
2683value 50 2683value 50
2684weight 110 2684weight 110
2685material 8194 2685material 8194
2686materialname steel 2686materialname steel
2773stand_still 1 2773stand_still 1
2774value 10 2774value 10
2775type 60 2775type 60
2776weight 110 2776weight 110
2777end 2777end
2778# 2778#
2779Allowed sapphire 2779Allowed sapphire
2780chance 20 2780chance 20
2781difficulty 3 2781difficulty 3
2782Object exceptional beauty 2782Object exceptional beauty
2783face pretty_sapphire.111 2783face pretty_sapphire.111
2807stand_still 1 2807stand_still 1
2808value 10 2808value 10
2809type 60 2809type 60
2810weight 110 2810weight 110
2811end 2811end
2812# 2812#
2813Allowed emerald 2813Allowed emerald
2814chance 20 2814chance 20
2815difficulty 3 2815difficulty 3
2816Object exceptional beauty 2816Object exceptional beauty
2817face pretty_emerald.111 2817face pretty_emerald.111
2841stand_still 1 2841stand_still 1
2842value 10 2842value 10
2843type 60 2843type 60
2844weight 110 2844weight 110
2845end 2845end
2846# 2846#
2847Allowed amethyst 2847Allowed amethyst
2848chance 20 2848chance 20
2849difficulty 3 2849difficulty 3
2850Object exceptional beauty 2850Object exceptional beauty
2851face pretty_amethyst.111 2851face pretty_amethyst.111
2947end 2947end
2948# 2948#
2949Allowed all 2949Allowed all
2950chance 10 2950chance 10
2951difficulty 10 2951difficulty 10
2952Object Power 2952Object Oghul
2953type 39 2953type 39
2954face amulet_lif.111 2954face amulet_lif.111
2955material 256 2955material 256
2956sp 7 2956sp 7
2957value 4000 2957value 4000
2958item_power 5 2958item_power 5
2959msg
2960Oghul was a great mage. Unfortunately (for him) he was also a dwarf, born
2961during times where dwarves did not look well upon mages among them. He was
2962expelled into deep mine shafts and forced to survive on his magical powers
2963alone. As an aid, he created a large number of amulets that would help him
2964to regenerate his magical energy.
2965endmsg
2959end 2966end
2960# 2967#
2961Allowed all 2968Allowed all
2962chance 75 2969chance 75
2963difficulty 7 2970difficulty 7
3056path_attuned 542 3063path_attuned 542
3057path_denied 2048 3064path_denied 2048
3058end 3065end
3059# 3066#
3060# Containers (the following is hack to get a quiver for bolts also) 3067# Containers (the following is hack to get a quiver for bolts also)
3061# It would be better that it would be possible to define object 3068# It would be better that it would be possible to define object
3062# NONE also, and not use the fixed probability. 3069# NONE also, and not use the fixed probability.
3063# 3070#
3064Allowed quiver 3071Allowed quiver
3065chance 100 3072chance 100
3066Object Holding Bolts 3073Object Holding Bolts
3175chance 20 3182chance 20
3176Object Assassinating Trolls 3183Object Assassinating Trolls
3177slaying troll 3184slaying troll
3178attacktype 131072 3185attacktype 131072
3179msg 3186msg
3180 These missiles are inscribed with 3187 These missiles are inscribed with
3181 powerful runes for the bane of 3188 powerful runes for the bane of
3182 trolls. A scratch from one of 3189 trolls. A scratch from one of
3183 these arrows could smite one dead. 3190 these arrows could smite one dead.
3184endmsg 3191endmsg
3185type 13 3192type 13
3186value 500 3193value 500
3196difficulty 5 3203difficulty 5
3197Object Assassinating Dragons 3204Object Assassinating Dragons
3198slaying dragon 3205slaying dragon
3199attacktype 131072 3206attacktype 131072
3200msg 3207msg
3201 These missiles are inscribed with 3208 These missiles are inscribed with
3202 powerful runes for the bane of 3209 powerful runes for the bane of
3203 dragons. A scratch from one of 3210 dragons. A scratch from one of
3204 these arrows could smite one dead. 3211 these arrows could smite one dead.
3205endmsg 3212endmsg
3206type 13 3213type 13
3207value 1000 3214value 1000
3218chance 20 3225chance 20
3219difficulty 5 3226difficulty 5
3220Object Blessedness 3227Object Blessedness
3221slaying undead,demon 3228slaying undead,demon
3222msg 3229msg
3223 These missiles are invested 3230 These missiles are invested
3224 with a great holiness so that 3231 with a great holiness so that
3225 even a scratch might banish 3232 even a scratch might banish
3226 an undead creature or a demon 3233 an undead creature or a demon
3227 back to the hell from which it 3234 back to the hell from which it
3228 came. 3235 came.
3229endmsg 3236endmsg
3230attacktype 131072 3237attacktype 131072
3372wc 1 3379wc 1
3373attacktype 4 3380attacktype 4
3374item_power 2 3381item_power 2
3375end 3382end
3376# 3383#
3377Allowed any 3384Allowed all
3378chance 12 3385chance 12
3379Object Sorig 3386Object Sorig
3380type 14 3387type 14
3381magic 2 3388magic 2
3382value 20 3389value 20
3428Object Auriga 3435Object Auriga
3429type 14 3436type 14
3430weight 80 3437weight 80
3431msg 3438msg
3432 This magical bow shoots with 3439 This magical bow shoots with
3433 such force that the arrows 3440 such force that the arrows
3434 sometimes fly right through 3441 sometimes fly right through
3435 the target. 3442 the target.
3436endmsg 3443endmsg
3437value 100 3444value 100
3438wc 5 3445wc 5
3439dam -25 3446dam -25
3471type 74 3478type 74
3472value 10 3479value 10
3473Dex 3 3480Dex 3
3474end 3481end
3475# 3482#
3476# talismans - 3483# talismans -
3477# 3484#
3478Allowed talisman 3485Allowed talisman
3479chance 50 3486chance 50
3480Object Fire 3487Object Fire
3481type 74 3488type 74
3799Con 1 3806Con 1
3800resist_drain 30 3807resist_drain 30
3801resist_deplete 30 3808resist_deplete 30
3802end 3809end
3803# 3810#
3804# Potions (incl. dusts, balms and figurine sub-types) 3811# Potions (incl. dusts, balms and figurine sub-types)
3805# 3812#
3806# 3813#
3807# - attack potions 3814# - attack potions
3808# 3815#
3809Allowed potion_generic 3816Allowed potion_generic
4219other_arch spell_summon_earth_elemental 4226other_arch spell_summon_earth_elemental
4220level -20 4227level -20
4221value 1 4228value 1
4222end 4229end
4223# 4230#
4224Allowed figurine_generic 4231Allowed figurine_generic
4225chance 1 4232chance 1
4226Object whirlwind 4233Object whirlwind
4227type 5 4234type 5
4228other_arch spell_summon_air_elemental 4235other_arch spell_summon_air_elemental
4229level -20 4236level -20
4230value 1 4237value 1
4231end 4238end
4232# 4239#
4233Allowed figurine_generic 4240Allowed figurine_generic
4234chance 1 4241chance 1
4235Object a great wave 4242Object a great wave
4236type 5 4243type 5
4237other_arch spell_summon_water_elemental 4244other_arch spell_summon_water_elemental
4238level -20 4245level -20
4239value 1 4246value 1
4240end 4247end
4241# 4248#
4242Allowed figurine_generic 4249Allowed figurine_generic
4243chance 1 4250chance 1
4244Object a flame 4251Object a flame
4245type 5 4252type 5
4246other_arch spell_summon_fire_elemental 4253other_arch spell_summon_fire_elemental
4247value 1 4254value 1
4248level -20 4255level -20
4249end 4256end
4250# 4257#
4251Allowed figurine_generic 4258Allowed figurine_generic
4252chance 1 4259chance 1
4253Object a clenched hand 4260Object a clenched hand
4254type 5 4261type 5
4255other_arch spell_mystic_fist 4262other_arch spell_mystic_fist
4256level -20 4263level -20
4257value 1 4264value 1
4258end 4265end
4259# 4266#
4260# Dusts. 4267# Dusts.
4261# 4268#
4262# - 360 deg effect 4269# - 360 deg effect
4263# 4270#
4264Allowed dust_generic 4271Allowed dust_generic
4265chance 1 4272chance 1

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